Units › USF

M4A1 Sherman Whizbang
Medium Tank / Rocket Artillery
Mobile artillery unit effective against structures, team weapons, and infantry. • Must use barrage ability to attack. • Short-ranged compared to other artillery. • Good health and armor.
Health600
Front / side / rear195 / 110 / 80
Cost390 manpower110 fuel13 pop
Build time60 s
Speed4.25
Sight35 m
Upkeep19.5 manpower/min
Target size22
Weapons
- 1× 75mm dummy whizbang us70 · pen 100/100/100
- 1× Heavy machine gun4 · pen 1/1/1
- 1× Machine gun4 · pen 1/1/1
- 1× Mortar0 · pen 35/35/35
- 1× 180mm dummy whizbang us70 · pen 100/100/100
Abilities
Unlock Long-range Rocket BarrageOffensive / Select target position—
Unlock Jettison LauncherConversion—
Long-range Rocket BarrageOffensive / Select target position50 munitions
Jettison LauncherConversion—
Rocket BarrageOffensive / Select target position—
Emergency Engine RepairPassive—
Hold Fire DisabledToggle off auto-attack—
Veterancy
- ★1,500 XPVeteran ability choice +20% ability range
- ★★4,500 XP+20% rate of fire +10% ability recharge speed
- ★★★9,000 XP+5 additional rockets per barrage +30% rate of fire +15% ability recharge speed
What penetrates it
Anti-tank weapons ranked by their chance to penetrate its front at 30 m.
Pak 38 Anti-tank Gun Team · Anti-tank Gun100 %
Panther Heavy Tank · Cannon100 %
Pantherturm Emplacement · Cannon100 %
75mm Pak 40 Gun100 %
Marder III M Tank Destroyer · Cannon100 %
Anti-tank Bunker · Anti-tank Gun100 %
Pak 40 Anti-tank Gun Team · Anti-tank Gun100 %
Pak 40 Anti-tank Gun Team · Anti-tank Gun100 %
Flak 36 Anti-tank Emplacement · Anti-tank Gun100 %
Nashorn Heavy Tank Destroyer · Cannon100 %
