Winding Tunnels
Root-choked tunnels under the great halls of Deep North villages (up to 40 per world): the way in is a hole inside the big house. 32 to 48 dark rooms, many blocked by root walls that give Timberwood. Wardrobe Shafts keep sending out Elaking (one in three with a lantern) until you break them, and Eyeless Ones sleep until you get within about 10 m. Breaking Wardrobe Shafts and Piles of Rubble gives weapon, shield and staff moulds and the Mould: Intricate Key (12-14% each), the first step to open Mörkhalla; Elaking can drop it too. Armor moulds do NOT come from here: Krigen and Hexen drop them in Mörkhalla. Frostcores hang at the end of most tunnels (45% per spot) and Luminous Larvae can be picked for light.
Who lives there · 2
What you find there · 25