Vestigo · Deadlock

What a lead is worth

41,117 ranked games · 2026-09-30 to 2026-10-15
How it's measured

Lose your lane, lose the game? How often a team wins by how many souls ahead or behind it was at each minute of a ranked match.

  • 1 in 7At minute 20, 10 %–20 % behind: you win 15 %
  • 3 %of teams over 20 % behind at minute 20 win
  • 28 %still win at minute 9 from 10 %–20 % behind: the early game forgives

Before and after the comeback nerf

The September 16 patch cut the comeback mechanics. Same 13 days on each side, at minute 20.

BeforeAfter
Games already lopsided (10%+ apart)50.0 %47.3 %
Comebacks from 10–20% behind100.0 %14.1 %
Comebacks from over 20% behind0.0 %2.3 %

Win rate by soul lead

Each cell: how often the team with that soul lead (or deficit) at that minute went on to win. The lead is relative: souls ahead over the average of both teams.

← BehindEvenAhead →
Minute> 30 %20–30 %10–20 %5–10 %± 5 %5–10 %10–20 %20–30 %> 30 %
6′—21334150596779—
9′71628385062728493
12′41224355065768896
15′2619315069819498
20′04152950718596100
25′02122850728898100
30′0192350779199100
35′—172050809399—

How to read it: find the minute on the left and how far ahead or behind your team was; the number is how often teams in that spot won.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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