Units › USF
I&R Pathfinders
The I&R Pathfinders are scout infantry who come in ahead of the main paratrooper forces to mark enemy positions and safe landing zones. They are authorized to call down artillery support at designated targets.
InfantryCommander: Recon Support Company
Health80
Models4
Cost240 manpower4 pop
Build time24 s
Speed3.00
Sight45 m
Target size1
Weapons
- 4× M1-A1 Carbine (Paratrooper)10 · pen 1/1/1
Abilities
Paradrop ParatroopersThe Pathfinders call in two paradropped squads of crafty Paratroopers.460 manpower
Hold FireHold fire until explicitly ordered to attack.—
Hunker Down!Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up!—
Artillery BarrageCall in a quick 155mm artillery attack on the target location. These powerful shells will kill infantry and damage vehicles.140 munitions
Decoy BarrageFires decoy flares at the target location. These flares may confuse the enemy into thinking an artillery strike is incoming.20 munitions
Setup BeaconThe squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby.—
Veterancy
- ★340 XP
- ★★680 XP
- ★★★1,360 XP
