The Deadlock numbers paperVestigo NewsSpecial edition
Fewer shields,more points
Season 1 is over and Season 2 is live until March 11. A win is worth more, ranking up costs less, and the top ranks lose their safety net.
What changed
Ranked rules for Beta Season 2300350
Every win and every loss moves you 350 points.
2,0001,500
Going from a VI to the next badge got cheaper. The other sub-ranks still cost 1,000.

5 and 2None
Phantom, Ascendant and Eternus drop a badge on the first loss at the line.
5 and 23 and 1
3 losses before dropping a rank, 1 before dropping a sub-rank.
34
One more ban per ranked match.

Oracle VIAscendant I
Up to Ascendant III if your Season 1 was strong enough.
15 wins35 points
2 points a win, 1 a loss. At a 50% win rate that is about 24 games instead of 30.
The reset
Where you start, and the new leaderboardsA soft reset: on average about one badge down, then one or two sub-ranks up or down depending on your Season 1 win rate. If you played ranked last season you skip calibration.
Before that, everyone's rank is redistributed to fit the new players who arrived this season, so some players will start Season 2 higher than they ended Season 1.
Every season now has its own leaderboard. To appear you need 50 ranked matches in the last 30 days; for a hero's board, 15 with that hero.
Season 1 players get a Hideout plaque with the highest rank they reached.
▼ Hit hardest
Heroes
7 heroes · 35 changes
Celeste
- Upgrade 3 · silence duration: +1.25s → +0.75s
- Cast range: 30m → 25m (moved to T2)
- Spirit Amp per Stack: +7% → +6% (moved to T3)
- Slow: -32% Movement → -28%
- Cooldown: 160s → 170s
- Bounce range: 15.5m → 15m
- Upgrade 1 · move speed slow: -16% → -14%
- Upgrade 2 · bonus damage: +90 → +80

Baba
- Spirit Resistance scaling: 0.7 → 0.5
- Melee damage per boon: −10%
- Cooldown: 27s → 28s
- Burn DPS spirit scaling: 0.15 → 0.13
- Cycle time: 1.5s → 1.6s
- Melee Resist: 30% → 25%
- Debuff Resist: 30% → 25%

Deadman Danny
- Bonus damage to under half health targets: +75% → +55%
- Spirit scaling: −8%
- Upgrade 2: 150 Heal On Hit → 125
- Upgrade 2 · heal spirit scaling: 2.0 → 1.7

Mo & Krill
- Heal: heroes increased from 1.2x → 1.3x
- Damage radius increased by +0.5m
- Upgrade 2 · slow: -24% Slow and -26% Dash distance → -28% for both
- Health per kill: 40 → 50

Rat King
- Bullet damage: 5.7 → 5.8
- Ammo: 24 → 26
- Meleeing the grenade fuse time extension: 0.4s → 0.25s
- Move Speed: +3m → +4m
- Upgrade 1 · now also reduces cooldown by -25s

Nurse Harrow
- Bullet damage: +8%
- Vertical angle: 50% → 65%
- Fear buildup time: 2s → 1.75s

Apollo
- Pommel Hit now also disarms the enemy
- Pummel hit now ends any preexisting parry on the target
- Upgrade 2: +0.6s duration → +0.7s
- Upgrade 3 · bonus damage: +50% → +60%
Items
1 items · 1 changesHealbane
✚ Fix- Stacks now diminish 20% more aggressively (at 2 stacks 57.8%->54.7%, at 4 stacks 82.2% to 72%)
