Victor
Tier
B
Win rate
50.9%
Pick rate
23.5%
Rewards practice
−0.1
Since the patch
−1.4
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 12s

Pain Battery

Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.

100Damage
  1. T1On Hit: Apply 32% Slow for 2ss
  2. T2+50 Damage
  3. T3On Hero Hit: Heal for 15% of your missing health and increased Spirit scaling
The game has no clip for this ability
Ability 230s

Jumpstart

Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.

15%Current Health
On Buff
100Total HP Regen
3mMove Speed
  1. T1+3m Move Speed
  2. T2+70 Total HP Regen and -8s Cooldown
  3. T3+1 Charge +50% Debuff Resistance Increases spirit scaling
The game has no clip for this ability
Ability 32.0s

Aura of Suffering

Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.

13Minimum DPS
58Max DPS
70%Self Damage
  1. T1Enemies receive 20% Move and Dash Slow
  2. T2+6 Min DPS and +34.0 Max DPS
  3. T3+1m Radius Enemies take +15% Damage
The game has no clip for this ability
Ultimate240s

Shocking Reanimation

Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

50%Rebirth Health
On Revive
200Damage
1.5sStun Duration
120%Move Speed
3sSlow Duration
  1. T1While On Cooldown: Gain +15% Fire Rate and 6.0 Spirit Damage per Bullet
  2. T2+50% Rebirth Health
  3. T3+175 Damage +1.5 Stun -95.0s Cooldown

What to level first

Point 1 → 15
Pain Battery1258
Jumpstart3121314
Aura of Suffering4915
Shocking Reanimation671011

unlocks upgrades·The most common path in its most played build · 7,711 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

42,422damage taken per matchMore than 98% of heroes
194.1last hits per matchMore than 95% of heroes
40,058souls per matchMore than 90% of heroes

Against the other heroes

Damage taken42,422avg. 30,844
Last hits194.1avg. 153.9
Souls40,058avg. 37,336
Objective damage10,778avg. 6,995
Damage to heroes34,447avg. 30,641
Kills6.1avg. 5.7
Accuracy55%avg. 55%
Deaths5.8avg. 5.9
Assists10.8avg. 12.8

By rank

line = 50%
Sentinel and below#8 of 4253.2%
Mystic / Ritualist#11 of 4251.7%
Emissary / Oracle#10 of 4251.6%
Phantom+#16 of 4250.9%

Mastery

−0.1
50.710–4950.850–9952.1100–24950.6250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
46%48%50%52%54%56%58%Patch Oct 15before 51.3%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 53.4% in 7,711 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Improved Spirit
Torment Pulse
Radiant Regeneration
Healing Booster
Enduring Speed
Infuser
Rapid Recharge
Warp Stone
Greater Expansion
Ethereal Shift
Refresher
Transcendent Cooldown
  1. 5′Improved Spirit
  2. 9′Torment Pulse
  3. 10′Radiant Regeneration
  4. 12′Healing Booster
  5. 13′Enduring Speed
  6. 19′Infuser
  7. 21′Rapid Recharge
  8. 24′Warp Stone
  9. 25′Greater Expansion
  10. 30′Ethereal Shift
  11. 31′Refresher
  12. 31′Transcendent Cooldown

Soul investment

  • Weapon damage—0 souls
  • Bonus health+50%12,800 souls
  • Spirit power+10033,600 souls

The core build · 12 items7,711 games, 53.4% won · its items add −0.1 win points

Skill path

The order most players level abilities in, step by step.
Pain Battery◆123
Jumpstart◆123
Aura of Suffering◆12
Shocking Reanimation◆123

Buy order

Early game0 – 12 min
  1. 800Extra Spirit
  2. 800Extra Regen
  3. 1,600Improved Spirit↑
  4. 800Mystic Regeneration
  5. 3,200Torment Pulse
  6. 3,200Radiant Regeneration↑
Mid game12 – 22 min
  1. 1,600Spirit Lifesteal
  2. 1,600Healing Booster↑
  3. 800Sprint Boots
  4. 1,600Enduring Speed↑
  5. 800Extra Charge
  6. 800ImbueMystic Expansion
  7. 1,600Mystic Vulnerability
  8. 6,400ActiveInfuser↑
  9. 3,200Rapid Recharge↑
Late game22+ min
  1. 1,600ImbueCompress Cooldown
  2. 6,400Escalating Exposure↑
  3. 3,200ActiveWarp StoneKey
  4. 3,200Greater Expansion↑Key
  5. 3,200Superior Cooldown↑
  6. 6,400ActiveEthereal ShiftKey
  7. 6,400Transcendent Cooldown↑Key

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Metal Skinagainst Vyper, Haze, Silver
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Rebuttalagainst Viscous, Baba, Billy

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

A lot of people spend their whole lives wondering who they really are. For Victor, this existential question is made more complicated as he woke up on a mortuary table with no knowledge of his creator, why he was made, and whom he is made of. Now searching the five boroughs for answers, Victor is hoping to find someone who can identify any part of him.

Base attributes

Health
800+34 per boon
Health regen
1.5/s
Move speed
6.3 m/s
Sprint speed
+1.1 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
12+0.26 per boon
Fire rate
5.05/s
DPS
60.638.9 with reload
Clip
24
Reload
2.4 s
Damage per clip
288

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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