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Skill, support and spirit gems, with their stats at every level.
Herald of Blood
Level: 1
Cast time: 1 sec
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies. This damage is not based on your Weapon, but is partially based on their accumulated Blood Loss. The explosion destroys their Corpse if the enemy was Normal or Magic, and has a chance to Aggravate Bleeding.
Buff
Enemies with Blood Loss you kill explode
Explosion
4 to 6 base Physical Damage
40% chance to Aggravate Bleeding on Hit
Explosion radius is 1.5 metres
Can't be Evaded
Deals 15% of exploded enemy's Blood Loss
as unscalable Physical Attack Damage
Every level
| Level | # to # base Physical Damage | #% chance to Aggravate Bleeding on Hit |
|---|---|---|
| 1 | 4 – 6 | 40 |
| 2 | 6 – 10 | 41 |
| 3 | 10 – 15 | 42 |
| 4 | 14 – 21 | 43 |
| 5 | 18 – 27 | 44 |
| 6 | 22 – 33 | 45 |
| 7 | 27 – 40 | 46 |
| 8 | 31 – 47 | 47 |
| 9 | 36 – 54 | 48 |
| 10 | 41 – 62 | 49 |
| 11 | 47 – 70 | 50 |
| 12 | 53 – 79 | 51 |
| 13 | 58 – 88 | 52 |
| 14 | 65 – 97 | 53 |
| 15 | 71 – 107 | 54 |
| 16 | 78 – 116 | 55 |
| 17 | 85 – 127 | 56 |
| 18 | 92 – 138 | 57 |
| 19 | 99 – 149 | 58 |
| 20 | 107 – 160 | 59 |
Recommended supports
Patch notes
- 0.5.0
- Fixed an issue where Herald of Blood incorrectly state that its damage was based on maximum Life, it now correctly states that its damage is based on Blood Loss.
Names, texts and art are the game's own. Stats from the current version.