Comandos y convars del servidor de Rust
Todas las variables y comandos de consola del juego (1.384), con su valor por defecto y para qué sirven, el calendario de wipes forzados y un generador de la línea de arranque y el server.cfg de tu servidor.
Wipes forzados
Primer jueves de cada mes, cuando Facepunch saca la actualización (cerca de las 14 de Nueva York). Horas en tu zona horaria.
Línea de arranque y server.cfg
Completá lo que quieras cambiar: lo demás queda con el valor por defecto del juego.
Línea de arranque
RustDedicated.exe -batchmode -nographics ^
+server.port 28015 ^
+server.level "Procedural Map" ^
+server.seed 1337 ^
+server.worldsize 4500 ^
+server.maxplayers 100 ^
+server.hostname "My Untitled Rust Server" ^
+server.identity "my_server_identity" ^
+rcon.port 28016 ^
+rcon.password "CHANGE_ME" ^
+rcon.web 1server/<identidad>/cfg/server.cfg
server.saveinterval 600
server.pve falsePoné una contraseña de RCON fuerte: quien la tenga maneja el servidor.
Todas las convars y comandos
1.384 a la vista
adventcalendar.overrideadventcalendardayServidorPor defecto:0adventcalendar.overrideadventcalendarmonthServidorPor defecto:0ai.accuratevisiondistanceServidorPor defecto:trueai.addignoreplayerComandoAdd a player (or command user if no player is specified) to the AIs ignore list.
ai.aizonestatsComandoai.allowdesigningServidorSe guarda en el cfgPor defecto:trueai.animal_ignore_foodServidorPor defecto:trueIf animal_ignore_food is true, animals will not sense food sources or interact with them (server optimization). (default: true)
ai.brainstatsComandoai.clearignoredplayersComandoRemove all players from the AIs ignore list.
ai.frametimeServidorPor defecto:5ai.groupsServidorPor defecto:trueai.ignoreplayersServidorPor defecto:falseai.killanimalsComandoai.killscientistsComandoai.moveServidorPor defecto:trueai.nav_carve_heightServidorPor defecto:2The height of the carve volume. (default: 2)
ai.nav_carve_min_base_sizeServidorPor defecto:2The minimum size we allow a carving volume to be. (default: 2)
ai.nav_carve_min_building_blocks_to_apply_optimizationServidorPor defecto:25The minimum number of building blocks a building needs to consist of for this optimization to be applied. (default: 25)
ai.nav_carve_size_multiplierServidorPor defecto:4The size multiplier applied to the size of the carve volume. The smaller the value, the tighter the skirt around foundation edges, but too small and animals can attack through walls. (default: 4)
ai.nav_carve_use_building_optimizationServidorPor defecto:falseIf nav_carve_use_building_optimization is true, we attempt to reduce the amount of navmesh carves for a building. (default: false)
ai.navthinkServidorPor defecto:trueai.npc_alertness_drain_rateServidorPor defecto:0.01npc_alertness_drain_rate define the rate at which we drain the alertness level of an NPC when there are no enemies in sight. (Default: 0.01)
ai.npc_alertness_to_aim_modifierServidorPor defecto:0.5This is multiplied with the current alertness (0-10) to decide how long it will take for the NPC to deliberately miss again. (default: 0.33)
ai.npc_alertness_zero_detection_modServidorPor defecto:0.5npc_alertness_zero_detection_mod define the threshold of visibility required to detect an enemy when alertness is zero. (Default: 0.5)
ai.npc_cover_compromised_cooldownServidorPor defecto:10npc_cover_compromised_cooldown defines how long a cover point is marked as compromised before it's cleared again for selection. (default: 10)
ai.npc_cover_info_tick_rate_multiplierServidorPor defecto:20The rate at which we gather information about available cover points. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 20)
ai.npc_cover_path_vs_straight_dist_max_diffServidorPor defecto:2npc_cover_path_vs_straight_dist_max_diff defines what the maximum difference between straight-line distance and path distance can be when evaluating cover points. (default: 2)
ai.npc_cover_use_path_distanceServidorPor defecto:trueIf npc_cover_use_path_distance is set to true then npcs will look at the distance between the cover point and their target using the path between the two, rather than the straight-line distance.
ai.npc_deliberate_hit_randomizerServidorPor defecto:0.85The percentage away from a maximum miss the randomizer is allowed to travel when shooting to deliberately hit the target (we don't want perfect hits with every shot). (default: 0.85f)
ai.npc_deliberate_miss_offset_multiplierServidorPor defecto:1.25The offset with which the NPC will maximum miss the target. (default: 1.25)
ai.npc_deliberate_miss_to_hit_alignment_timeServidorPor defecto:1.5The time it takes for the NPC to deliberately miss to the time the NPC tries to hit its target. (default: 1.5)
ai.npc_door_trigger_sizeServidorPor defecto:1.5npc_door_trigger_size defines the size of the trigger box on doors that opens the door as npcs walk close to it (default: 1.5)
ai.npc_enableServidorPor defecto:trueIf npc_enable is set to false then npcs won't spawn. (default: true)
ai.npc_families_no_hurtServidorPor defecto:trueIf npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true)
ai.npc_gun_noise_silencer_modifierServidorPor defecto:0.15The modifier by which a silencer reduce the noise that a gun makes when shot. (Default: 0.15)
ai.npc_htn_player_base_damage_modifierServidorPor defecto:1.15Baseline damage modifier for the new HTN Player NPCs to nerf their damage compared to the old NPCs. (default: 1.15f)
ai.npc_htn_player_frustration_thresholdServidorPor defecto:3npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3)
ai.npc_ignore_chairsServidorPor defecto:trueIf npc_ignore_chairs is true, npcs won't care about seeking out and sitting in chairs. (default: true)
ai.npc_junkpile_a_spawn_chanceServidorPor defecto:0.1npc_junkpile_a_spawn_chance define the chance for scientists to spawn at junkpile a. (Default: 0.1)
ai.npc_junkpile_dist_aggro_gateServidorPor defecto:8npc_junkpile_dist_aggro_gate define at what range (or closer) a junkpile scientist will get aggressive. (Default: 8)
ai.npc_junkpile_g_spawn_chanceServidorPor defecto:0.1npc_junkpile_g_spawn_chance define the chance for scientists to spawn at junkpile g. (Default: 0.1)
ai.npc_junkpilespawn_chanceServidorPor defecto:0.07defines the chance for scientists to spawn at NPC junkpiles. (Default: 0.1)
ai.npc_max_junkpile_countServidorPor defecto:30npc_max_junkpile_count define how many npcs can spawn into the world at junkpiles at the same time (does not include monuments) (Default: 30)
ai.npc_max_population_military_tunnelsServidorPor defecto:3npc_max_population_military_tunnels defines the size of the npc population at military tunnels. (default: 3)
ai.npc_max_roam_multiplierServidorPor defecto:3This is multiplied with the max roam range stat of an NPC to determine how far from its spawn point the NPC is allowed to roam. (default: 3)
ai.npc_only_hurt_active_target_in_safezoneServidorPor defecto:trueIf npc_only_hurt_active_target_in_safezone is true, npcs won't any player other than their actively targeted player when in a safe zone. (default: true)
ai.npc_patrol_point_cooldownServidorPor defecto:5npc_patrol_point_cooldown defines the cooldown time on a patrol point until it's available again (default: 5)
ai.npc_reasoning_system_tick_rate_multiplierServidorPor defecto:1The rate at which we tick the reasoning system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 1)
ai.npc_respawn_delay_max_military_tunnelsServidorPor defecto:1920npc_respawn_delay_max_military_tunnels defines the maximum delay between spawn ticks at military tunnels. (default: 1920)
ai.npc_respawn_delay_min_military_tunnelsServidorPor defecto:480npc_respawn_delay_min_military_tunnels defines the minimum delay between spawn ticks at military tunnels. (default: 480)
ai.npc_sensory_system_tick_rate_multiplierServidorPor defecto:5The rate at which we tick the sensory system. Minimum value is 1, as it multiplies with the tick-rate of the fixed AI tick rate of 0.1 (Default: 5)
ai.npc_spawn_on_cargo_shipServidorPor defecto:trueSpawn NPCs on the Cargo Ship. (default: true)
ai.npc_spawn_per_tick_max_military_tunnelsServidorPor defecto:1npc_spawn_per_tick_max_military_tunnels defines how many can maximum spawn at once at military tunnels. (default: 1)
ai.npc_spawn_per_tick_min_military_tunnelsServidorPor defecto:1npc_spawn_per_tick_min_military_tunnels defineshow many will minimum spawn at once at military tunnels. (default: 1)
ai.npc_speed_crouch_runServidorPor defecto:0.25npc_speed_crouch_run define the speed of an npc when in the crouched run state, and should be a number between 0 and 1. (Default: 0.25)
ai.npc_speed_crouch_walkServidorPor defecto:0.1npc_speed_walk define the speed of an npc when in the crouched walk state, and should be a number between 0 and 1. (Default: 0.1)
ai.npc_speed_runServidorPor defecto:0.4npc_speed_walk define the speed of an npc when in the run state, and should be a number between 0 and 1. (Default: 0.4)
ai.npc_speed_sprintServidorPor defecto:1npc_speed_walk define the speed of an npc when in the sprint state, and should be a number between 0 and 1. (Default: 1.0)
ai.npc_speed_walkServidorPor defecto:0.18npc_speed_walk define the speed of an npc when in the walk state, and should be a number between 0 and 1. (Default: 0.18)
ai.npc_use_new_aim_systemServidorPor defecto:trueIf npc_use_new_aim_system is true, npcs will miss on purpose on occasion, where the old system would randomize aim cone. (default: true)
ai.npc_use_thrown_weaponsServidorPor defecto:trueIf npc_use_thrown_weapons is true, npcs will throw grenades, etc. This is an experimental feature. (default: true)
ai.npc_valid_aim_coneServidorPor defecto:0.8npc_valid_aim_cone defines how close their aim needs to be on target in order to fire. (default: 0.8)
ai.npc_valid_mounted_aim_coneServidorPor defecto:0.92npc_valid_mounted_aim_cone defines how close their aim needs to be on target in order to fire while mounted. (default: 0.92)
ai.npcswimmingServidorPor defecto:trueai.ocean_patrol_path_iterationsServidorPor defecto:100000ai.printignoredplayersComandoPrint a lost of all the players in the AI ignore list.
ai.removeignoreplayerComandoRemove a player (or command user if no player is specified) from the AIs ignore list.
ai.selectnpclookatserverComandoai.sensetimeServidorPor defecto:1ai.setdestinationsamplenavmeshServidorPor defecto:trueai.sleepwakeServidorPor defecto:trueai.sleepwakestatsComandoai.spliceupdatesServidorPor defecto:trueai.thinkServidorPor defecto:trueai.tickrateServidorPor defecto:5ai.usecalculatepathServidorPor defecto:trueai.usegridServidorPor defecto:trueai.usesetdestinationfallbackServidorPor defecto:trueai.wakesleepingaiComandoaibrainsenses.humanknownplayerslosupdateintervalServidorPor defecto:0.2aibrainsenses.knownplayerslosupdateintervalServidorPor defecto:0.5aibrainsenses.updateintervalServidorPor defecto:0.5aiinformationzone.usesimpleloscheckServidorPor defecto:falseaimanager.ai_dormantServidorPor defecto:trueIf ai_dormant is true, any npc outside the range of players will render itself dormant and take up less resources, but wildlife won't simulate as well.
aimanager.ai_dormant_max_wakeup_per_tickServidorPor defecto:30ai_dormant_max_wakeup_per_tick defines the maximum number of dormant agents we will wake up in a single tick. (default: 30)
aimanager.ai_htn_animal_tick_budgetServidorPor defecto:4ai_htn_animal_tick_budget defines the maximum amount of milliseconds ticking htn animal agents are allowed to consume. (default: 4 ms)
aimanager.ai_htn_player_junkpile_tick_budgetServidorPor defecto:4ai_htn_player_junkpile_tick_budget defines the maximum amount of milliseconds ticking htn player junkpile agents are allowed to consume. (default: 4 ms)
aimanager.ai_htn_player_tick_budgetServidorPor defecto:4ai_htn_player_tick_budget defines the maximum amount of milliseconds ticking htn player agents are allowed to consume. (default: 4 ms)
aimanager.ai_htn_use_agency_tickServidorPor defecto:trueIf ai_htn_use_agency_tick is true, the ai manager's agency system will tick htn agents at the ms budgets defined in ai_htn_player_tick_budget and ai_htn_animal_tick_budget. If it's false, each agent registers with the invoke system individually, with no frame-budget restrictions. (default: true)
aimanager.ai_to_player_distance_wakeup_rangeServidorPor defecto:160If an agent is beyond this distance to a player, it's flagged for becoming dormant.
aimanager.nav_disableServidorPor defecto:falseIf set to true the navmesh won't generate.. which means Ai that uses the navmesh won't be able to move
aimanager.nav_obstacles_carve_stateServidorPor defecto:2nav_obstacles_carve_state defines which obstacles can carve the terrain. 0 - No carving, 1 - Only player construction carves, 2 - All obstacles carve.
aimanager.nav_waitServidorPor defecto:trueIf true we'll wait for the navmesh to generate before completely starting the server. This might cause your server to hitch and lag as it generates in the background.
aimanager.pathfindingiterationsperframeServidorThe maximum amount of nodes processed each frame in the asynchronous pathfinding process. Increasing this value will cause the paths to be processed faster, but can cause some hiccups in frame rate. Default value is 100, a good range for tuning is between 50 and 500.
aimanager.setdestination_navmesh_failsafeServidorPor defecto:falseIf set to true, npcs will attempt to place themselves on the navmesh if not on a navmesh when set destination is called.
aithinkmanager.animalframebudgetmsServidorPor defecto:2.5aithinkmanager.framebudgetmsServidorPor defecto:2.5aithinkmanager.petframebudgetmsServidorPor defecto:1analytics.analytics_bulk_upload_urlServidorSe guarda en el cfgAzure blob container url + SAS token, enables a more efficient upload method
analytics.analytics_headerServidorSe guarda en el cfgHeader key of secret when uploading analytics
analytics.analytics_secretServidorSe guarda en el cfgHeader secret value when uploading analytics
analytics.gameplay_analyticsServidorSe guarda en el cfgToggle whether gameplay analytics is collected
analytics.pending_analyticsComandoShows how many analytics events are pending upload
analytics.performance_analyticsServidorSe guarda en el cfgToggle to turn off server performance collection
analytics.server_analytics_urlServidorantihack.admincheatServidorPor defecto:trueantihack.build_inside_checkServidorPor defecto:2antihack.build_losradiusServidorPor defecto:0.01antihack.build_losradius_sleepingbagServidorPor defecto:0.3antihack.build_terraincheckServidorPor defecto:trueantihack.build_vehiclecheckServidorPor defecto:trueantihack.debuglevelServidorPor defecto:1antihack.enforcementlevelServidorPor defecto:1antihack.eye_clientframesServidorPor defecto:2antihack.eye_distance_parented_mounted_forgivenessServidorPor defecto:2antihack.eye_forgivenessServidorPor defecto:0.4antihack.eye_history_forgivenessServidorPor defecto:0.1antihack.eye_history_penaltyServidorPor defecto:100antihack.eye_losradiusServidorPor defecto:0.18antihack.eye_noclip_backtrackingServidorPor defecto:0.01antihack.eye_noclip_cutoffServidorPor defecto:0.06antihack.eye_noclip_marginServidorPor defecto:0.21antihack.eye_penaltyServidorPor defecto:0antihack.eye_protectionServidorPor defecto:4antihack.eye_serverframesServidorPor defecto:2antihack.eye_terraincheckServidorPor defecto:trueantihack.eye_vehiclecheckServidorPor defecto:trueantihack.flyhack_extrusionServidorPor defecto:2antihack.flyhack_forgiveness_horizontalServidorPor defecto:1.5antihack.flyhack_forgiveness_horizontal_inertiaServidorPor defecto:10antihack.flyhack_forgiveness_verticalServidorPor defecto:1antihack.flyhack_forgiveness_vertical_inertiaServidorPor defecto:7antihack.flyhack_marginServidorPor defecto:0.1antihack.flyhack_maxstepsServidorPor defecto:15antihack.flyhack_penaltyServidorPor defecto:100antihack.flyhack_protectionServidorPor defecto:3antihack.flyhack_rejectServidorPor defecto:trueantihack.flyhack_stepsizeServidorPor defecto:0.1antihack.forcepositionServidorPor defecto:trueantihack.impact_effect_distance_forgivenessServidorPor defecto:0.45antihack.maxdeltatimeServidorPor defecto:1antihack.maxdesyncServidorPor defecto:1antihack.maxviolationServidorPor defecto:100antihack.melee_backtrackingServidorPor defecto:0.01antihack.melee_clientframesServidorPor defecto:2antihack.melee_forgivenessServidorPor defecto:0.5antihack.melee_losforgivenessServidorPor defecto:0.2antihack.melee_penaltyServidorPor defecto:0antihack.melee_protectionServidorPor defecto:4antihack.melee_serverframesServidorPor defecto:2antihack.melee_terraincheckServidorPor defecto:trueantihack.melee_vehiclecheckServidorPor defecto:trueantihack.modelstateServidorPor defecto:trueantihack.noclip_backtrackingServidorPor defecto:0.01antihack.noclip_marginServidorPor defecto:0.09antihack.noclip_margin_dismountServidorPor defecto:0.22antihack.noclip_maxstepsServidorPor defecto:15antihack.noclip_penaltyServidorPor defecto:0antihack.noclip_protectionServidorPor defecto:3antihack.noclip_rejectServidorPor defecto:trueantihack.noclip_stepsizeServidorPor defecto:0.1antihack.objectplacementServidorPor defecto:trueantihack.projectile_anglechangeServidorPor defecto:60antihack.projectile_backtrackingServidorPor defecto:0.01antihack.projectile_clientframesServidorPor defecto:2antihack.projectile_damagedepthServidorPor defecto:2antihack.projectile_desyncServidorPor defecto:1antihack.projectile_distance_forgiveness_minimumServidorPor defecto:25antihack.projectile_forgivenessServidorPor defecto:0.5antihack.projectile_impactspawndepthServidorPor defecto:1antihack.projectile_losforgivenessServidorPor defecto:0.2antihack.projectile_penaltyServidorPor defecto:0antihack.projectile_positionoffsetServidorPor defecto:trueantihack.projectile_protectionServidorPor defecto:6antihack.projectile_serverframesServidorPor defecto:2antihack.projectile_terraincheckServidorPor defecto:trueantihack.projectile_trajectoryServidorPor defecto:2antihack.projectile_update_limitServidorPor defecto:4antihack.projectile_vehiclecheckServidorPor defecto:trueantihack.projectile_velocitychangeServidorPor defecto:1.1antihack.relaxationpauseServidorPor defecto:10antihack.relaxationrateServidorPor defecto:0.1antihack.reportingServidorPor defecto:falseantihack.rpcstallfadeServidorPor defecto:2.5antihack.rpcstallmodeServidorPor defecto:1antihack.rpcstallthresholdServidorPor defecto:1antihack.server_occlusion_admin_bypassServidorPor defecto:falseantihack.serverside_fall_damageServidorPor defecto:falseantihack.speedhack_forgivenessServidorPor defecto:2antihack.speedhack_forgiveness_inertiaServidorPor defecto:10antihack.speedhack_penaltyServidorPor defecto:0antihack.speedhack_protectionServidorPor defecto:2antihack.speedhack_rejectServidorPor defecto:trueantihack.speedhack_slopespeedServidorPor defecto:10antihack.terrain_check_geometryServidorPor defecto:falseantihack.terrain_killServidorPor defecto:trueantihack.terrain_paddingServidorPor defecto:0.3antihack.terrain_penaltyServidorPor defecto:100antihack.terrain_protectionServidorPor defecto:1antihack.terrain_timesliceServidorPor defecto:64antihack.tickhistoryforgivenessServidorPor defecto:0.1antihack.tickhistorytimeServidorPor defecto:0.5antihack.userlevelServidorPor defecto:2app.alarmcooldownServidorPor defecto:30Cooldown time before alarms can send another notification (in seconds)
app.appbanComandoapp.appunbanComandoapp.connectionsComandoapp.infoComandoapp.listenipServidorPor defecto:""app.maxconnectionsServidorPor defecto:500app.maxconnectionsperipServidorPor defecto:5app.maxmessagesizeServidorPor defecto:1048576app.notificationsServidorPor defecto:trueEnables sending push notifications
app.pairComandoCualquier jugadorapp.portServidorapp.publicipServidorPor defecto:""app.queuelimitServidorPor defecto:100Max number of queued messages - set to 0 to disable message processing
app.regeneratetokenComandoCualquier jugadorapp.resetlimiterComandoapp.retry_initializeComandoRetry initializing the Rust+ companion server if it previously failed
app.serveridServidorPor defecto:""app.updateServidorPor defecto:trueDisables updating entirely - emergency use only
audio.advancedocclusionClienteSe guarda en el cfgPor defecto:falseUse more advanced sound occlusion
audio.ambienceClientePor defecto:trueAmbience System
audio.debugvoicelimitingClientePor defecto:falseaudio.eventaudioClienteSe guarda en el cfgPor defecto:1Volume
audio.framebudgetClientePor defecto:0.3Max ms per frame to spend updating sounds
audio.gameClienteSe guarda en el cfgPor defecto:1Volume
audio.hqsoundfadeClientePor defecto:falseUse higher quality sound fades on some sounds
audio.instrumentsClienteSe guarda en el cfgPor defecto:1Volume
audio.masterClienteSe guarda en el cfgPor defecto:1Volume
audio.minupdatefractionClientePor defecto:0.1audio.musicvolumeClienteSe guarda en el cfgPor defecto:1Volume
audio.musicvolumemenuClienteSe guarda en el cfgPor defecto:1Volume
audio.printenginesoundsComandoAdminprint active engine sound info
audio.printsoundsComandoaudio.speakersClienteSe guarda en el cfgVolume
audio.voicepropsClienteSe guarda en el cfgPor defecto:1Volume
audio.voicesClienteSe guarda en el cfgPor defecto:1Volume
autoturret.auto_turret_budget_msServidorPor defecto:0.5How many milliseconds to spend on target scanning per frame
baseboat.do_shore_driftServidorPor defecto:truebaseboat.drift_speedServidorPor defecto:1baseboat.generate_pathsServidorPor defecto:truebaseboat.seconds_between_shore_driftComandobaseboat.seconds_until_shore_driftComandobasefirework.maxactivefireworksServidorPor defecto:25basefishingrod.forcefailServidorPor defecto:falsebasefishingrod.forcesuccessServidorPor defecto:falsebasefishingrod.immediatehookServidorPor defecto:falsebasemetaldetector.detectlongrangetickServidorPor defecto:1basemetaldetector.detectminmovementdistanceServidorPor defecto:1basemetaldetector.nearestdistancetickServidorPor defecto:0.25basemission.missionsenabledServidorPor defecto:truebasenavigator.basenavmovementframeintervalServidorPor defecto:2How many frames between base navigation movement updates
basenavigator.maxstepupdistanceServidorPor defecto:1.7The max step-up height difference for pet base navigation
basenavigator.navtypedistanceServidorPor defecto:1basenavigator.navtypeheightoffsetServidorPor defecto:0.5basenavigator.stucktriggerdurationServidorPor defecto:10How long we are not moving for before trigger the stuck event
basepet.movementupdatebudgetmsServidorPor defecto:1basepet.onlyqueuebasenavmovementsServidorPor defecto:truebasepet.queuedmovementsallowedServidorPor defecto:truebaseplayer.lifestoryframebudgetmsServidorPor defecto:0.25baseridableanimal.decayminutesServidorPor defecto:180How long before a horse dies unattended
baseridableanimal.dungtimescaleServidorPor defecto:1baseridableanimal.framebudgetmsServidorPor defecto:1basesubmarine.deepwaterdecayminutesServidorPor defecto:120How long before a submarine loses all its health while in deep water
basesubmarine.outsidedecayminutesServidorPor defecto:180How long before a submarine loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used
basesubmarine.oxygenminutesServidorPor defecto:10How long a submarine can stay underwater until players start taking damage from low oxygen
batching.renderer_capacityClientePor defecto:30000batching.renderer_submeshesClientePor defecto:1batching.renderer_threadingClientePor defecto:truebatching.renderer_verticesClientePor defecto:1000batching.renderersClientePor defecto:truebatching.verboseServidorClientePor defecto:0bear.populationServidorPor defecto:2Population active on the server, per square km
bigwheelgame.spinfrequencysecondsServidorPor defecto:45bike.doplayerdamageServidorPor defecto:trueCan bike crashes cause damage or death to the rider?
bike.motorbikemonumentpopulationServidorPor defecto:1Motorbike population in monuments
bike.outsidedecayminutesServidorPor defecto:1440How long before a bike loses all its health while outside
bike.pedalmonumentpopulationServidorPor defecto:1Pedal bike population in monuments
bike.pedalroadsidepopulationServidorPor defecto:1Pedal bike population active on the server (roadside spawns)
blackjackmachine.maxbetServidorPor defecto:500Maximum initial bet per round
boar.populationServidorPor defecto:5Population active on the server, per square km
boombox.backtracklengthServidorSe guarda en el cfgPor defecto:30boombox.clearradiobyuserComandoboombox.serverurllistServidorSe guarda en el cfgA list of radio stations that are valid on this server. Format: NAME,URL,NAME,URL,etc
bradley.enabledServidorPor defecto:truebradley.quickrespawnComandobradley.respawndelayminutesServidorPor defecto:60bradley.respawndelayvarianceServidorPor defecto:1bradleyapc.deployattackdistancemaxServidorPor defecto:50bradleyapc.deployhealthrangemaxServidorPor defecto:0.5bradleyapc.deployhealthrangeminServidorPor defecto:0.4bradleyapc.deployintervalServidorPor defecto:1bradleyapc.deployondamagecheckintervalServidorPor defecto:1bradleyapc.killscientistsonbradleydeathServidorPor defecto:falsebradleyapc.mountafternotattackeddurationServidorPor defecto:180bradleyapc.mountafternotfireddurationServidorPor defecto:60bradleyapc.mountafternottargetsdurationServidorPor defecto:60bradleyapc.scientistredeploymentminintervalServidorPor defecto:60bradleyapc.spawnroadbradleyComandobradleyapc.usesmokegrenadesServidorPor defecto:truecamerarenderer.completionframebudgetmsServidorPor defecto:5camerarenderer.enabledServidorPor defecto:truecamerarenderer.entitymaxageServidorPor defecto:5camerarenderer.entitymaxdistanceServidorPor defecto:100camerarenderer.farplaneServidorPor defecto:250camerarenderer.heightServidorPor defecto:90camerarenderer.layermaskServidorPor defecto:1218656529camerarenderer.maxraysperframeServidorPor defecto:100000camerarenderer.maxrendersperframeServidorPor defecto:25camerarenderer.nearplaneServidorPor defecto:0camerarenderer.playermaxdistanceServidorPor defecto:30camerarenderer.playernamemaxdistanceServidorPor defecto:10camerarenderer.renderintervalServidorPor defecto:0.05camerarenderer.samplesperrenderServidorPor defecto:3000camerarenderer.verticalfovServidorPor defecto:65camerarenderer.widthServidorPor defecto:160camerarenderermanager.pool_statsComandocargoship.debug_cargo_statusComandocargoship.debug_infoComandocargoship.dock_timeServidorPor defecto:480cargoship.docking_debugServidorPor defecto:falsecargoship.egress_duration_minutesServidorPor defecto:10cargoship.event_duration_minutesServidorPor defecto:50cargoship.event_enabledServidorPor defecto:truecargoship.loot_round_spacing_minutesServidorPor defecto:10cargoship.loot_roundsServidorPor defecto:3cargoship.refresh_loot_on_dockServidorPor defecto:truecargoship.should_dockServidorPor defecto:truecassette.clearcassettesComandocassette.clearcassettesbyuserComandocassette.maxcassettefilesizembServidorPor defecto:5chat.cardgamesayComandoCualquier jugadorchat.clansayComandoCualquier jugadorchat.enabledServidorClientePor defecto:truechat.globalchatServidorPor defecto:truechat.hidechatintutorialServidorPor defecto:truechat.historysizeServidorPor defecto:1000Number of messages to keep in memory for chat history
chat.localchatServidorPor defecto:falsechat.localchatrangeServidorPor defecto:100chat.localsayComandoCualquier jugadorchat.sayComandoCualquier jugadorchat.searchComandochat.serverlogServidorPor defecto:truechat.tailComandochat.teamsayComandoCualquier jugadorchicken.populationServidorPor defecto:3Population active on the server, per square km
cinematicentity.hideobjectsComandoHides cinematic entities by group (0= none, 1= lights, 2= BGs, 3= props, 4= misc)
clan.editsrequireclantableServidorPor defecto:trueIf enabled then players will need to be near a Clan Table to make changes to clans
clan.enabledServidorPor defecto:falseEnables the clan system if set to true (must be set at boot, requires restart)
clan.infoComandoPrints info about a clan given its ID
clan.maxmembercountServidorPor defecto:100Maximum number of members each clan can have (local backend only!)
clan.scorefordestroyingbradleyServidorPor defecto:10How much score players earn for destroying bradley
clan.scorefordestroyingtoolcupboardsServidorPor defecto:10How much score players earn for destroying other player's tool cupboards
clan.scoreforhackingcratesServidorPor defecto:5How much score players earn for hacking crates
clan.scoreforkilledbyplayerinotherclanServidorPor defecto:-10How much score players earn for being killed by a player in another clan (this value should be negative)
clan.scoreforkillingplayerinotherclanServidorPor defecto:10How much score players earn for killing a player in another clan
clan.scoreforkillingunarmedplayerServidorPor defecto:-10How much score players earn for killing unarmed players (this value should be negative)
clan.scoreforlootingelitecrateServidorPor defecto:10How much score players earn for looting an elite crate
clan.scoreforopeninghackedcratesServidorPor defecto:5How much score players earn for opening hacked crates
clan.scoreforreachingcargoshipServidorPor defecto:10How much score players earn for reaching cargo ship
clan.scoreforrunningexcavatorServidorPor defecto:10How much score players earn for running the excavator
clothlod.clothloddistServidorPor defecto:20distance cloth will simulate until
codelock.lockoutcooldownServidorPor defecto:900codelock.maxfailedattemptsServidorPor defecto:8console.searchComandoconsole.tailComandoconstruct.frameminutesServidorPor defecto:30coverpointvolume.cover_point_sample_step_heightServidorPor defecto:2cover_point_sample_step_height defines the height of the steps we do vertically for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 2.0)
coverpointvolume.cover_point_sample_step_sizeServidorPor defecto:6cover_point_sample_step_size defines the size of the steps we do horizontally for the cover point volume's cover point generation (smaller steps gives more accurate cover points, but at a higher processing cost). (default: 6.0)
craft.addComandoCualquier jugadorcraft.cancelComandoCualquier jugadorcraft.canceltaskComandoCualquier jugadorcraft.fasttracktaskComandoCualquier jugadorcraft.instantServidorcreative.allusersServidorSe guarda en el cfgApply creative mode to the entire server
creative.freebuildServidorSe guarda en el cfgBuild blocks for free
creative.freeplacementServidorSe guarda en el cfgBypasses all placement checks
creative.freerepairServidorSe guarda en el cfgBypass the 30s repair cooldown when repairing objects
creative.togglecreativemodeuserComandocreative.unlimitedioServidorSe guarda en el cfgBypasses limits on IO length and points
data.exportComandodebug.bench_ioComandoSpawn lots of IO entities to lag the server
debug.breakheldComandoBreak the current held object
debug.breakheld_almostComandoAlmost break the current held object
debug.breakitemComandoBreak all the items in your inventory whose name match the passed string
debug.callbacksServidorClientePor defecto:falsedebug.checkparentingtriggersServidorPor defecto:truedebug.checktriggersServidorClientePor defecto:falsedebug.cleartutorialforplayerComandoIf a player ends up stuck on a tutorial for any reason this will clear the island and reset the player (will also kill player)
debug.completemissionComandodebug.completemissionstageComandodebug.completetutorialComandodebug.debugdismountsServidorClientePor defecto:falseShows some debug info for dismount attempts.
debug.deleteentitiesbyshortnameComandodebug.disableconditionServidorPor defecto:falseDo not damage any items
debug.drinkComandodebug.eatComandodebug.enable_player_movementComandodebug.flushgroupComandoTakes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
debug.healComandodebug.hurtComandodebug.logServidorClientedebug.printgroupsComandodebug.printmissionspeakinfoServidorPor defecto:falsedebug.puzzleprefabrespawnComandorespawn all puzzles from their prefabs
debug.puzzleresetComandoreset all puzzles
debug.quittutorialComandoCualquier jugadordebug.refillvitalsComandodebug.renderinfoComandodebug.repair_inventoryComandoRepair all items in inventory
debug.resetsleepingbagtimersComandodebug.setdamageComandodebug.setfoodComandodebug.sethealthComandodebug.setradiationComandodebug.setwaterComandodebug.spawnparachutetesterComandodebug.stallComandodebug.starttutorialComandoCualquier jugadordebug.testtutorialcinematicComandodebug.tutorial_start_cooldownServidorPor defecto:60debug.tutorialstatusComandodecay.bracket_0_blockcountServidorPor defecto:15Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain
decay.bracket_0_costfractionServidorPor defecto:0.1blocks within bracket 0 will cost this fraction per upkeep period to maintain
decay.bracket_1_blockcountServidorPor defecto:50Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain
decay.bracket_1_costfractionServidorPor defecto:0.15blocks within bracket 1 will cost this fraction per upkeep period to maintain
decay.bracket_2_blockcountServidorPor defecto:125Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain
decay.bracket_2_costfractionServidorPor defecto:0.2blocks within bracket 2 will cost this fraction per upkeep period to maintain
decay.bracket_3_blockcountServidorPor defecto:200Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain
decay.bracket_3_costfractionServidorPor defecto:0.333blocks within bracket 3 will cost this fraction per upkeep period to maintain
decay.debugServidorPor defecto:falsedecay.delay_metalServidorPor defecto:0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_overrideServidorPor defecto:0When set to a value above 0 everything will decay with this delay
decay.delay_stoneServidorPor defecto:0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_toptierServidorPor defecto:0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_twigServidorPor defecto:0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.delay_woodServidorPor defecto:0How long should this building grade decay be delayed when not protected by upkeep, in hours
decay.duration_metalServidorPor defecto:8How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_overrideServidorPor defecto:0When set to a value above 0 everything will decay with this duration
decay.duration_stoneServidorPor defecto:5How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_toptierServidorPor defecto:12How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_twigServidorPor defecto:1How long should this building grade take to decay when not protected by upkeep, in hours
decay.duration_woodServidorPor defecto:3How long should this building grade take to decay when not protected by upkeep, in hours
decay.outside_test_rangeServidorPor defecto:50Maximum distance to test to see if a structure is outside, higher values are slower but accurate for huge buildings
decay.scaleServidorPor defecto:1decay.tickServidorPor defecto:600decay.upkeepServidorPor defecto:trueIs upkeep enabled
decay.upkeep_grief_protectionServidorPor defecto:1440How many minutes can the upkeep cost last after the cupboard was destroyed? default : 1440 (24 hours)
decay.upkeep_heal_scaleServidorPor defecto:1Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay
decay.upkeep_inside_decay_scaleServidorPor defecto:0.1Scale at which objects decay when they are inside, default of 0.1
decay.upkeep_period_minutesServidorPor defecto:1440How many minutes does the upkeep cost last? default : 1440 (24 hours)
demo.benchmark_demo_uploadComandodemo.delete_after_uploadServidorSe guarda en el cfgShould the full server demos be deleted after they are uploaded
demo.full_server_demoServidorSe guarda en el cfgdemo.max_upload_concurrencyServidorMax parallel requests when uploading demos
demo.recordComandodemo.recordlistServidorSe guarda en el cfgPor defecto:""demo.recordlistmodeServidorSe guarda en el cfgControls the behavior of recordlist, 0=whitelist, 1=blacklist
demo.server_demo_cleanup_intervalServidorSe guarda en el cfgHow many minutes between cleaning up demos from the disk
demo.server_demo_directoryServidorDirectory to save full server demos
demo.server_demo_disk_space_gbServidorSe guarda en el cfgHow much disk space full server demos can take before we start to delete them
demo.server_flush_secondsServidorSe guarda en el cfgdemo.splitmegabytesServidorPor defecto:200demo.splitsecondsServidorPor defecto:3600demo.stopComandodemo.upload_bandwidth_limit_ratioServidordemo.upload_demosServidorSe guarda en el cfgdemo.upload_urlServidorSe guarda en el cfgdemo.zip_demosServidorSe guarda en el cfgShould we be zipping the demos before we upload them
drone.altitudespeedoverrideServidorPor defecto:0If greater than zero, overrides the drone's vertical movement speed
drone.maxcontrolrangeServidorPor defecto:500How far drones can be flown away from the controlling computer station
drone.movementspeedoverrideServidorPor defecto:0If greater than zero, overrides the drone's planar movement speed
drone.windlerpspeedClienteAdminPor defecto:0.1drone.windpositiondivisorClienteAdminPor defecto:100drone.windpositionscaleClienteAdminPor defecto:1drone.windrotationmultiplierClienteAdminPor defecto:45drone.windtimedivisorClienteAdminPor defecto:10droppeditem.underwater_drag_budget_msServidorPor defecto:0.1How many milliseconds to spend on updating underwater drag levels
dungeonnavmesh.use_baked_terrain_meshServidorPor defecto:truedynamicnavmesh.use_baked_terrain_meshServidorelectricbattery.batteryidComandoentity.debug_toggleComandoentity.deletebyComandoDestroy all entities created by provided users (separate users by space)
entity.deletebytextblockComandoDestroy all entities created by users in the provided text block (can use with copied results from ent auth)
entity.find_entityComandoentity.find_groupComandoentity.find_idComandoentity.find_parentComandoentity.find_radiusComandoentity.find_selfComandoentity.find_statusComandoentity.nudgeComandoentity.spawnComandoentity.spawngridComandoentity.spawnitemComandoentity.spawnlootfromComandoenv.addtimeComandoenv.dayServidorenv.monthServidorenv.nightlight_brightnessServidorenv.nightlight_debugcamera_enabledClientePor defecto:trueToggles nightlight screen effect when using debug camera
env.nightlight_distanceServidorenv.nightlight_enabledClientePor defecto:trueenv.nightlight_fadefractionServidorenv.oceanlevelServidorenv.progresstimeServidorenv.timeServidorenv.yearServidorespcanvas.colourcodeteamsClienteAdminPor defecto:falseespcanvas.disableocclusionchecksClienteAdminPor defecto:falseespcanvas.displaydistancemultiplierServidorPor defecto:1Multiply the maximum distance for displaying players nameplates
espcanvas.maxnameplatesClienteAdminMax amount of nameplates to show at once
espcanvas.overridemaxdisplaydistanceClienteAdminPor defecto:0espcanvas.showhealthClienteAdminPor defecto:falseeventschedule.killalleventsComandoeventschedule.triggereventComandoeventschedulewipeoffset.event_hours_before_wipeServidorPor defecto:24excavatorsignalcomputer.chargeneededforsuppliesServidorPor defecto:600file.debugClientefile.timeClientefps.graphClientefps.limitServidorClienteSe guarda en el cfgPor defecto:240frankensteinbrain.movetowardsrateServidorPor defecto:1frankensteinpet.decayminutesServidorPor defecto:180How long before a Frankenstein Pet dies un controlled and not asleep on table
gamemode.setComandogamemode.setteamComandoCualquier jugadorgamemodesoftcore.reclaim_fraction_beltServidorPor defecto:0.5gamemodesoftcore.reclaim_fraction_mainServidorPor defecto:0.5gamemodesoftcore.reclaim_fraction_wearServidorPor defecto:0gc.allocComandogc.bufferClienteSe guarda en el cfggc.buffer_enabledClientePor defecto:truegc.collectComandogc.debuglevelClientePor defecto:1gc.enabledServidorClientegc.incremental_enabledServidorClientegc.incremental_millisecondsServidorClientegc.unloadComandoglobal.adminui_deleteugccontentComandoglobal.adminui_fullrefreshComandoglobal.adminui_requestfireworkpatternComandoglobal.adminui_requestplayerlistComandoglobal.adminui_requestserverconvarsComandoglobal.adminui_requestserverinfoComandoglobal.adminui_requestugccontentComandoglobal.adminui_requestugclistComandoglobal.allowadminuiServidorPor defecto:trueControls whether the in-game admin UI is displayed to admins
global.asyncloadingpresetClienteSe guarda en el cfgPor defecto:0Experimental faster loading, requires game restart (0 = off, 1 = partial, 2 = full)
global.asyncwarmupServidorClientePor defecto:falseglobal.authcountComandoReturns all entities that the provided player is authed to (TC's, locks, etc), supports --json
global.authradiusComandoglobal.banlistComandoList of banned users (sourceds compat)
global.banlistexComandoList of banned users - shows reasons and usernames
global.bansComandoList of banned users
global.blockemojiClienteSe guarda en el cfgPor defecto:falseBlocks any emoji from appearing
global.blockemojianimationsClienteSe guarda en el cfgPor defecto:falseDisables any emoji animations
global.blockserveremojiClienteSe guarda en el cfgPor defecto:falseBlocks emoji provided by servers from appearing
global.breakclothingComandoglobal.breakitemComandoglobal.buildinfoComandoGet information about this build
global.carstatsComandoGet information about all the cars in the world
global.cinematicgingerbreadcorpsesServidorClientePor defecto:falseWhen enabled a player wearing a gingerbread suit will gib like the gingerbread NPC's
global.clearallspraysComandoglobal.clearallspraysbyplayerComandoglobal.cleardroppeditemsComandoglobal.clearspraysatpositioninradiusComandoglobal.clearspraysinradiusComandoglobal.clearugcentitiesinrangeComandoglobal.clearugcentityComandoglobal.clientperfComandoglobal.clientperf_frametimeComandoglobal.collidersComandoglobal.deauthradiusComandoglobal.developerServidorClienteglobal.disablebagdroppingServidorPor defecto:falseDisables the backpacks that appear after a corpse times out
global.dumpComandoglobal.entcountComandoReturns all entities that the provided player has placed, supports --json
global.entidComandoglobal.errorComandoglobal.forceunloadbundlesServidorClientePor defecto:trueglobal.freeComandoglobal.getugcinfoComandoglobal.godClienteSe guarda en el cfgPor defecto:falseIf you're an admin this will enable god mode
global.injureComandoglobal.injureplayerComandoglobal.job_system_threadsServidorClienteglobal.kickComandoglobal.kickallComandoglobal.killComandoCualquier jugadorglobal.killplayerComandoglobal.listidComandoList of banned users, by ID (sourceds compat)
global.maxspraysperplayerServidorSe guarda en el cfgPor defecto:40If a player sprays more than this, the oldest spray will be destroyed. 0 will disable
global.maxthreadsServidorClientePor defecto:8global.moderatoridComandoglobal.muteComandoglobal.mutelistComandoPrint a list of currently muted players
global.objectsComandoglobal.owneridComandoglobal.perfServidorClienteSe guarda en el cfgPor defecto:0global.playerlistComandoGet a list of players
global.playersComandoPrint out currently connected clients etc
global.preloadconcurrencyServidorClientePor defecto:1global.printallscenesinbuildComandoglobal.queueComandoglobal.quitComandoglobal.recoverComandoglobal.recoverplayerComandoglobal.removemoderatorComandoglobal.removeownerComandoglobal.removeskipqueueComandoRemoves skip queue permission from a SteamID
global.reportComandoglobal.respawnComandoCualquier jugadorglobal.respawn_sleepingbagComandoCualquier jugadorglobal.respawn_sleepingbag_removeComandoCualquier jugadorglobal.restartComandoglobal.sayComandoSends a message in chat
global.serverinfoComandoGet a list of information about the server
global.setinfoComandoCualquier jugadorglobal.showemojierrorsClienteSe guarda en el cfgPor defecto:falseDisplays any emoji rendering errors in the console
global.skin_radiusComandoskin_radius 'skin' 'radius'
global.skipassetwarmup_crashesServidorClientePor defecto:falseWARNING: This causes random crashes!
global.skipqueueComandoglobal.skipqueueidComandoAdds skip queue permissions to a SteamID
global.sleepComandoglobal.sleepingusersComandoShow user info for players on server.
global.sleepingusersinrangeComandoShow user info for sleeping players on server in range of the player.
global.sleeptargetComandoglobal.spectateComandoglobal.spectateidComandoglobal.spraydurationServidorSe guarda en el cfgPor defecto:10800Base time (in seconds) that sprays last
global.sprayoutofauthmultiplierServidorSe guarda en el cfgPor defecto:0.5Multiplier applied to SprayDuration if a spray isn't in the sprayers auth (cannot go above 1f)
global.statsComandoPrint out stats of currently connected clients
global.statusComandoPrint out currently connected clients
global.status_clComandoglobal.status_svComandoCualquier jugadorglobal.subscriptionsComandoglobal.sysinfoComandoglobal.sysuidComandoglobal.teaminfoComandoglobal.teleportComandoglobal.teleport2autheditemComandoglobal.teleport2deathComandoglobal.teleport2markerComandoglobal.teleport2meComandoglobal.teleport2owneditemComandoglobal.teleportanyComandoglobal.teleporteveryone2meComandoglobal.teleportlosComandoglobal.teleportnonsleepers2meComandoglobal.teleportposComandoglobal.teleportsleepers2meComandoglobal.texturesComandoglobal.togglespectateteaminfoComandoglobal.unbanComandoglobal.unmuteComandoglobal.updatemanifestComandoImmediately update the manifest
global.updatenetworkpositionwithdebugcamerawhilespectatingServidorPor defecto:falseglobal.upgrade_radiusComandoupgrade_radius 'grade' 'radius'
global.usersComandoShow user info for players on server.
global.usersinrangeComandoShow user info for players on server in range of the player.
global.usersinrangeofplayerComandoShow user info for players on server in range of the supplied player (eg. Jim 50)
global.versionComandoglobal.warmupconcurrencyServidorClientePor defecto:1graphics.afClienteSe guarda en el cfggraphics.brandingClienteSe guarda en el cfgPor defecto:truegraphics.chatClienteSe guarda en el cfgPor defecto:truegraphics.compassClienteSe guarda en el cfgPor defecto:1graphics.contactshadowsClienteSe guarda en el cfgPor defecto:falsegraphics.dofClienteSe guarda en el cfgPor defecto:falsegraphics.dof_aperClienteSe guarda en el cfgPor defecto:12graphics.dof_barrelClienteSe guarda en el cfgAdminPor defecto:0graphics.dof_blurClienteSe guarda en el cfgPor defecto:1graphics.dof_debugClienteSe guarda en el cfgAdminPor defecto:falsegraphics.dof_focus_distClienteSe guarda en el cfgPor defecto:10distance from camera to focus on
graphics.dof_focus_targetComandoAdmingraphics.dof_focus_timeClienteSe guarda en el cfgPor defecto:0.2graphics.dof_kernel_countClienteSe guarda en el cfgPor defecto:0Goes from 0 - 3, higher = more dof samples but slower perf
graphics.dof_modeClienteSe guarda en el cfgPor defecto:00 = auto 1 = manual 2 = dynamic based on target
graphics.dof_nudgeComandographics.dof_squeezeClienteSe guarda en el cfgAdminPor defecto:0graphics.drawdistanceClienteSe guarda en el cfgPor defecto:2500graphics.fovClienteSe guarda en el cfggraphics.grassshadowsClienteSe guarda en el cfgPor defecto:falsegraphics.hudClientePor defecto:truegraphics.itemskinsClienteAdmingraphics.itemskintimeoutClienteAdmingraphics.itemskinunloadClientegraphics.lodbiasClientegraphics.parallaxClienteSe guarda en el cfgPor defecto:0graphics.qualityClienteThe currently selected quality level
graphics.shaderlodClienteSe guarda en el cfggraphics.shadowcascadesClienteSe guarda en el cfggraphics.shadowdistanceClienteSe guarda en el cfgPor defecto:1000graphics.shadowlightsClienteSe guarda en el cfgPor defecto:1graphics.shadowmodeClienteSe guarda en el cfgPor defecto:2graphics.shadowqualityClienteSe guarda en el cfgPor defecto:1graphics.uiscaleClienteSe guarda en el cfgPor defecto:1graphics.vm_fov_scaleClienteSe guarda en el cfgPor defecto:trueWhether to scale vm models with fov
graphics.vm_horizontal_flipClienteSe guarda en el cfgPor defecto:falseFLips viewmodels horizontally (for left handed players)
growableentity.framebudgetmsServidorPor defecto:0.25growableentity.growallComandoAdminguntrap.gun_trap_budget_msServidorPor defecto:0.5How many milliseconds to spend on target scanning per frame
hackablelockedcrate.decaysecondsServidorPor defecto:7200How many seconds until the crate is destroyed without any hack attempts
hackablelockedcrate.requiredhacksecondsServidorPor defecto:900How many seconds for the crate to unlock
halloween.enabledServidorPor defecto:falsehalloween.murdererpopulationServidorPor defecto:0Population active on the server, per square km
halloween.scarecrow_beancan_vs_player_dmg_modifierServidorPor defecto:0.1Modified damage from beancan explosion vs players (Default: 0.1).
halloween.scarecrow_body_dmg_modifierServidorPor defecto:0.25Modifier to how much damage scarecrows take to the body. (Default: 0.25)
halloween.scarecrow_chase_stopping_distanceServidorPor defecto:0.5Stopping distance for destinations set while chasing a target (Default: 0.5)
halloween.scarecrow_throw_beancan_global_delayServidorPor defecto:8The delay globally on a server between each time a scarecrow throws a beancan (Default: 8 seconds).
halloween.scarecrowpopulationServidorPor defecto:0Population active on the server, per square km
halloween.scarecrows_throw_beancansServidorPor defecto:trueScarecrows can throw beancans (Default: true).
halloweendungeon.lifetimeServidorPor defecto:600How long each active dungeon should last before dying
halloweendungeon.populationServidorPor defecto:0Population active on the server
handcuffs.maxconditionrepairlossonpushServidorPor defecto:0.4handcuffs.restrainedpushdamageServidorPor defecto:5handcuffs.togglecuffslockedComandoharmony.loadComandoharmony.unloadComandoheli.bulletaccuracyServidorPor defecto:2heli.bulletdamagescaleServidorPor defecto:1heli.callComandoheli.calltomeComandoheli.deathComandoheli.dropComandoheli.fleeComandoheli.gunsServidorPor defecto:1heli.lifetimeminutesServidorPor defecto:30heli.moveComandoheli.orbitComandoheli.orbitstrafeComandoheli.patrolComandoheli.strafeComandoheli.testpuzzleComandohierarchy.cdComandohierarchy.delComandohierarchy.lsComandohorse.populationServidorPopulation active on the server, per square km
hotairballoon.outsidedecayminutesServidorPor defecto:180How long before a HAB loses all its health while outside
hotairballoon.populationServidorPor defecto:1Population active on the server
hotairballoon.serviceceilingServidorPor defecto:200inventory.clearinventoryComandoClears the inventory of a target player. eg. inventory.clearInventory jim
inventory.copytoComandoCopies the players inventory to the player in front of them
inventory.defsComandoinventory.deployloadoutComandoDeploys the given loadout to a target player. eg. inventory.deployLoadout testloadout jim
inventory.deployloadoutinrangeComandoDeploys a loadout to players in a radius eg. inventory.deployLoadoutInRange testloadout 30
inventory.disableattirelimitationsServidorDisables all attire limitations, so NPC clothing and invalid overlaps can be equipped
inventory.endlootComandoCualquier jugadorinventory.equipslotComandoinventory.equipslottargetComandoinventory.giveComando{item} {amount} {condition} {skin} {container} {slot}
inventory.giveallComandoinventory.givearmComando{itemid} {amount}
inventory.givebpComandoinventory.giveidComando{itemid} {amount}
inventory.givetoComando{item} {player} {amount} {skin}
inventory.lighttoggleComandoCualquier jugadorinventory.listloadoutsComandoPrints all saved inventory loadouts
inventory.pipetteidComandoinventory.reloaddefsComandoinventory.resetbpComandoinventory.saveloadoutComandoSaves the current equipped loadout of the calling player. eg. inventory.saveLoadout loaduoutname
inventory.unlockallComandoioentity.backtrackingServidorPor defecto:8ioentity.debugbudgetServidorPor defecto:falsePrint out what is taking so long in the IO frame budget
ioentity.debugbudgetthresholdServidorPor defecto:2Ignore frames with a lower ms than this while debugBudget is active
ioentity.debugqueueComandoAdminioentity.framebudgetelectrichighprioritymsServidorPor defecto:1ioentity.framebudgetelectriclowprioritymsServidorPor defecto:0.5ioentity.framebudgetfluidmsServidorPor defecto:0.25ioentity.framebudgetgenericmsServidorPor defecto:1ioentity.framebudgetindustrialmsServidorPor defecto:0.25ioentity.framebudgetkineticmsServidorPor defecto:1ioentity.responsetimeServidorPor defecto:0.1junkpilewater.framebudgetmsServidorPor defecto:0.25manifest.printmanifestComandomanifest.printmanifestrawComandomaplayerrenderer.debuglabsClienteAdminmemsnap.fullComandomemsnap.managedComandomemsnap.nativeComandomeshpaintable3d.brushscaleClientePor defecto:2meshpaintable3d.uvbufferscaleClientePor defecto:2meta.addComandoadd <convar> <amount> - adds amount to convar
meta.if_falseComandoif_false <command> <condition> - runs a command if the condition is false
meta.if_trueComandoif_true <command> <condition> - runs a command if the condition is true
meta.reset_cycleComandoreset_cycle <key> - resets a cycled bind to the beginning
metaldetectorflag.timeoutdurationServidorPor defecto:10800metaldetectorsource.attemptspersubsourcespawnServidorPor defecto:5metaldetectorsource.draweditorgizmosClienteSe guarda en el cfgPor defecto:falsemetaldetectorsource.mindistancebetweensubsourcesServidorPor defecto:1.5metaldetectorsource.populationServidorPor defecto:1200Population active on the server, per square km
metaldetectorsource.servercountsourcesComandometaldetectorsource.timeoutdurationServidorPor defecto:7200minicopter.populationServidorPopulation active on the server
mlrs.brokendownminutesServidorPor defecto:20How many minutes before the MLRS recovers from use and can be used again
modularcar.outsidedecayminutesServidorPor defecto:864How many minutes before a ModularCar loses all its health while outside
modularcar.populationServidorPor defecto:3Population active on the server
monumentnavmesh.use_baked_terrain_meshServidorPor defecto:truemotorrowboat.decaystartdelayminutesServidorPor defecto:45How long until decay begins after the boat was last used
motorrowboat.deepwaterdecayminutesServidorPor defecto:120How long before a boat loses all its health while in deep water
motorrowboat.outsidedecayminutesServidorPor defecto:180How long before a boat loses all its health while outside. If it's in deep water, deepwaterdecayminutes is used
motorrowboat.populationServidorPor defecto:1Population active on the server
music.enabledClientePor defecto:truemusic.infoComandomusic.songgapmaxClientePor defecto:480music.songgapminClientePor defecto:240nametags.enabledClienteSe guarda en el cfgPor defecto:truenet.debugClientePor defecto:falsenet.global_network_debugServidorPor defecto:falseToggle printing time taken to send all trees & all global entities to client when they connect
net.global_networked_basesServidorPor defecto:truenet.limit_global_update_broadcastServidorPor defecto:true(default) true = only broadcast to clients with global networking enabled, false = broadcast to every client regardless
net.network_group_debugServidorPor defecto:falseToggle checking network group bounds whenever an entity changes its network group
net.visdebugServidorPor defecto:falsenet.visibilityradiusfaroverrideServidorPor defecto:-1net.visibilityradiusnearoverrideServidorPor defecto:-1nexus.broadcast_pingComandonexus.clanclatbatchdurationServidorPor defecto:1Maximum duration in seconds to batch clan chat messages to send to other servers on the nexus
nexus.defaultzonecontactradiusServidorPor defecto:0.33Default distance between zones to allow boat travel, if map.contactRadius isn't set in the nexus (uses normalized coordinates)
nexus.endpointServidorPor defecto:"https://api.facepunch.com/api/nexus/"URL endpoint to use for the Nexus API
nexus.islandspawndistanceServidorPor defecto:1.5How far away islands should be spawned, as a factor of the map size
nexus.loadingtimeoutServidorPor defecto:900Time in seconds to keep players in the loading state before going to sleep
nexus.loggingServidorPor defecto:truenexus.mapimagescaleServidorPor defecto:0.5Scale of the map to render and upload to the nexus
nexus.messagelockdurationServidorPor defecto:5Time in seconds to allow the server to process nexus messages before re-sending (requires restart)
nexus.pingComandonexus.pingintervalServidorPor defecto:30Time in seconds to wait between server status pings
nexus.playermanifestintervalServidorPor defecto:30Interval in seconds to broadcast the player manifest to other servers on the nexus
nexus.playeronlineComandonexus.protectiondurationServidorPor defecto:300Maximum time in seconds to keep transfer protection enabled on entities
nexus.refreshislandsComandonexus.rpctimeoutmultiplierServidorPor defecto:1Multiplier for nexus RPC timeout durations in case we expect different latencies
nexus.secretkeyServidorPor defecto:""nexus.timeoffsetServidorPor defecto:0Time offset in hours from the nexus clock
nexus.transferComandonexus.transferflushtimeServidorPor defecto:60Maximum amount of time in seconds that transfers should be cached before auto-saving
nexus.uploadmapComandoReupload the map image to the nexus. Normally happens automatically at server boot. WARNING: This will lag the server!
nexus.zonecontrollerServidorPor defecto:"basic"npcvendingmachine.addhoursComandoSimulates the provided number of hours passing in the vending machine system
npcvendingmachine.dynamicpricingenabledServidorSe guarda en el cfgPor defecto:trueWhether to run the the dynamic pricing system
npcvendingmachine.maximumpricemultiplierServidorSe guarda en el cfgPor defecto:2The maximum point that a price can increase to (2 = 200%)
npcvendingmachine.minimumpricemultiplierServidorSe guarda en el cfgPor defecto:0.5The Minimum point that the price can drop to (0.5 = 50% off)
npcvendingmachine.pricedecreaseamountServidorSe guarda en el cfgPor defecto:0.05How much to decrease the price for if it is underselling (0.05 = 5%)
npcvendingmachine.priceincreaseamountServidorSe guarda en el cfgPor defecto:0.1How much to increase the price by if it is selling a lot (0.05 = 5%)
npcvendingmachine.priceupdatefrequencyServidorSe guarda en el cfgPor defecto:5How many realtime hours are checked when looking for price increases. Max 72 (10 days)
npcvendingmachine.printallpricechangesComandoPrint out all current price changes on the server
npcvendingmachine.resetdynamicpricingComandoResets the state of all discounts and surcharges from NPC vending machines
npcvendingmachine.startingpricemultiplierServidorSe guarda en el cfgPor defecto:2What discount surcharge should be applied to items when the server starts
parachute.bypassrepackServidorSe guarda en el cfgPor defecto:falseparachute.landinganimationsServidorSe guarda en el cfgPor defecto:falsepatrolhelicopterai.flee_damage_percentageServidorPor defecto:0.35patrolhelicopterai.monument_crashServidorPor defecto:truepatrolhelicopterai.use_danger_zonesServidorPor defecto:truepetbrain.controldistanceServidorPor defecto:100petbrain.drownindeepwaterServidorPor defecto:truepetbrain.drowntimerServidorPor defecto:15petbrain.idlewhenownermountedServidorPor defecto:truepetbrain.idlewhenownerofflineordeadServidorPor defecto:truephysics.autosynctransformsServidorClientephysics.batchsynctransformsServidorClientePor defecto:truephysics.bouncethresholdServidorphysics.droppedmodeServidorPor defecto:2The collision detection mode that dropped items and corpses should use
physics.gravityServidorGravity multiplier
physics.groundwatchdebugServidorPor defecto:falsephysics.groundwatchdelayServidorPor defecto:0.1physics.groundwatchfailsServidorPor defecto:1physics.sendeffectsServidorPor defecto:trueSend effects to clients when physics objects collide
physics.serverragdollmodeServidorPor defecto:3The collision detection mode that server-side ragdolls should use
physics.serversideragdollsServidorSe guarda en el cfgPor defecto:trueDo ragdoll physics calculations on the server, or use the old client-side system
physics.sleepthresholdServidorphysics.solveriterationcountServidorThe default solver iteration count permitted for any rigid bodies (default 7). Must be positive
physics.treecollisionServidorSe guarda en el cfgPor defecto:trueDo players and vehicles collide with trees?
ping.auto_refresh_regionServidorClienteping.ping_estimate_loggingServidorClienteping.ping_estimationServidorClienteping.ping_parallelServidorClienteping.ping_refresh_intervalServidorClienteping.ping_samplesServidorClienteplayer.abandonmissionComandoCualquier jugadorplayer.cinematic_gestureComandoCualquier jugadorplayer.cinematic_playComandoCualquier jugadorplayer.cinematic_stopComandoCualquier jugadorplayer.copyrotationComandoCualquier jugadorplayer.createskullComandoplayer.createtrophyComandoplayer.dismountComandoplayer.fillwaterComandoAdminplayer.gesture_radiusComandoplayer.gesture_radius_notmeComandoplayer.gotosleepComandoplayer.infiniteammoClientePor defecto:falseplayer.markhostileComandoplayer.mountComandoCualquier jugadorplayer.printpresenceComandoplayer.printstatsComandoplayer.reloadweaponsComandoAdminplayer.resetstateComandoResets the PlayerState of the given player
player.stopgesture_radiusComandoplayer.swapseatComandoplayer.tickrate_clServidorplayer.tickrate_svServidorplayer.trigger_wildlife_trapComandoplayer.wakeupComandoplayer.wakeupallComandoplayer.woundforeverServidorSe guarda en el cfgPor defecto:falseWhether the crawling state expires
playerhelicopter.insidedecayminutesServidorPor defecto:2880How long before a player helicopter loses all its health while indoors
playerhelicopter.outsidedecayminutesServidorPor defecto:480How long before a player helicopter loses all its health while outside
playerinventory.forcebirthdayServidorPor defecto:falsepolarbear.populationServidorPor defecto:1Population active on the server, per square km
pool.clear_assetsComandopool.clear_memoryComandopool.clear_prefabsComandopool.debugServidorClientePor defecto:falsepool.enabledServidorClientePor defecto:truepool.export_prefabsComandopool.fill_prefabsComandopool.modeServidorClientePor defecto:2pool.prewarmServidorClientePor defecto:truepool.print_arraypoolComandopool.print_assetsComandopool.print_memoryComandopool.print_prefabsComandopool.reset_max_pool_counterComandoprofile.command_lagspike_thresholdServidorprofile.dump_profile_recordersComandoprofile.flush_analyticsComandoprofile.profiling_entitiesServidor0 = off, 1 = spawn/kill, 2 = spawn/kill per entity, 3 = count every '5 min'
profile.profiling_entity_count_intervalServidorHow frequently to count all entities across the server
profile.profiling_fixed_invokesServidor0 = off, 1 = stats per frame, 2 = stats per method
profile.profiling_invokesServidor0 = off, 1 = stats per frame, 2 = stats per method
profile.profiling_lagspikesServidorRecord inbound RPC & ConsoleCommands that cause lag spikes
profile.profiling_packetsServidorRecord type of packets inbound/outbound per frame
profile.profiling_rconServidor0 = off, 1 = count per frame, 2 = connection attempts, 3 = messages
profile.profiling_rcon_message_lengthServidorClamp the length of logged RCON messages to prevent the profiler from being flooded with large messages
profile.profiling_work_queueServidorRecord execution time of ObjectWorkQueues per frame
profile.rcon_lagspike_thresholdServidorprofile.rpc_lagspike_thresholdServidorprofile.runtime_profilingServidorSe guarda en el cfg0 = off, 1 = basic, 2 = everything. This will reset all profiling convars, however they can be modified afterwards
profile.runtime_profiling_intervalServidorprofile.runtime_profiling_persistServidorSe guarda en el cfgEnable to allow runtime profiling to persist across restarts
profile.startComandoprofile.stopComandorcon.ipServidorPor defecto:""rcon.portServidorPor defecto:0rcon.printServidorPor defecto:falseIf true, rcon commands etc will be printed in the console
rcon.print_rcon_clientsComandoPrint a table of connected RCON clients. Use '--json' to return a JSON object
rcon.webServidorPor defecto:trueIf set to true, use websocket rcon. If set to false use legacy, source engine rcon.
reclaimmanager.reclaim_expire_minutesServidorPor defecto:120recordertool.debugrecordingClienteSe guarda en el cfgrelationshipmanager.acceptinviteComandoCualquier jugadorrelationshipmanager.addtoteamComandorelationshipmanager.contactsServidorPor defecto:truerelationshipmanager.createandaddtoteamComandorelationshipmanager.fakeinviteComandorelationshipmanager.forgetafterminutesServidorPor defecto:960relationshipmanager.kickmemberComandoCualquier jugadorrelationshipmanager.leaveteamComandoCualquier jugadorrelationshipmanager.maxplayerrelationshipsServidorPor defecto:128relationshipmanager.maxteamsizeServidorrelationshipmanager.mugshotupdateintervalServidorPor defecto:300relationshipmanager.promoteComandoCualquier jugadorrelationshipmanager.promote_idComandoCualquier jugadorrelationshipmanager.rejectinviteComandoCualquier jugadorrelationshipmanager.seendistanceServidorPor defecto:10relationshipmanager.sendinviteComandoCualquier jugadorrelationshipmanager.sleeptoggleComandorelationshipmanager.trycreateteamComandoCualquier jugadorrelationshipmanager.wipe_all_contactsComandorelationshipmanager.wipecontactsComandorender.building_blocked_preview_distanceClienteDistance from the border of building blocked to show the red preview
render.computebuffer_setdata_immediateClientePor defecto:trueWhether to call ComputeBuffer.SetData immediately or at the end of the frame
render.expand_instancingComandoAdminrender.instanced_renderingClienteSe guarda en el cfgPor defecto:00 = off, 1 = on (must restart client for changes to take effect)
render.instanced_toggle_allClienteAdminPor defecto:trueDeveloper command to toggle instanced rendering at runtime to measure performance impact
render.instanced_toggle_buildingsClienteAdminPor defecto:trueToggle rendering of buildings on / off
render.instanced_toggle_cliffsClienteAdminPor defecto:trueToggle rendering of cliffs on / off
render.instanced_toggle_otherClienteAdminPor defecto:trueToggle rendering of uncategorized meshes on / off
render.instancing_render_distanceClienteSe guarda en el cfgPor defecto:1000Max distance for instanced rendering, can be higher than normal render distance
render.max_renderersClienteAdminPor defecto:0Set the amount of instanced renderers to show for debugging
render.multidrawClienteAdminPor defecto:trueAllow unity to batch together multiple draw calls
render.print_global_entitiesComandoPrint off count of global building entities on the server
render.print_instanced_cellComandoAdminPrint number of meshes inside a single grid
render.print_instanced_debugComandoPrint off array size and memory usage to ensure no memory leaks & debug rendering system
render.print_instanced_renderersComandoAdminPrint off number of each mesh inside instanced rendering system (including outside of render range)
render.print_tree_countsComandoAdminPrint off count of trees to ensure server sent them all
render.render_shadowsClienteAdminPor defecto:truerender.show_building_blockedClienteSe guarda en el cfgrender.show_building_blocked_serverServidorrender.test_instancing_cullingComandoAdminSpawn (default 50k) prefabs spread across the map to quickly test instanced rendering system in isolation
render.tree_entitiesComandoPrint off count of trees to ensure server sent them all
render.upload_multidraw_meshes_modeClienteAdminPor defecto:00 = CPU, 1 = GPU
rgbeffects.brightnessClienteSe guarda en el cfgPor defecto:1Brightness of colors, from 0 to 1 (note: may affect color accuracy)
rgbeffects.colorcorrection_razerClienteSe guarda en el cfgControls how RGB values are mapped to LED lights on Razer devices
rgbeffects.colorcorrection_steelseriesClienteSe guarda en el cfgControls how RGB values are mapped to LED lights on SteelSeries devices
rgbeffects.enabledClienteSe guarda en el cfgPor defecto:trueEnables RGB lighting effects (supports SteelSeries and Razer)
rgbeffects.pulseComandorgbeffects.staticComandorhib.rhibpopulationServidorPopulation active on the server
ridablehorse.populationServidorPor defecto:2Population active on the server, per square km
ridablehorse.sethorsebreedComandosamsite.staticrepairsecondsServidorPor defecto:1200how long until static sam sites auto repair
santasleigh.altitudeaboveterrainServidorPor defecto:50santasleigh.desiredaltitudeServidorPor defecto:60santasleigh.dropComandoscraptransporthelicopter.populationServidorPopulation active on the server
sentry.debugpreventduplicatesServidorPor defecto:truePrevents auto turrets getting added more than once to the IO queue
sentry.hostiledurationServidorPor defecto:120how long until something is considered hostile after it attacked
sentry.interferenceradiusServidorPor defecto:40radius to check for other turrets
sentry.maxinterferenceServidorPor defecto:12max interference from other turrets
sentry.targetallServidorPor defecto:falsetarget everyone regardless of authorization
server.anticheatidServidorPor defecto:"xyza7891h6UjNfd0eb2HQGtaul0WhfvS"server.anticheatkeyServidorPor defecto:"OWUDFZmi9VNL/7VhGVSSmCWALKTltKw8ISepa0VXs60"server.anticheatlogServidorserver.anticheattokenServidorPor defecto:trueserver.arrowarmorServidorSe guarda en el cfgPor defecto:1server.arrowdamageServidorSe guarda en el cfgPor defecto:1server.artificialtemperaturegrowablerangeServidorSe guarda en el cfgPor defecto:4server.authtimeoutServidorPor defecto:60server.autouploadmapServidorSe guarda en el cfgPor defecto:trueAutomatically upload procedurally generated maps so that players download them (faster) instead of re-generating them
server.backupComandoBackup server folder
server.bag_quota_item_amountServidorPor defecto:trueserver.bansserverendpointServidorPor defecto:""HTTP API endpoint for centralized banning (see wiki)
server.bansserverfailuremodeServidorPor defecto:0Failure mode for centralized banning, set to 1 to reject players from joining if it's down (see wiki)
server.bansservertimeoutServidorPor defecto:5Timeout (in seconds) for centralized banning web server requests
server.bleedingarmorServidorSe guarda en el cfgPor defecto:1server.bleedingdamageServidorSe guarda en el cfgPor defecto:1server.branchServidorPor defecto:""server.broadcastplayvideoComandoserver.bulletarmorServidorSe guarda en el cfgPor defecto:1server.bulletdamageServidorSe guarda en el cfgPor defecto:1server.canequipbackpacksinairServidorSe guarda en el cfgPor defecto:falseAllows backpack equipping while not grounded
server.ceilinglightgrowablerangeServidorSe guarda en el cfgPor defecto:3server.ceilinglightheightoffsetServidorSe guarda en el cfgPor defecto:3server.censorplayerlistServidorPor defecto:trueCensors the Steam player list to make player tracking more difficult
server.cheatreportComandoCualquier jugadorserver.cinematicServidorPor defecto:falseserver.combatlogComandoCualquier jugadorGet the player combat log
server.combatlog_outgoingComandoCualquier jugadorGet the player combat log, only showing outgoing damage
server.combatlogdelayServidorPor defecto:10server.combatlogsizeServidorPor defecto:30server.composterupdateintervalServidorPor defecto:300server.compressionServidorserver.conveyormovefrequencyServidorSe guarda en el cfgPor defecto:5How often industrial conveyors attempt to move items (value is an interval measured in seconds). Setting to 0 will disable all movement
server.corpsedespawnServidorPor defecto:300server.corpseinfoComandoGet info on player corpses on the server
server.corpsesServidorPor defecto:trueserver.crawlingenabledServidorSe guarda en el cfgPor defecto:trueDo players go into the crawling wounded state
server.crawlingmaximumhealthServidorPor defecto:12Maximum initial health given when a player dies and moves to crawling wounded state
server.crawlingminimumhealthServidorPor defecto:7Minimum initial health given when a player dies and moves to crawling wounded state
server.cycletimeServidorPor defecto:500server.debrisdespawnServidorPor defecto:30server.defaultblueprintresearchcostServidorSe guarda en el cfgPor defecto:10How much scrap is required to research default blueprints
server.descriptionServidorPor defecto:"No server description has been provided."server.dropitemsServidorPor defecto:trueserver.encryptionServidorPor defecto:2server.enforcepipechecksonbuildingblockchangesServidorSe guarda en el cfgPor defecto:trueWhether to check for illegal industrial pipes when changing building block states (roof bunkers)
server.entitybatchsizeServidorPor defecto:100server.entitybatchtimeServidorPor defecto:1server.entityrateServidorPor defecto:16server.eventsServidorPor defecto:trueserver.favoritesendpointServidorSe guarda en el cfgPor defecto:""Domain name to save when players favorite your server. The port can be omitted if using the default port or a SRV DNS record is created.
server.fpsComandoserver.funwaterdamagethresholdServidorSe guarda en el cfgPor defecto:0.8server.funwaterwetnessgainServidorSe guarda en el cfgPor defecto:0.05server.gamemodeServidorPor defecto:""server.headerimageServidorSe guarda en el cfgPor defecto:""server.hostnameServidorPor defecto:"My Untitled Rust Server"server.identityServidorPor defecto:"my_server_identity"server.idlekickServidorPor defecto:30server.idlekickadminsServidorPor defecto:0server.idlekickmodeServidorPor defecto:1server.incapacitatedrecoverchanceServidorSe guarda en el cfgPor defecto:0.1Base chance of recovery after incapacitated wounded state
server.industrialallowquickmoveServidorPor defecto:trueEnables a faster way to move items around during conveyor transfers. Should be on unless there's a issue
server.industrialcrafterfrequencyServidorSe guarda en el cfgPor defecto:5How often industrial crafters attempt to craft items (value is an interval measured in seconds). Setting to 0 will disable all crafting
server.industrialframebudgetmsServidorSe guarda en el cfgPor defecto:0.5How long per frame to spend on industrial jobs
server.industrialtransferstricttimelimitsServidorSe guarda en el cfgPor defecto:falseWhen enabled industrial transfers will abort if they start to take too long. Will lead to inconsistent splitting but should retain performance
server.ipServidorPor defecto:""server.ipqueriesperminServidorPor defecto:30server.itemdespawnServidorPor defecto:300server.itemdespawn_container_max_multiplierServidorPor defecto:24server.itemdespawn_container_scaleServidorPor defecto:2server.itemdespawn_quickServidorPor defecto:30server.levelServidorPor defecto:"Procedural Map"server.leveltransferServidorPor defecto:trueserver.levelurlServidorPor defecto:""server.listtoolcupboardsComandoPrints all the Tool Cupboards on the server
server.listvendingmachinesComandoPrints all the vending machines on the server
server.logoimageServidorSe guarda en el cfgPor defecto:""server.max_sheltersServidorPor defecto:1server.max_sleeping_bagsServidorPor defecto:15server.maxclientinfosizeServidorserver.maxconnectionsperipServidorserver.maxdecryptqueuebytesServidorserver.maxdecryptqueuelengthServidorserver.maxdecryptthreadwaitServidorserver.maximummapmarkersServidorSe guarda en el cfgPor defecto:5How many markers each player can place
server.maximumpingsServidorSe guarda en el cfgPor defecto:5How many pings can be placed by each player
server.maxitemstacksmovedpertickindustrialServidorSe guarda en el cfgPor defecto:12How many stacks a single conveyor can move in a single tick
server.maxmainthreadwaitServidorserver.maxpacketsize_commandServidorPor defecto:100000server.maxpacketsize_globalentitiesServidorPor defecto:1000server.maxpacketsize_globaltreesServidorPor defecto:100server.maxpacketspersecondServidorserver.maxpacketspersecond_commandServidorPor defecto:100server.maxpacketspersecond_rpcServidorPor defecto:200server.maxpacketspersecond_rpc_signalServidorPor defecto:50server.maxpacketspersecond_tickServidorPor defecto:300server.maxpacketspersecond_voiceServidorPor defecto:100server.maxpacketspersecond_worldServidorPor defecto:1server.maxplayersServidorPor defecto:500server.maxreadqueuebytesServidorserver.maxreadqueuelengthServidorserver.maxreadthreadwaitServidorserver.maxreceivetimeServidorserver.maxunackServidorPor defecto:4server.maxwritequeuebytesServidorserver.maxwritequeuelengthServidorserver.maxwritethreadwaitServidorserver.meleearmorServidorSe guarda en el cfgPor defecto:1server.meleedamageServidorSe guarda en el cfgPor defecto:1server.metabolismtickServidorPor defecto:1server.modifiertickrateServidorPor defecto:1server.motdServidorSe guarda en el cfgPor defecto:""server.netcacheServidorPor defecto:trueserver.netcachesizeServidorPor defecto:0server.netlogServidorserver.netprotocolComandoserver.nonplanterdeathchancepertickServidorSe guarda en el cfgPor defecto:0.005server.officialServidorPor defecto:falseserver.oilrig_radiation_alarm_thresholdServidorPor defecto:0server.oilrig_radiation_amount_scaleServidorSe guarda en el cfgPor defecto:1server.oilrig_radiation_time_scaleServidorSe guarda en el cfgPor defecto:1server.optimalplanterqualitysaturationServidorSe guarda en el cfgPor defecto:0.6server.packetlogComandoserver.packetlog_enabledServidorPor defecto:falseserver.parachuterepacktimeServidorSe guarda en el cfgPor defecto:8How long it takes to pick up a used parachute in seconds
server.ping_region_code_overrideServidorPor defecto:""server.pingdurationServidorSe guarda en el cfgPor defecto:10How long a ping should last
server.plantlightdetectionServidorPor defecto:trueserver.planttickServidorPor defecto:60server.planttickscaleServidorPor defecto:1server.player_state_cache_countComandoserver.player_state_cache_evictionsComandoserver.player_state_cache_sizeServidorserver.playerlistposComandoPrints the position of all players on the server
server.playerserverfallServidorSe guarda en el cfgPor defecto:trueserver.playertimeoutServidorPor defecto:60server.portServidorPor defecto:28015server.printdecryptqueueComandoserver.printeyesComandoPrint the current player eyes.
server.printposComandoPrint the current player position.
server.printreadqueueComandoserver.printreportstoconsoleServidorSe guarda en el cfgPor defecto:falseShould F7 reports from players be printed to console
server.printrotComandoPrint the current player rotation.
server.printwritequeueComandoserver.pveServidorPor defecto:falseserver.queriespersecondServidorPor defecto:2000server.queryportServidorPor defecto:0server.radiationServidorPor defecto:trueserver.readcfgComandoserver.rejoin_delayServidorPor defecto:300server.reportsserverendpointServidorSe guarda en el cfgPor defecto:""HTTP API endpoint for receiving F7 reports
server.reportsserverendpointkeyServidorSe guarda en el cfgPor defecto:""If set, this key will be included with any reports sent via reportsServerEndpoint (for validation)
server.resetserveremojiComandoRescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
server.respawnatdeathpositionServidorPor defecto:falseIf a player presses the respawn button, respawn at their death location (for trailer filming)
server.respawnresetrangeServidorPor defecto:50server.respawnwithloadoutServidorPor defecto:falseWhen a player respawns give them the loadout assigned to client.RespawnLoadout (created with inventory.saveloadout)
server.rewounddelayServidorSe guarda en el cfgPor defecto:60server.rpclogComandoserver.rpclog_enabledServidorPor defecto:falseserver.saltServidorPor defecto:1server.saveComandoForce save the current game
server.savebackupcountServidorSe guarda en el cfgPor defecto:2server.savecachesizeServidorPor defecto:0server.saveintervalServidorPor defecto:600server.schematimeServidorPor defecto:1800server.secureServidorPor defecto:trueserver.seedServidorPor defecto:1337server.sendnetworkupdateComandoSend network update for all players
server.server_idServidorSe guarda en el cfgserver.setshowholstereditemsComandoShow holstered items on player bodies
server.showholstereditemsServidorSe guarda en el cfgPor defecto:trueserver.skipdeathscreenfadeServidorPor defecto:falseSkip death screen fade
server.snapshotComandoAdminThis sends a snapshot of all the entities in the client's pvs. This is mostly redundant, but we request this when the client starts recording a demo.. so they get all the information.
server.sprinklereyeheightoffsetServidorSe guarda en el cfgPor defecto:3server.sprinklerradiusServidorSe guarda en el cfgPor defecto:3server.stabilityServidorPor defecto:trueserver.startComandoStarts a server
server.statbackupServidorPor defecto:falseserver.statsServidorPor defecto:falseserver.stopComandoStops a server
server.strictauth_eacServidorPor defecto:falseserver.strictauth_steamServidorPor defecto:falseserver.tagsServidorSe guarda en el cfgPor defecto:""Comma-separated server browser tag values (see wiki)
server.tickrateServidorPor defecto:10server.tutorialenabledServidorSe guarda en el cfgPor defecto:falseControls whether the tutorial is enabled on this server
server.updatebatchServidorPor defecto:512server.updatebatchspawnServidorPor defecto:1024server.urlServidorPor defecto:""server.useminimumplantconditionServidorPor defecto:trueserver.watercontainersleavewaterbehindServidorSe guarda en el cfgPor defecto:falseWhen transferring water, should containers keep 1 water behind. Enabling this should help performance if water IO is causing performance loss
server.workbench1taxrateServidorSe guarda en el cfgPor defecto:0How much of a tax to apply to workbench T1 tech unlocks. 10 = additional 10% scrap cost
server.workbench2taxrateServidorSe guarda en el cfgPor defecto:10How much of a tax to apply to workbench T2 tech unlocks. 10 = additional 10% scrap cost
server.workbench3taxrateServidorSe guarda en el cfgPor defecto:20How much of a tax to apply to workbench T3tech unlocks. 10 = additional 10% scrap cost
server.worldsizeServidorPor defecto:4500server.woundedmaxfoodandwaterbonusServidorSe guarda en el cfgPor defecto:0.25Maximum percent chance added to base wounded/incapacitated recovery chance, based on the player's food and water level
server.woundedrecoverchanceServidorSe guarda en el cfgPor defecto:0.2Base chance of recovery after crawling wounded state
server.woundingenabledServidorSe guarda en el cfgPor defecto:trueCan players be wounded after recieving fatal damage
server.writecfgComandoWrites config files
simpleshark.disableServidorPor defecto:falsesimpleshark.forcesurfaceamountServidorPor defecto:0slotmachine.forcepayoutindexServidorPor defecto:-1snowmobile.allowpassengeronlyServidorPor defecto:falseAllow mounting as a passenger when there's no driver
snowmobile.allterrainServidorPor defecto:falseIf true, snowmobile goes fast on all terrain types
snowmobile.outsidedecayminutesServidorPor defecto:1440How long before a snowmobile loses all its health while outside
spawn.cargoshipdockingtestComandospawn.cargoshipeventComandospawn.ch47eventComandospawn.fill_groupsComandospawn.fill_individualsComandospawn.fill_populationsComandospawn.max_densityServidorPor defecto:1spawn.max_rateServidorPor defecto:1spawn.min_densityServidorPor defecto:0.5spawn.min_rateServidorPor defecto:0.5spawn.player_baseServidorPor defecto:100spawn.player_scaleServidorPor defecto:2spawn.reportComandospawn.respawn_groupsServidorPor defecto:truespawn.respawn_individualsServidorPor defecto:truespawn.respawn_populationsServidorPor defecto:truespawn.scalarsComandospawn.tick_individualsServidorPor defecto:300spawn.tick_populationsServidorPor defecto:60sss.enabledClienteSe guarda en el cfgPor defecto:truesss.halfresClienteSe guarda en el cfgPor defecto:truesss.qualityClienteSe guarda en el cfgPor defecto:0sss.scaleClienteSe guarda en el cfgPor defecto:1stability.accuracyServidorPor defecto:0.001stability.collapseServidorPor defecto:0.05stability.refresh_stabilityComandostability.stabilityqueueServidorPor defecto:9stability.strikesServidorPor defecto:10stability.surroundingsqueueServidorPor defecto:3stability.verboseServidorPor defecto:0stabilityentity.demolish_secondsServidorPor defecto:600stag.populationServidorPor defecto:3Population active on the server, per square km
stash.reveal_tick_rateServidorPor defecto:0.5supply.callComandosupply.dropComandosystem.cpu_affinityComandosystem.cpu_priorityComandotelephonemanager.maxcalllengthServidorPor defecto:120telephonemanager.maxconcurrentcallsServidorPor defecto:10telephonemanager.printallphonesComandoterrain.qualityClienteSe guarda en el cfgPor defecto:100texture.statsComandotexture.streamingClienteSe guarda en el cfgEnable/Disable texture streaming
texture.streamingbudgetoverrideClientetime.cl_maxstepsperframeServidorPor defecto:2The maximum amount physics ticks per frame on clients. If things are taking too long, time slows down
time.cl_stepsServidorPor defecto:32Desired physics ticks per second on clients
time.pausewhileloadingServidorPor defecto:truetime.sv_maxstepsperframeServidorThe maximum amount physics ticks per frame on the server. If things are taking too long, time slows down
time.sv_stepsServidorDesired physics ticks per second on the server
time.timescaleServidortraincar.decayminutesServidorPor defecto:30How long before a train car despawns
traincar.populationServidorPor defecto:2.3Population active on the server
traincar.wagons_per_engineServidorPor defecto:2Ratio of wagons to train engines that spawn
traincarunloadable.decayminutesafterunloadServidorPor defecto:10How long before an unloadable train car despawns afer being unloaded
traincouplingcontroller.max_couple_speedServidorPor defecto:9Maximum difference in velocity for train cars to couple
travellingvendor.alive_time_secondsServidorPor defecto:1800travellingvendor.attempt_pulloversServidorPor defecto:truetravellingvendor.max_speedServidorSe guarda en el cfgPor defecto:5travellingvendor.should_destroy_buildingsServidorPor defecto:falsetravellingvendor.should_spawnServidorPor defecto:truetravellingvendor.spawnComandotravellingvendor.starteventComandotree.global_broadcastServidortree.simplified_colliderServidortugboat.tugcorpsesecondsServidorPor defecto:7200tugboat.tugdecayminutesServidorPor defecto:2160How long before a tugboat loses all its health while outside
tugboat.tugdecaystartdelayminutesServidorPor defecto:1440How long until decay begins after the tugboat was last used
tutorialisland.enforcetrespasschecksServidorSe guarda en el cfgPor defecto:truetutorialisland.overridetutoriallocationServidorWill place the tutorial as close as possible to this pos, only for debugging
tutorialisland.spawntutorialislandfornewplayerServidorSe guarda en el cfgPor defecto:truevehicle.autohoverComandovehicle.boat_corpse_secondsServidorPor defecto:300vehicle.boatdriftinfoComandoPrint out boat drift status for all boats
vehicle.carwrecksServidorPor defecto:trueDetermines whether modular cars turn into wrecks when destroyed, or just immediately gib. Default: true
vehicle.cinematictrainsServidorPor defecto:falseIf true, trains always explode when destroyed, and hitting a barrier always destroys the train immediately. Default: false
vehicle.fixcarsComandovehicle.killboatsComandovehicle.killcarsComandovehicle.killdronesComandovehicle.killminisComandovehicle.killmotorbikesComandovehicle.killpushbikesComandovehicle.killscraphelisComandovehicle.killtrainsComandovehicle.stop_all_trainsComandovehicle.swapseatsComandoCualquier jugadorvehicle.trainskeeprunningServidorPor defecto:falseDetermines whether trains stop automatically when there's no-one on them. Default: false
vehicle.vehiclesdroplootServidorPor defecto:trueDetermines whether vehicles drop storage items when destroyed. Default: true
vis.attackServidorClientevis.damageServidorvis.hitboxesServidorvis.lerpClientevis.lineofsightServidorvis.protectionServidorClientevis.senseServidorvis.triggersServidorvis.weakspotsServidorvoice.loopbackClienteSe guarda en el cfgPor defecto:falsevoice.togglevoicerangeboostComandoEnabled/disables voice range boost for a player eg. ToggleVoiceRangeBoost sam 1
voice.voicerangeboostamountServidorPor defecto:50water.qualityClienteSe guarda en el cfgPor defecto:1water.reflectionsClienteSe guarda en el cfgPor defecto:1water.scaled_timeClienteAdminPor defecto:falsewaypointrace.racetimeoutServidorSe guarda en el cfgPor defecto:900How long a race can go until it times out (in seconds)
waypointrace.startraceComandoweather.atmosphere_brightnessServidorweather.atmosphere_contrastServidorweather.atmosphere_directionalityServidorweather.atmosphere_mieServidorweather.atmosphere_rayleighServidorweather.clear_chanceServidorweather.cloud_attenuationServidorweather.cloud_brightnessServidorweather.cloud_coloringServidorweather.cloud_coverageServidorweather.cloud_opacityServidorweather.cloud_saturationServidorweather.cloud_scatteringServidorweather.cloud_sharpnessServidorweather.cloud_sizeServidorweather.dust_chanceServidorweather.fogServidorweather.fog_chanceServidorweather.loadComandoweather.ocean_scaleServidorweather.ocean_timeServidorPor defecto:-1weather.overcast_chanceServidorweather.rainServidorweather.rain_chanceServidorweather.rainbowServidorweather.reportComandoweather.resetComandoweather.storm_chanceServidorweather.thunderServidorweather.wetness_rainServidorPor defecto:0.4weather.wetness_snowServidorPor defecto:0.2weather.windServidorwipetimer.days_to_add_testServidorPor defecto:0wipetimer.hours_to_add_testServidorPor defecto:0wipetimer.printtimezonesComandowipetimer.printwipeComandowipetimer.wipecronoverrideServidorPor defecto:""Custom cron expression for the wipe schedule. Overrides all other convars (except wipeUnixTimestampOverride) if set. Uses Cronos as a parser: https://github.com/HangfireIO/Cronos/
wipetimer.wipedayofweekServidorPor defecto:40=sun,1=mon,2=tues,3=wed,4=thur,5=fri,6=sat
wipetimer.wipehourofdayServidorPor defecto:19Which hour to wipe? 14.5 = 2:30pm
wipetimer.wipetimezoneServidorPor defecto:"Europe/London"The timezone to use for wipes. Defaults to the server's time zone if not set or invalid. Value should be a TZ identifier as seen here: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones
wipetimer.wipeunixtimestampoverrideServidorPor defecto:0Unix timestamp (seconds) for the upcoming wipe. Overrides all other convars if set to a time in the future.
wolf.populationServidorPor defecto:2Population active on the server, per square km
workshop.print_approved_skinsComandoworld.cacheServidorClientePor defecto:trueworld.configfileServidorworld.configstringServidorworld.monumentsComandoworld.renderlabsComandoRenders a PNG of the current map's underwater labs, for a specific floor
world.rendermapComandoRenders a high resolution PNG of the current map
world.rendertunnelsComandoRenders a PNG of the current map's tunnel network
world.streamingClientePor defecto:truexmas.enabledServidorPor defecto:falsexmas.giftsperplayerServidorPor defecto:2xmas.refillComandoxmas.spawnattemptsServidorPor defecto:5xmas.spawnrangeServidorPor defecto:40xmasdungeon.playerdetectrangeServidorPor defecto:30How far we detect players from our inside/outside
xmasdungeon.xmaslifetimeServidorPor defecto:1200How long each active dungeon should last before dying
xmasdungeon.xmaspopulationServidorPor defecto:0Population active on the server
ziplinelaunchpoint.highlightComandoAdminziplinelaunchpoint.reportComandoAdminzombie.populationServidorPopulation active on the server, per square km
Lista de convars del juego al agosto de 2024: puede faltar alguna más nueva.