Encyclopedia

Skill, support and spirit gems, with their stats at every level.

Tempest Bell

Tempest Bell

Attack, AoE, Melee, Sustained, Duration, Conditional
Level: 1
Cast time: 1 sec
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Limit 1 Bell
Requires 4 Combo to use
This Skill loses Combo if it generates no Combo for 8 seconds
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Can be Ancestrally Boosted as though a Strike
Impact
Impact radius is 2.1 metres
Shockwave
Shockwave radius is 2.6 metres
Shockwave can be triggered once every 0.3 seconds
30% more Area of Effect per 0.1 metres of
Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra Damage of each Type matching an Elemental Ailment on the Bell

Every level

Level
1Limit 1 Bell
2Limit 1 Bell
3Limit 1 Bell
4Limit 1 Bell
5Limit 1 Bell
6Limit 1 Bell
7Limit 1 Bell
8Limit 2 Bells
9Limit 2 Bells
10Limit 2 Bells
11Limit 2 Bells
12Limit 2 Bells
13Limit 2 Bells
14Limit 2 Bells
15Limit 2 Bells
16Limit 3 Bells
17Limit 3 Bells
18Limit 3 Bells
19Limit 3 Bells
20Limit 3 Bells

Recommended supports

Patch notes

  1. 0.5.3
    • Fixed bug where the Gathering Storm shockwave from exploding Tempest Bell wasn't hitting Enemies.
  2. 0.5.0
    • Gathering Storm: Now causes Perfectly Timed dash to explode any Tempest Bell on hit, creating a massive shockwave that deals 564-869% Attack Damage at Gem levels 13-20. Shocked Ground is left in the wake of the Tempest Shockwave (previously on Perfect Dash), with a radius of 3.2 metres, turning precise timing into a devastating area-clearing combo. Perfect Timing Shockwaves can now only hit enemies once per skill use, and no longer interact with objects created by non-Tempest Bell skills. Shockwave limit is now 50. Quality now grants 0-20% longer Perfect Timing window (previously +0-8 Maximum shockwaves per use).
    • Tempest Bell: Can now be Ancestrally Boosted as though it were a Strike skill, and its maximum number of active Bells has been increased to 3 (previously 1), greatly improving its combo potential. Its Shockwave now deals 45-119% of Attack Damage at Gem levels 3-20 (previously 60-132%), and can trigger once every 0.3 seconds instead of 0.25 seconds.

Names, texts and art are the game's own. Stats from the current version.

Fontin typeface by Jos Buivenga (exljbris)

© 2026 Vestigo