Encyclopedia

Every unique with its modifiers and what it sells for.

Loreweave

Loreweave

Runemastered Ornate Ringmail
Body Armours
Requires level 55
Adds (1-5) to (7-16) Physical Damage to Attacks
+(-193-326) to Accuracy Rating
+(2-40) to maximum Mana
(63-83)% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply
(16-19)% reduced Rarity of Items found
(1-19)% increased Rarity of Items found
+(2-7)% to Quality of all Skills
(1-13)% reduced Cast Speed
(1-14)% increased Cast Speed
Your Maximum Resistances are (60-82)%
You can apply an additional Curse
Gain (10-15)% of Damage as Extra Chaos Damage
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
You gain Onslaught for 4 seconds on Kill
Recover 5% of your maximum Mana when an Enemy dies in your Presence
Ignite you inflict deals Chaos Damage instead of Fire Damage
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
100% of Cold Damage Converted to Lightning Damage
100% of Lightning Damage Converted to Cold Damage
You cannot be Chilled or Frozen
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
+(7-17)% of Armour also applies to Chaos Damage
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
Enemies have an Accuracy Penalty against you based on Distance
50% reduced Duration of Curses on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
You take Fire Damage instead of Physical Damage from Bleeding
+25 to Spirit while you have at least 200 Intelligence
You and Allies in your Presence have 13% increased Cooldown Recovery Rate
Projectiles from Spells Fork
Curses you inflict can affect Hexproof Enemies
Fire Damage also Contributes to Bleeding Magnitude
Enemies Chilled by your Hits can be Shattered as though Frozen
Allies in your Presence Gain (8-15)% of Damage as Extra Chaos Damage
(130-291) Physical Damage taken on Minion Death
Minions Revive (12-14)% faster
Bleeding you inflict deals Fire Damage instead of Physical Damage
Lightning Damage of Enemies Hitting you is Unlucky
Using a Mana Flask grants Guard equal to (32-100)% of Flask's recovery amount for 4 seconds
(22-57)% chance to Intimidate Enemies for 4 seconds on Hit
Attacks have added Physical damage equal to 3% of maximum Life
(10-44)% chance for Spell Damage with Critical Hits to be Lucky
You and Allies in your Presence have +23% to Chaos Resistance
Withered does not expire on Enemies Ignited by you
(10-16)% increased Quantity of Gold Dropped by Slain Enemies
Projectiles from Spells Chain +1 times
Projectiles from Spells cannot Pierce
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
Withered you inflict also increases Fire Damage taken
Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
Lightning Skills Chain +1 times
You have Consecrated Ground around you while stationary
(20-23)% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
100% of Elemental Damage Converted to Chaos Damage
The collector need not even speak. Each ring regaled them with tales of his conquest.

Price

5.9 div
In Forbidden Rites
See it in the economy →

Base type

Patch notes

  1. 0.5.3
    • Fixed a bug where "Using a Mana Flask grants Guard equal to 100% of the Flask's Recovery amount for 4 seconds" Modifier found on the Glowswarm Unique Ring did not calculate correctly if the value was not 100%, which is possible when found on the Loreweave Unique Body Armour.
  2. 0.5.0
    • New Unique item: Loreweave

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