Units › USF
Captain
The Captain and his command squad can improve the actions of nearby infantry and are heavily armed.
InfantryCore army
Health80
Models5
Cost280 manpower5 pop
Build time27 s
Speed3.00
Sight35 m
Target size1
Weapons
- 4× M1 Garand (Rifleman)8 · pen 1/1/1
- 1× Thompson SMG (Captain)5 · pen 1/1/1
Upgrades
M1918A2 Browning Automatic RifleM1918A2 Browning Automatic Rifles or BARs increase a squad's close-medium range firepower.60 munitions
Abilities
Hunker Down!Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up!—
Refuel VehicleRefuels and captures the target vehicle.50 fuel
On Me!Nearby infantry, even if suppressed, will rally on the Captain. The rallying troops with briefly get an increase to weapon damage as well as defensive positioning.—
SuperviseCaptain can Supervise any own Command Post structure, decreasing the production time of any ordered unit.—
Halt RetreatThe officer will halt the retreat of squads under his command.—
Veterancy
- ★640 XP
- ★★1,280 XP
- ★★★2,560 XP
