Units › UKF
Churchill Crocodile
The advantage of the Churchill Crocodile is gained by some clever engineering: devastating flamethrower equipment is mounted in the heavily armored hull, leaving the 75mm main gun in the turret free to continue to engage enemy vehicles.
The Churchill Crocodile and its flamethrower equipment can devastate enemy infantry, while its main gun continues to operate against armored targets.
Health1,080
Front / side / rear290 / 180 / 180
Cost640 manpower230 fuel20 pop
Build time60 s
Speed3.80
Sight35 m
Target size26
Weapons
- 1× Crocodile Flamethrower7 · pen 3/3/3
- 1× 75mm Gun (Churchill Mk VII)160 · pen 135/120/105
- 1× Besa Coaxial MG (Churchill Mk VII)5 · pen 1/1/1
- 1× Crocodile Flamethrower6 · pen 3/3/3
Abilities
Emergency War SpeedIncreases maximum speed by pushing the vehicle's engine beyond its rated power for a short duration. Royal Engineers have made mechanical improvements to allow for this.—
Veterancy
- ★2,525 XP
- ★★5,050 XP
- ★★★10,100 XP
What penetrates it
Anti-tank weapons ranked by their chance to penetrate its front at 30 m.
Kwk 36 88mm Tank Gun (Tiger)100 %
12.8cm PaK 44 L/55 Anti-Tank Gun100 %
12.8cm PaK 44 L/55 Anti-Tank Gun (APCBC-HE)100 %
12.8cm PaK 44 L/55 Anti-Tank Gun (Supporting Fire)100 %
Kwk 42 75mm Tank Gun (Panther)81 %
Kwk 42 75mm Tank Gun (Panther)81 %
Kwk 42 75mm Tank Gun (West German Panther)81 %
Kwk 36 88mm Tank Gun (Tiger)74 %
Pak 4069 %
8.8cm Raketenwerfer 4366 %
What its main gun penetrates
Chance to penetrate each vehicle's front and rear at 30 m (no veterancy).
Flakpanzer IV Ostwind100 %100 %
Flakpanzer IV Ostwind100 %100 %
Pak 40 7.5cm Anti-tank Gun100 %100 %
Panzer II Ausf. L 'Luchs' Light Tank100 %100 %
SdKfz 234 'Puma' Heavy Armored Car100 %100 %
Sdkfz 234 'Puma' Armored Car100 %100 %
Panzerwerfer 42 Multiple Rocket Launcher100 %100 %
SdKfz 250 Half-track100 %100 %
SdKfz 250 Half-track100 %100 %
SdKfz 250/7 Mortar Half-track100 %100 %
