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Skill, support and spirit gems, with their stats at every level.
Freezing Salvo
Level: 1
Cast time: 1 sec
Passively gains Seals over time. Using the skill fires a projectile, and breaks the Seals, Repeating for each of them, and for each additional projectile the skill is given. For each time it Repeats normally, it will also Repeat an additional time targeting a different Ice Fragment in its area of effect if able, Detonating those Ice Fragments immediately.
30% more Magnitude of Chill inflicted
30% more Freeze Buildup
Impact radius is 1.2 metres
Converts 80% of Physical damage to Cold damage
Maximum 10 Seals
Modifiers to number of Projectiles instead apply to the number of times this skill Repeats
Gains a Seal every 0.75 seconds
Every level
| Level | #% more Magnitude of Chill inflicted | #% more Freeze Buildup |
|---|---|---|
| 1 | 30 | 30 |
| 2 | 32 | 32 |
| 3 | 34 | 34 |
| 4 | 36 | 36 |
| 5 | 38 | 38 |
| 6 | 40 | 40 |
| 7 | 42 | 42 |
| 8 | 44 | 44 |
| 9 | 46 | 46 |
| 10 | 48 | 48 |
| 11 | 50 | 50 |
| 12 | 52 | 52 |
| 13 | 54 | 54 |
| 14 | 56 | 56 |
| 15 | 58 | 58 |
| 16 | 60 | 60 |
| 17 | 62 | 62 |
| 18 | 64 | 64 |
| 19 | 66 | 66 |
| 20 | 68 | 68 |
Recommended supports
Patch notes
- 0.5.0
- Freezing Salvo: Now has 34-68% more Magnitude of Chill inflicted and more Freeze Buildup at Gem levels 3-20 (previously 56-107%).
- Unleash, Expand, Salvo, and Freezing Salvo Supports all now use the same concept of Seals, instead of each having their own version. This means standardised rules for Seals that will be consistent for all cases, resulting in some behaviour changes. Supports granting Seals now consistently all have the Seal category.
- Freezing Salvo and Salvo Support previously had an extra restriction that the relevant skill could not gain Seals while you were performing that skill. This is no longer the case, bringing them into consistency with the other Seal mechanics.
Names, texts and art are the game's own. Stats from the current version.