
Literature · Build 42.21
Book
in Spanish: Libro
- Item ID
Base.Book- Command
/additem "username" Base.Book- Weight
- 1
Variants 52
| Name | ID | Weight | What changes |
|---|---|---|---|
Base.Book | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_AdventureNonFiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Art | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Baseball | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Bible | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Biography | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Business | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Childs | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Cinema | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Classic | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_ClassicFiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_ClassicNonfiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Computer | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_CrimeFiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Fantasy | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Farming | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Fashion | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Fiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_GeneralNonFiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_GeneralReference | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Golf | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_History | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Horror | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Legal | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_LiteraryFiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Medical | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Military | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_MilitaryHistory | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Music | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Nature | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Occult | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Philosophy | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Policing | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Politics | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Quackery | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Religion | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Rich | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Romance | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_SadNonFiction | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_SchoolTextbook | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_SciFi | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Science | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Sports | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Thriller | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Travel | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.Book_Western | 1 | Unhappiness −40 · Boredom −50 · Stress −40 | |
Base.HollowBook | 1 | Capacity 2 | |
Base.HollowBook_Handgun | 1 | Capacity 2 | |
Base.HollowBook_Kids | 1 | Capacity 2 | |
Base.HollowBook_Prison | 1 | Capacity 2 | |
Base.HollowBook_Valuables | 1 | Capacity 2 | |
Base.HollowBook_Whiskey | 1 | Capacity 2 |
The numbers
for the first variant
- Unhappiness
- −40
- Boredom
- −50
- Stress
- −40
Where to find it 102
Chance that one piece of furniture has at least one, with loot set to Normal (for zombies, vehicles and bags: per zombie, per vehicle part or per bag). Your game's loot settings raise or lower it and the best places stay the same, except for the loose clutter some furniture comes with, which those settings don't touch.
In rooms
- Motel room
- Classroom
- Elementary classroom
- Church
- West Point mayor's office
and 5 more
- Music school
- Police library
- Nolan's office
- Medical roomalso: Clinic, Doctor's office
- Morgue
+92 places less likely
In stashes
- Survivor safehouse
- Survivor safehouse (mid-game)
- Survivor safehouse (late game)
- Survivor stash (large building)
In vehicles
- Adventurer's vehicle · Glove box
- Mobile library · Trailer
- Hunter's vehicle · Trailer
- Doctor's vehicle · Glove box
- Evacuee's vehicle · Driver's seat
and 11 more vehicles