Units › USF

M2HB .50cal Machine Gun Team
Team Weapon / Anti-infantry
Extremely effective against massed infantry. Can suppress within its arc of fire and damage light vehicles. • Must be set-up to attack. • Increased durability when set-up. • High penetration against light vehicles. • Smaller arc of fire compared to other HMGs.
Team weaponsCore army
Health180
Front / side / rear60 / 60 / 60
Models5
Cost240 manpower7 pop
Build time30 s
Speed6.00
Upkeep4.0 manpower/min
Target size20
Weapons
- 4× M1 Carbine10 · pen 2/1/1
Upgrades
Medical SupplementsPassive upgrade35 munitions
Abilities
ReloadSupport—
Unlock "Button Vehicle"Offensive / Timed—
Improved Defensive Set-upPassive—
Button VehicleOffensive / Timed20 munitions
Defensive Set-upPassive—
Improved Defensive Set-upPassive—
Machine Gun CamouflagePassive—
Go To GroundPassive—
Veterancy
- ★700 XPVeteran ability choice +10 health
- ★★2,100 XP+15 health +40% weapon suppression
- ★★★4,200 XP+30% damage reduction +20% additional rounds per burst
What penetrates it
Anti-tank weapons ranked by their chance to penetrate its front at 30 m.
