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Orbs, runes, soul cores, omens and the rest of the currency.

Emergent Protection

Emergent Protection

Requires level 60
Boots:
When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 seconds
Gloves:
Banners also grant 2% of Life Regenerated per second to affected targets
Helmet:
Gain 1 Endurance Charge on reaching Low Life, only once every 2 seconds

Names, texts and art are the game's own. Stats from the current version.

Fontin typeface by Jos Buivenga (exljbris)

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