8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#7 of 38Hard Falling
52.2%Win rate
27.3%Pick rate
+4.5Skill gap
−1.4Since the patch

Soul investment

  • Weapon damage+12%1,600 souls
  • Bonus health+50%12,800 souls
  • Spirit power+6617,600 souls

The core build · 12 items2,656 games, 51.9% won · −0.3 vs this hero's 52.2%Blended

Skill path

The order most players level abilities in, step by step.
Light Eater12
Radiant Daggers123
Shining Wonder123
Dazzling Trick123

Buy order

Early game0 – 12 min
  1. 800Extra RegenExtra Regen
  2. 800High-Velocity RoundsHigh-Velocity Rounds
  3. 800Mystic BurstMystic Burst
  4. 800Mystic RegenerationMystic Regeneration
  5. 800Mystic ExpansionMystic Expansion
  6. 3,200Radiant RegenerationRadiant Regeneration
  7. 800GritGrit
  8. 1,600SuppressorSuppressor
  9. 1,600Healing BoosterHealing Booster
Mid game12 – 22 min
  1. 1,600Spirit ShieldingSpirit Shielding
  2. 1,600Restorative LocketKeyRestorative Locket
  3. 1,600HealbaneHealbane
  4. 3,200Torment PulseTorment Pulse
  5. 3,200Greater ExpansionKeyGreater Expansion
Late game22+ min
  1. 1,600Compress CooldownCompress Cooldown
  2. 3,200TankbusterTankbuster
  3. 1,600Opening RoundsOpening Rounds
  4. 6,400WitchmailWitchmail
  5. 3,200Superior CooldownKeySuperior Cooldown

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Mirage, Infernus, Shiv
  • Unstoppableagainst Dynamo, Sinclair, Abrams
  • Metal Skinagainst Vyper, Haze, Silver
  • Bullet Resilienceagainst Venator, Silver, Grey Talon

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 53.9% with 10+ games on this hero to 55.6% with 250+.

  1. 53.9%10+ games2,114
  2. 55.0%50+ games1,775
  3. 53.6%100+ games1,813
  4. 55.6%250+ games726

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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