Project Zomboid Traits and Professions

Every trait and profession in Project Zomboid Build 42.21: 25 professions, 49 positive traits, 32 negative ones and 16 you can't pick when you create your character.

Positive traits cost points (−) and negative ones give you points (+); your profession decides how many you start with. Each page has what the trait does, the skills it raises, the recipes it gives and what it can't be combined with.

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Showing 122 of 122

Professions 25the points you start with

Positive traits 49they cost points

Adrenaline Junkie−4Moves faster when highly panicked.Angler−4Fishing +1Artisan−2Better at pottery and glass crafts.Athletic−10Faster running speed. Can run for longer without tiring.Baseball Player−4Long Blunt +1Blacksmith Knowledge−6Can use an anvil to create metal items.Brave−4Less prone to becoming panicked.Brawler−6Axe +1 · Long Blunt +1Bushcrafter−8Can find medicinal herbs and craft medicines and poultices from them, and make simple stone and bone tools. Start fires faster.Cat's Eyes−3Better vision at night.Crafty−3Increased XP gains for Crafting skills.Dextrous−2Transfers inventory items quickly. Faster rope climbing speed, and less chance of falling. Faster weapon shouldering time.Eagle Eyed−4Faster visibility fade. Higher visibility arc. Weapon sights more effective at long range.Fast Healer−6Recovers quickly from injuries and illness.Fast Learner−6Increased XP gains.Fast Reader−2Takes less time to read books.First Aider−2First Aid +1Fit−6Fitness +2Former Scout−6Start fires faster.Gardener−2Agriculture +1Graceful−4Makes less noise when moving.Gymnast−5Lightfooted +1 · Nimble +1Handy−8Faster and stronger constructions.Herbalist−4Can find medicinal herbs and craft medicines and poultices from them.Hiker−5Foraging +1 · Trapping +1Hunter−8Aiming +1 · Tracking +1 · Sneaking +1 · Short Blade +1 · Butchering +1Inconspicuous−4Less likely to be spotted by zombies.Inventive−2Has lower skill level requirements to research recipes from items or auto learn recipes.Iron Gut−2Less chance to have food illness.Keen Cook−3Knows cooking recipes.Keen Hearing−6Larger perception radius.Light Eater−2Needs to eat less regularly.Low Thirst−2Needs less water to survive.Mason−2Better at building stone and brick constructions.Nutritionist−2Can see the nutritional values of any food.Organized−4Increased container inventory capacity.Outdoorsy−2Less affected by harsh weather conditions.Resilient−4Less prone to disease. Slower rate of zombification.Runner−4Running +1Sewer−4Tailoring +1Speed Demon−1Drives very fast.Stout−6Extra knockback from melee weapons. Increased carrying weight.Strong−10Extra knockback from melee weapons. Increased carrying weight.Target Shooter−5Aiming +1Thick-skinned−8Lower chance of being scratched or bitten.Tinkerer−4Maintenance +1Vehicle Knowledge−3Has knowledge of common and commercial vehicle models, and repairs.Wakeful−3Needs less sleep.Whittler−2Can carve wood and bone items.

Negative traits 32they give you points

Agoraphobic+4Gets panicked when outdoors.All Thumbs+2Transfers inventory items slowly. Can't craft anything while walking. Slower rope climbing speed, and higher chance of falling. Slower weapon shouldering time.Claustrophobic+4Gets panicked when in small indoor rooms.Clumsy+2Makes more noise when moving.Conspicuous+4More likely to be spotted by zombies.Cowardly+2Especially prone to becoming panicked.Deaf+12Can't hear sound.Disorganized+6Decreased container inventory capacity. Affects world containers and bags, but not your main inventory.Fast Metabolism+2Permanent tendency to lose weight. Starts with Low Weight trait.Fear of Blood+5Panic when performing first aid on self. Cannot perform first aid on others. Gets stressed when bloody.Hard of Hearing+4Smaller perception radius. Smaller hearing range.Hearty Appetite+4Needs to eat more regularly.High Thirst+2Needs more water to survive.Illiterate+10Cannot read any books or in-world text.Out of Shape+6Low endurance, low endurance regeneration.Prone to Illness+4More prone to disease. Faster rate of zombification.Puny+10Far less knockback from melee weapons. Extremely small carrying weight.Reluctant Fighter+5Decreased combat XP gains.Restless Sleeper+6Slow loss of tiredness while sleeping.Short of Breath+5Faster endurance loss.Short Sighted+2Smaller view distance. Slower visibility fade. Weapon sights less effective.Sleepyhead+4Needs more sleep.Slow Healer+3Recovers slowly from injuries and illness.Slow Learner+6Decreased XP gains.Slow Metabolism+2Permanent tendency to gain weight. Starts with High Weight trait.Slow Reader+2Takes longer to read books and other literature.Smoker+3Unhappiness rises when tobacco is not smoked. Stress and unhappiness decrease after smoking tobacco.Sunday Driver+1Drives very slow.Thin-skinned+8Higher chance of being scratched or bitten by zombies.Unfit+10Very low endurance and endurance regeneration.Weak+6Less knockback from melee weapons. Decreased carrying weight.Weak Stomach+2Higher chance to have food illness.

Not picked at creation 16

Thanks to The Indie Stone for creating Project Zomboid (https://projectzomboid.com/), which made this possible. This is an unofficial fan production for non-commercial purposes made under the Indie Stone Terms.

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