Encyclopedia

Every unique with its modifiers and what it sells for.

Heart of the Well

Heart of the Well

Diamond
Jewels
Gain (9-14)% of Damage as Extra Cold Damage
Gain (9-15)% of Damage as Extra Lightning Damage
(6-12)% increased Critical Damage Bonus
(1-2)% increased Movement Speed
Gain (9-15)% of Damage as Extra Fire Damage
Minions have (3-12)% additional Physical Damage Reduction
(5-10)% chance to Poison on Hit
Minions Regenerate (1-2.8)% of maximum Life per second
Minions gain (10-15)% of their maximum Life as Extra maximum Energy Shield
(2-3)% increased Attack Speed
(6-11)% increased Life Regeneration rate
+1% to Maximum Lightning Resistance
+1% to all Maximum Elemental Resistances
(4-8)% increased Skill Speed
+1% to Maximum Fire Resistance
(4-8)% increased Flask Effect Duration
(2-3)% increased Cast Speed
Gain (7-13)% of Damage as Extra Chaos Damage
Recover (1-2)% of maximum Mana on Kill
(4-8)% increased Critical Hit Chance for Spells
(6-12)% increased Critical Spell Damage Bonus
(6-12)% increased Stun Buildup
Gain (1-2) Rage when Hit by an Enemy
(5-9)% chance to inflict Bleeding on Hit
+1% to Maximum Cold Resistance
Recover (1-2)% of maximum Life on Kill
(4-8)% increased Mana Regeneration Rate
Minions have +(3-4)% to all Elemental Resistances
(2-3)% of Damage is taken from Mana before Life
(2-3)% of Damage taken Recouped as Life
Gain additional Stun Threshold equal to (4-10)% of maximum Energy Shield
Damaging Ailments deal damage (2-4)% faster
(2-17)% increased Cooldown Recovery Rate
(3-15)% increased Skill Effect Duration
Regenerate (1-1.4)% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
(34-49)% chance to Pierce an Enemy
(40-59)% increased Armour from Equipped Body Armour
+(2.68-3.91)% to Thorns Critical Hit Chance
Minions have (2-3)% increased Attack and Cast Speed
(7-10)% chance to Aggravate Bleeding on targets you Hit with Attacks
(5-10)% increased Stun Threshold
(4-8)% increased chance to inflict Ailments
Gain 1 Rage on Melee Hit
(6-12)% increased Elemental Ailment Threshold
(8-14)% increased speed of Recoup Effects
(41-57)% increased Ice Crystal Life
Charms applied to you have (15-25)% increased Effect
(4-8)% increased Critical Hit Chance
(40-59)% increased Energy Shield from Equipped Body Armour
(6-8)% increased Flask Charges gained
(5-8)% increased Attack Speed while a Rare or Unique Enemy is in your Presence
(40-60)% increased Evasion Rating from Equipped Body Armour
(15-25)% increased Damage while your Companion is in your Presence
Debuffs on you expire (4-8)% faster
(10-15)% chance when a Charm is used to use another Charm without consuming Charges
(15-25)% chance for Lightning Damage with Hits to be Lucky
(15-23)% increased Culling Strike Threshold
(2-3)% of Skill Mana Costs Converted to Life Costs
(15-25)% increased Exposure Effect
(5-10)% of Physical Damage prevented Recouped as Life
(5-9)% reduced Slowing Potency of Debuffs on You
Gain Physical Thorns damage equal to (4.49-5.49)% of Item Armour on Equipped Body Armour
Minions have (6-12)% increased Critical Hit Chance
Gain additional Ailment Threshold equal to (4-10)% of maximum Energy Shield
Recover (2-4)% of maximum Life on Killing a Poisoned Enemy
Recover (5-10)% of maximum Mana when a Charm is used
(6-12)% chance for Trigger skills to refund half of Energy Spent
(8-15)% increased Mana Cost Efficiency
(21-30)% increased Mana Regeneration Rate while moving
Minions Revive (5-10)% faster

Price

0.51 div
In Forbidden Rites
See it in the economy →

Base type

Names, texts and art are the game's own. Stats from the current version.

Fontin typeface by Jos Buivenga (exljbris)

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