8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#15 of 38Easy Falling
50.4%Win rate
35.4%Pick rate
−4.7Skill gap
−1.2Since the patch

Soul investment

  • Weapon damage0 souls
  • Bonus health+60%24,000 souls
  • Spirit power+6617,600 souls

The core build · 12 items2,907 games, 44.5% won · −5.9 vs this hero's 50.4%

Skill path

The order most players level abilities in, step by step.
Pain Battery123
Jumpstart123
Aura of Suffering12
Shocking Reanimation123

Buy order

Early game0 – 12 min
  1. 800Extra RegenExtra Regen
  2. 800Extra SpiritExtra Spirit
  3. 1,600Improved SpiritImproved Spirit
  4. 3,200Torment PulseKeyTorment Pulse
Mid game12 – 22 min
  1. 800Sprint BootsSprint Boots
  2. 1,600Spirit LifestealSpirit Lifesteal
  3. 1,600Enduring SpeedEnduring Speed
  4. 1,600Healing BoosterHealing Booster
  5. 800Mystic ExpansionMystic Expansion
  6. 1,600Mystic VulnerabilityMystic Vulnerability
  7. 1,600HealbaneHealbane
  8. 6,400InfuserInfuser
Late game22+ min
  1. 6,400Escalating ExposureEscalating Exposure
  2. 3,200Warp StoneKeyWarp Stone
  3. 1,600Compress CooldownCompress Cooldown
  4. 3,200Spirit ResilienceSpirit Resilience
  5. 3,200Greater ExpansionKeyGreater Expansion
  6. 3,200Superior CooldownKeySuperior Cooldown
  7. 6,400Plated ArmorPlated Armor

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Phantom Strikeagainst Vindicta, Grey Talon, Mirage
  • Return Fireagainst Vyper, Haze, McGinnis
  • Dispel Magicagainst Mirage, Infernus, Shiv
  • Metal Skinagainst Haze, Vyper, Silver
  • Counterspellagainst Lady Geist, Lash, Ivy
  • Unstoppableagainst Dynamo, Sinclair, The Doorman

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 52.2% with 10+ games on this hero to 52.6% with 250+.

  1. 52.2%10+ games2,024
  2. 50.2%50+ games1,599
  3. 52.3%100+ games1,992
  4. 52.6%250+ games2,230

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo