Vestigo · Deadlock
What a lead is worth
- 1 in 7At minute 20, 10 %–20 % behind: you win 15 %
- 3 %of teams over 20 % behind at minute 20 win
- 28 %still win at minute 9 from 10 %–20 % behind: the early game forgives
Before and after the comeback nerf
The September 16 patch cut the comeback mechanics. Same 13 days on each side, at minute 20.
| Before | After | |
|---|---|---|
| Games already lopsided (10%+ apart) | 50.0 % | 47.3 % |
| Comebacks from 10–20% behind | 100.0 % | 14.1 % |
| Comebacks from over 20% behind | 0.0 % | 2.3 % |
Win rate by soul lead
Each cell: how often the team with that soul lead (or deficit) at that minute went on to win. The lead is relative: souls ahead over the average of both teams.
| ← Behind | Even | Ahead → | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Minute | > 30 % | 20–30 % | 10–20 % | 5–10 % | ± 5 % | 5–10 % | 10–20 % | 20–30 % | > 30 % |
| 6′ | — | 21 | 33 | 41 | 50 | 59 | 67 | 79 | — |
| 9′ | 7 | 16 | 28 | 38 | 50 | 62 | 72 | 84 | 93 |
| 12′ | 4 | 12 | 24 | 35 | 50 | 65 | 76 | 88 | 96 |
| 15′ | 2 | 6 | 19 | 31 | 50 | 69 | 81 | 94 | 98 |
| 20′ | 0 | 4 | 15 | 29 | 50 | 71 | 85 | 96 | 100 |
| 25′ | 0 | 2 | 12 | 28 | 50 | 72 | 88 | 98 | 100 |
| 30′ | 0 | 1 | 9 | 23 | 50 | 77 | 91 | 99 | 100 |
| 35′ | — | 1 | 7 | 20 | 50 | 80 | 93 | 99 | — |
How to read it: find the minute on the left and how far ahead or behind your team was; the number is how often teams in that spot won.