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Notas del parche 1.3.4.2 de Terraria

Las notas son las originales del juego, en inglés.

  • Changes:
  • Added experimental feature: texture pack support!
  • Following the same rules as the seeds experimental feature, first you must set the "UseExperimentalFeatures" to true in the config.json file.
  • Texture pack files use a password-less .zip format, and are loaded from the "My Documents/My Games/Terraria" folder.
  • For a texture pack to be detected and used it must be named "Texture Pack.zip" and be in that folder.
  • The texture pack needs to contain only an "Images" folder, in that folder any texture you include will replace Terraria's texture of the same path.
  • Check out the simple example if you're unsure how to use it! :D
  • Fixes:
  • Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
  • Fixed town npcs potentially disappearing if you load a map using a non-english language
  • Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
  • Fixed Drill Containment Unit being usable during creative shock
  • Fixed unconscious tavernkeep & sleeping angler not showing up on the lifeform analyzer
  • Fixed tavernkeep accidentally spawning in water
  • Fixed stardust armor's excess lighting brightness
  • Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
  • Fixed numerous input issues
  • Fixed item linking in chat!
  • Fixed stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
  • Fixed old one's lane portals not emitting light
  • Fixed weapons not being usable while chatting!!!
  • Fixed Defender's Forge name missing when open
  • Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
  • Fixed the tavernkeep still calling Eternia crystals "Elder" crystals