Issue No. 1Wednesday, September 16, 2026Price: 1 soul

Vestigo News

The Deadlock numbers paper
09-16-2026 UpdateDeadlockRead the official notes
09-16-2026 Update · Official notes

Thanks
Yoshi

7 heroes nerfed, 10 buffed and 2 with mixed changes. 11 items trimmed and 10 improved.

7Nerfs
CelesteViscousWraithWardenIvyParadoxVyper
10Buffs
SilverHollidayPaigeHazeLady GeistShivVenatorYamatoGravesKelvin
2Mixed
LashAbrams
1Fixes
Rem
Hit hardest

Celeste · Viscous · Wraith · Warden

69hero changes
36item changes
17system changes

Systems

What changes for everyone
  1. Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  2. Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  3. Slightly reduced comeback bounties in general (this is in addition to the above change)
  4. A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  5. Guardian bounty increased by 10%
  6. Walker bounty increased by 5%
  7. Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  8. Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  9. Using parry now pauses reloading
  10. Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  11. Getting stunned now pauses your reload rather than restarting it
  12. Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  13. Breakables in the underground tunnels respawn rate increased from 3m to 5m
  14. All move slow values reduced by ~20% globally
  15. All ground dash slows reduced by ~10% globally
  16. Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  17. Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Heroes

20 heroes · 69 changes

Celeste

Nerf
7
Hero baseHealth, gun and movement
  • Stamina cooldown: 5 → 5.3
Light Eater
  • Spirit lifesteal: 20% → 18%
  • Upgrade 3: +25 → +22
Dazzling Trick
  • Cooldown: 34s → 38s
Radiant Daggers
  • Upgrade 2: +80 → +70
Shining Wonder
  • Radius: 16.5m → 15.5m
  • Upgrade 3 · Max Bounces: +8 → +6

Viscous

Nerf
2
4
Hero baseHealth, gun and movement
  • Alt fire damage growth: −10%
Splatter
  • Detonation cooldown: 0.15 → 0.12
  • Upgrade 1: +2m → +1.5m
The Cube
  • Cast range: 26m → 20m
Puddle Punch
  • Cooldown: 21s → 24s
Goo Ball
  • Upgrade 3 · now also increases spirit scaling by 0.2

Wraith

Nerf
1
5
Card Trick
  • Heart heal: 75 → 60
  • Heart heal spirit scaling: 0.75 → 0.5
  • Diamond Bullet and Spirit Resist reduction: -8% → -7%
  • Upgrade 3 · Diamond Bullet and Spirit Resist reduction: -5% → -4%
  • Upgrade 3 · Clubs slow: +20% → +15%
Project Mind
  • Fixed Project Mind getting caught on edges/corners when aiming past it
Full Auto
  • Spirit damage per bullet scaling: 0.03 → 0.045

Warden

Nerf
5
Hero baseHealth, gun and movement
  • Bullet damage per boon: 0.28 → 0.25
  • Fire Rate spirit scaling: 0.25 → 0.21
Alchemical Flask
  • Projectile range and speed: −30%
Willpower
  • Upgrade 3 · spirit scaling: +2.7 → +2.1
  • Upgrade 3 · debuff resistance: 40% → 30%

Ivy

Nerf
2
Stone Form
  • Radius: 6m → 5.75m
  • Upgrade 1 · max health heal: 7% → 6%

Paradox

Nerf
2
Kinetic Carbine
  • Min damage multiplier: 25% → 10% (max damage multiplier unaffected)
  • Min damage multiplier no longer gets increased by the T3

Vyper

Nerf
2
Slither
  • Upgrade 3 · barrier duration: 5s → 4s
Petrifying Bola
  • Cooldown: 105s → 115s

Lash

Mixed
3
5
Hero baseHealth, gun and movement
  • Gun falloff range: 18m–54m → 16m–48m
Ground Strike
  • Upgrade 3 · spirit scaling: +0.03 → +0.04
  • Upgrade 3 · damage per meter scaling: 110% → 120%
Grapple
  • Upgrade 2 · Weapon Damage buff duration: 10s → 6s
Flog
  • Heal: 50% → 40%
  • Angle: 38 → 40
  • Upgrade 3: +40 degrees angle → +25
  • Upgrade 3: +20% heal → +15%

Abrams

Mixed
1
1
Infernal Resilience
  • Upgrade 3: +8% → +9%
Seismic Impact
  • Upgrade 3: 6s Unstoppable → 5s

Silver

Buff
4
2
Hero baseHealth, gun and movement
  • Health per boon: 28 → 31
  • Sprint speed: 1.5 → 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Boot Kick
  • Can only target heroes and objectives now
Entangling Bola
  • Can only target heroes now

Holliday

Buff
3
Hero baseHealth, gun and movement
  • Health per boon: 41 → 43
  • Lasso duration extention by Bounce Pad: +1s → +1.25s
Crackshot
  • Upgrade 2 · now also applies -6% Bullet Resistance for 5s

Paige

Buff
3
Hero baseHealth, gun and movement
  • Heavy Melee spirit scaling: 0.3 → 0.45
Captivating Read
  • Upgrade 1: -11s Cooldown → -14s
  • Upgrade 3: +1m → +2m
Rallying Charge
  • Fixed some collision issues with Rallying Charge

Haze

Buff
2
Fixation
  • Headshot stack count: +2 → +3
  • Upgrade 3 · weapon scaling: 0.0003 → 0.00035

Lady Geist

Buff
2
Life Drain
  • Upgrade 3 · spirit scaling: +0.3 → +0.45
Essence Bomb
  • Upgrade 3 · damage: 26% → 30%

Shiv

Buff
2
Hero baseHealth, gun and movement
  • Alt fire base damage: +4%
  • Alt fire damage per boon: +0.2 → +0.24
Serrated Knives
  • While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Venator

Buff
2
Ira Domini
  • Now works with Ricochet, all the shots will bounce
  • Can now split shot (releases 1 extra bolt on each side, 3 total)

Yamato

Buff
2
Crimson Slash
  • Upgrade 3 · now also increases the heal spirit scaling by +0.4
Flying Slash
  • Light melee scaling: 1.0 → 1.2

Graves

Buff
1
Hero baseHealth, gun and movement
  • Health per boon: 33 → 35

Kelvin

Buff
1
Frozen Shelter
  • Base ability health regen now scales with spirit power (0.2)

Rem

Fix
Hero baseHealth, gun and movement
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers
  • Now have a target UI when instant cast mode is selected

Items

22 items · 36 changes

Veil Walker

Nerf
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power: 10 → 6

Spiritual Overflow

Nerf
  • Buildup is 35% slower
  • Spirit Power on proc: 40 → 30
  • Fire Rate: 30% → 25%

Golden Goose Egg

Nerf
  • Damage Penalty: -10% → -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute: 90 → 80

Restorative Locket

Nerf
  • Heal per boon: 0.5 → 0.45
  • Stack range: 35m → 32m

Mercurial Magnum

Nerf
  • Base bullet damage scaling: 0.49 → 0.38
  • Base bullet damage: 25% → 20%

Weakening Headshot

Nerf
  • Bullet Resist Reduction: -13% → -12%

Cultist Sacrifice

Nerf
  • Bounty: 180% → 170%

Trophy Collector

Nerf
  • Souls per minute: 18 → 16

Slowing Hex

Nerf
  • Cooldown: 27s → 29s

Radiant Regeneration

Nerf
  • Healing on Ability Cast per boon scaling: 2 → 1.7

Tankbuster

Nerf
  • Current Health Bonus damage: 8% → 7.5%

Decay

Mixed
  • DPS: −25%
  • Duration: +20%

Shadow Weave

Buff
  • Now builds from Sprint Boots
  • Sprint speed: 1.5 → 2
  • Cooldown: 45s → 37s

Lifestrike

Buff
  • Heal on Melee hit: 100+1.5 → 120+1.75
  • Melee hit heal: 30% → 35%

Focus Lens

Buff
  • Damage: 30% → 35%
  • Cast range: 20m → 25m

Hollow Point

Buff
  • Bullet Resist Reduction: 9% → 10%

Toxic Bullets

Buff
  • Spirit scaling: 0.005% → 0.006%

Ballistic Enchantment

Buff
  • Duration: 14s → 20s

Fortitude

Buff
  • Max Health regen: 2% → 2.25%

Leech

Buff
  • Bullet and Spirit Lifesteal: 25% → 28%

Plated Armor

Buff
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Diviner's Kevlar

Buff
  • Now grants +10% Ultimate Ability Cooldown Reduction
Source: official notes on Steam · Numbers: Vestigo on deadlock-apivestigo.gg

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