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Every unique with its modifiers and what it sells for.

Grip of Kulemak

Grip of Kulemak

Abyssal Signet
Rings
Inflict Abyssal Wasting on Hit
Gain (9-11)% of Damage as Extra Cold Damage
(30-38)% increased Armour
(5-10)% increased maximum Mana
(15-25)% increased Critical Damage Bonus
(33-39)% increased Evasion Rating
Hits against you have (20-30)% reduced Critical Damage Bonus
(5-10)% increased maximum Life
(20-30)% reduced Presence Area of Effect
(26-33)% increased Critical Hit Chance
+(20-30)% of Armour also applies to Elemental Damage
(36-39)% increased maximum Energy Shield
(20-30)% reduced Light Radius
Gain Deflection Rating equal to (13-18)% of Evasion Rating
5% increased Intelligence
Targets affected by Abyssal Wasting you inflict are Debilitated
(7-9)% increased Spirit
(67-98)% increased Magnitude of Abyssal Wasting you inflict
Targets affected by Abyssal Wasting you inflict are Blinded
(30-40)% increased Ignite Magnitude
(11-15)% increased Skill Effect Duration
Abyssal Wasting you inflict also gives targets 10% chance to explode on death, dealing a tenth of their life as Physical Damage
(10-14)% of Damage is taken from Mana before Life
Gain 1 Volatility when you kill an enemy affected by Abyssal Wasting
Projectiles have (43-49)% chance for an additional Projectile when Forking
Targets affected by Abyssal Wasting you inflict are Hindered
(41-50)% increased chance to inflict Ailments against Enemies affected by Abyssal Wasting
Abyssal Wasting you inflict also prevents targets from dealing Critical Hits
+1 to Maximum Endurance Charges
(30-40)% increased Magnitude of Chill you inflict
Debuffs you inflict have (13-19)% increased Slow Magnitude
(10-20)% chance to gain Onslaught for 3 seconds when you kill an
enemy affected by Abyssal Wasting
You and Allies in your Presence have (8-11)% increased Attack Speed
(33-38)% increased Immobilisation buildup against targets affected by Abyssal Wasting
(17-21)% faster start of Energy Shield Recharge
Spell Skills have (13-18)% increased Area of Effect
(6-9)% chance to inflict Withered with Hits against targets affected by Abyssal Wasting
10% chance to revive one of your Persistent Minions when you kill an
enemy affected by Abyssal Wasting
You and Allies in your Presence have +(22-23)% to Chaos Resistance
Abyssal Wasting also applies -(12-11)% to Cold Resistance
+1 to Maximum Frenzy Charges
(22-30)% increased amount of Life Leeched if you've consumed a Frenzy Charge Recently
Abyssal Wasting you inflict also prevents targets from inflicting Elemental Ailments
Enemies you kill while they are affected by Abyssal Wasting
grant 100% increased Flask Charges
6% increased Spirit Reservation Efficiency of Skills
(12-18)% increased Area of Effect for Attacks
Abyssal Wasting also applies -(14-13)% to Fire Resistance
Gain 1 Rage when you kill an enemy affected by Abyssal Wasting
+(21-24) to Spirit while you have at least 200 Dexterity
(10-20)% reduced Slowing Potency of Debuffs on You
Projectiles have (15-20)% chance to Chain an additional time from terrain
(30-40)% increased Magnitude of Shock you inflict
(83-99)% increased Thorns damage if you've consumed an Endurance Charge Recently
Recover (2-3)% of your maximum Life when an Enemy dies in your Presence
Abyssal Wasting you inflict has Infinite Duration
Gain Arcane Surge when a Minion Dies
(11-18)% increased Cost Efficiency of Skills if you've consumed a Power Charge Recently
Recover 3% of your maximum Mana when an Enemy dies in your Presence
2% increased Cast Speed per 20 Spirit
You and Allies in your Presence have (12-16)% increased Cast Speed
+22 to Spirit while you have at least 200 Strength
Gain Onslaught for 4 seconds when a Minion Dies

Price

0.01 div
In Forbidden Rites
See it in the economy →

Base type

Patch notes

  1. 0.5.3
    • Added 13 new Abyssal Wasting Modifiers for the Grip of Kulemak Unique Ring.
    • Many of the Grip of Kulemak Desecrated Modifiers have been combined into a single Modifier, increased numerically, or disabled. Existing items can be updated using a Divine Orb to receive the new values, however new Modifiers will only generate on new versions of the item.
  2. 0.5.0
    • Modifiers that applies to Allies in your Presence, such as those on Sceptres and the Grip of Kulemak Unique Ring, no longer stack in a party if multiple party members have Modifiers of the same type. This change does not affect the "Allies in your Presence deal 50% increased Damage" Modifier from the Leer Cast Unique Helmet.
    • Fixed a bug where the upgraded variants of Grip of Kulemak could not be stored in the Unique Stash Tab.
    • Modifiers that applies to Allies in your Presence, such as those on Sceptres and the Grip of Kulemak Unique Ring, no longer stack in a party if multiple party members have Modifiers of the same type. This change does not affect the "Allies in your Presence deal 50% increased Damage" Modifier from the Leer Cast Unique Helmet.

Names, texts and art are the game's own. Stats from the current version.

Fontin typeface by Jos Buivenga (exljbris)

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