Lady Geist
← Heroes · #34 of 42 in Phantom+

Lady Geist

Sacrifices health then drains it back

Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.

LifestealSelf DamageFataleComplexity2
Tier
D
Win rate
46.6%
Pick rate
14.5%
Rewards practice
+1.5
Since the patch
−3.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 114s

Essence Bomb

Sacrifice some health to launch a damaging bomb

Sacrifice some of your health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.

90Damage+1.22 per spirit power
30%Health Cost
0.65sArming Duration

Bombs leave a toxic mess on the ground, dealing 30.0% of the original damage per second, for 6s.

  1. T1-5s Cooldown
  2. T2+2m Radius and +50.0 Damage.
  3. T3Bombs leave a toxic mess on the ground, dealing 30.0% of the original damage per second, for 6s.
Ability 234s

Life Drain

Steal health from an enemy over time

Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give health to friendly Heroes.

24Damage Per Second+0.3225 per spirit power
100%Damage to Heal
28mMax Tether Range
  1. T1+13 Damage Per Second
  2. T2+2.5s Duration
  3. T3Enables and Grants +2 Charges. Increases spirit scaling.
Ability 36s

Malice

Stack damage amplification on an enemy

Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.

23Damage+0.558 per spirit power
9%Health Cost
3Blood Shards
5Max Stacks
Effect Per Stack
7%Damage Amplification
12%Movement Slow
9sDebuff Duration
4sSlow Duration
  1. T1-3s Cooldown
  2. T2+25.199999 Damage and +4 Blood Shards
  3. T3+8% Damage Amp
Ultimate220s

Soul Exchange

Swap your current health with an enemy hero's

Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.

30%Enemy Min Health
30%Min Health Received
  1. T1-50s Cooldown
  2. T2Silence enemies within 25m for 3s
  3. T3On cast, +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s.

What to level first

Point 1 → 15
Essence Bomb125
Life Drain3689
Malice4101314
Soul Exchange7111215

unlocks upgrades·The most common path in its most played build · 3,910 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

37,323damage to heroes per matchMore than 95% of heroes
11,042objective damage per matchMore than 93% of heroes
191.0last hits per matchMore than 93% of heroes

Against the other heroes

Damage to heroes37,323avg. 30,641
Objective damage11,042avg. 6,995
Last hits191.0avg. 153.9
Accuracy64%avg. 55%
Damage taken37,909avg. 30,844
Souls39,059avg. 37,336
Deaths6.1avg. 5.9
Kills5.4avg. 5.7
Assists11.1avg. 12.8

By rank

line = 50%
Sentinel and below#19 of 4249.2%
Mystic / Ritualist#28 of 4247.1%
Emissary / Oracle#30 of 4247.1%
Phantom+#34 of 4246.6%

Mastery

+1.5
47.010–4944.850–9946.7100–24948.5250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
38%40%42%44%46%48%50%52%54%Patch Oct 15before 47.7%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 45.9% in 3,910 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Radiant Regeneration
Cultist Sacrifice
Kinetic Dash
Spirit Lifesteal
Fleetfoot
Recharging Rush
Spirit Resilience
Mystic Vulnerability
Berserker
Spellslinger
Greater Expansion
Warp Stone
  1. 9′Radiant Regeneration
  2. 9′Cultist Sacrifice
  3. 12′Kinetic Dash
  4. 14′Spirit Lifesteal
  5. 16′Fleetfoot
  6. 16′Recharging Rush
  7. 18′Spirit Resilience
  8. 18′Mystic Vulnerability
  9. 19′Berserker
  10. 25′Spellslinger
  11. 26′Greater Expansion
  12. 26′Warp Stone

Soul investment

  • Weapon damage+86%17,600 souls
  • Bonus health+46%8,000 souls
  • Spirit power+528,000 souls

The core build · 12 items3,910 games, 45.9% won · its items add −1.3 win points

Skill path

The order most players level abilities in, step by step.
Essence Bomb◆12
Life Drain◆123
Malice◆123
Soul Exchange◆123

Buy order

Early game0 – 12 min
  1. 800Monster Rounds
  2. 800Extra Regen
  3. 800Mystic Regeneration
  4. 3,200ActiveCultist Sacrifice↑
  5. 800Extra Spirit
  6. 3,200Radiant Regeneration↑
  7. 800Extra Stamina
Mid game12 – 22 min
  1. 1,600Bullet Resist Shredder
  2. 1,600Kinetic Dash↑
  3. 1,600Healing Booster↑
  4. 3,200ImbueSurge of Power↑
  5. 1,600Recharging Rush
  6. 1,600ActiveFleetfoot
  7. 3,200Spirit ResilienceKey
  8. 3,200Berserker
Late game22+ min
  1. 6,400Spellslinger
  2. 3,200ActiveWarp Stone

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Unstoppableagainst Dynamo, Infernus, Abrams
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Metal Skinagainst Haze, Silver, Vyper
  • Counterspellagainst Lash, Sinclair, Pocket

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that's when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories... he could restore her youth; all she had to do was drain the essence of the living to sustain herself. <br><br>Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted... but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.<br><br>However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past...

Base attributes

Health
880+51 per boon
Health regen
1/s
Move speed
6.3 m/s
Sprint speed
+2.4 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
20.7+1 per boon
Fire rate
2.12/s
DPS
43.826.3 with reload
Clip
9
Reload
2.59 s
Damage per clip
186.3

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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