
Food · Build 42.21
Pasta
- Item ID
Base.Pasta- Command
/additem "username" Base.Pasta- Weight
- 2
Variants 5
| Name | ID | Weight | What changes |
|---|---|---|---|
Base.Pasta | 2 | Hunger −60 · Thirst +60 · Calories 3,360 · Carbohydrates 656 g · Fat 16 g · Proteins 112 g · Unhappiness +40 | |
Base.PastaPan | 3 | Hunger −10 · Calories 560 · Carbohydrates 109.3 g · Fat 2.66 g · Proteins 18.66 g · Stays fresh 4 days · Fully rotten after 7 days · Cookable yes · 20 min · Unhappiness +20 · Durability 5 | |
Base.PastaPanCopper | 3 | Hunger −10 · Calories 560 · Carbohydrates 109.3 g · Fat 2.66 g · Proteins 18.66 g · Stays fresh 4 days · Fully rotten after 7 days · Cookable yes · 20 min · Unhappiness +20 · Durability 5 | |
Base.PastaPot | 3 | Hunger −10 · Calories 560 · Carbohydrates 109.3 g · Fat 2.66 g · Proteins 18.66 g · Stays fresh 3 days · Fully rotten after 6 days · Cookable yes · 20 min · Unhappiness +20 | |
Base.PastaPotForged | 3 | Hunger −10 · Calories 560 · Carbohydrates 109.3 g · Fat 2.66 g · Proteins 18.66 g · Stays fresh 3 days · Fully rotten after 6 days · Cookable yes · 20 min · Unhappiness +20 |
The numbers
for the first variant
- Hunger
- −60
- Thirst
- +60
- Calories
- 3,360
- Carbohydrates
- 656 g
- Fat
- 16 g
- Proteins
- 112 g
- Unhappiness
- +40
Where to find it 24
Chance that one piece of furniture has at least one, with loot set to Normal (for zombies, vehicles and bags: per zombie, per vehicle part or per bag). Your game's loot settings raise or lower it and the best places stay the same, except for the loose clutter some furniture comes with, which those settings don't touch.
In rooms
- GigaMart
- Grocery store
- General store
- Kitchen
- Grocery storage
and 5 more
- Cafeteria kitchen
- Anywhere without its own loot
- Bar
- Bar kitchen
- Bar storage
+14 places less likely
In stashes
- Food stash
- Survivor stash (large building)
- Survivor stash