McGinnis
← Heroes · #27 of 42 in Phantom+

McGinnis

Controls the battle with combat turrets

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

InventorSupportDisruptionComplexity1
Tier
D
Win rate
48.3%
Pick rate
12.1%
Rewards practice
−2.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 118s

Mini Turret

Deploy an automated turret

Deploy a turret that shoots enemies, dealing spirit damage over time. The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.

24Turret DPS+0.42 per spirit power
100Turret Health
30mAttack Range
35sLifetime
  1. T1+10 Turret DPS and +10m Attack Range
  2. T2+2 Charges
  3. T3+25% Turret Fire Rate and +12s Turret Lifetime
Ability 250s

Medicinal Specter

Deploy a healing spirit

Deploy a spirit that provides healing to nearby allies.

25/sHealth Regen
6mHeal Radius
  1. T1+1.5s Duration
  2. T2-20.0s Cooldown and provides +100.0% Stamina Recovery
  3. T3+2.0% Max HP Regen +3m Heal Radius +40% Spirit Resist
Ability 350s

Spectral Wall

Conjure a wall to block your foes

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks

60Damage+0.731203 per spirit power
16%Move Speed
5mMinimum Range
5mImpact Range
2.5sSlow Duration
  1. T1Amplifies McGinnis's damage by +20% on hit enemies for 7s
  2. T2-20.0s Cooldown and +2.0s Duration
  3. T3Deploy 2 Mini Turrets near the wall for 8s +24% Slow
Ultimate200s

Heavy Barrage

Bombard an area with rockets

Unleashes a volley of rockets that home in on a targeted location. McGinnis is slowed and is still able to use stamina.

21Damage Per Rocket+0.2 per spirit power
6Rockets per second
4.5mExplosion Radius
8.5mMin Range
8sDuration
  1. T1Applies 24% movement and dash slow for 1s
  2. T2-45.0s Cooldown and +6.0s Duration
  3. T3+2m Radius and +15.0 Damage per Rocket with increased spirit scaling

What to level first

Point 1 → 15
Mini Turret4513
Medicinal Specter231112
Spectral Wall18910
Heavy Barrage671415

unlocks upgrades·The most common path in its most played build · 3,824 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

4.0kills per matchLess than 90% of heroes
51%accuracy Less than 75% of heroes
168.3last hits per matchMore than 68% of heroes

Against the other heroes

Last hits168.3avg. 153.9
Objective damage7,435avg. 6,995
Damage to heroes31,907avg. 30,641
Deaths5.8avg. 5.9
Souls36,996avg. 37,336
Assists12.4avg. 12.8
Damage taken27,837avg. 30,844
Accuracy51%avg. 55%
Kills4.0avg. 5.7

By rank

line = 50%
Sentinel and below#30 of 4246.5%
Mystic / Ritualist#29 of 4247.1%
Emissary / Oracle#31 of 4247.0%
Phantom+#27 of 4248.3%

Mastery

−2.8
50.610–4948.850–9947.4100–24947.8250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
44%46%48%50%52%54%56%58%Patch Oct 15before 50.0%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 48.7% in 3,824 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Intensifying Magazine
Arcane Surge
Enchanter's Emblem
Suppressor
Heroic Aura
Healbane
Enduring Speed
Stamina Mastery
Escalating Exposure
Greater Expansion
Superior Duration
Boundless Spirit
  1. 4′Intensifying Magazine
  2. 9′Arcane Surge
  3. 12′Enchanter's Emblem
  4. 12′Suppressor
  5. 13′Heroic Aura
  6. 14′Healbane
  7. 14′Enduring Speed
  8. 21′Stamina Mastery
  9. 23′Escalating Exposure
  10. 27′Greater Expansion
  11. 29′Superior Duration
  12. 29′Boundless Spirit

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+46%8,000 souls
  • Spirit power+7522,400 souls

The core build · 12 items3,824 games, 48.7% won · its items add +0.4 win points

Skill path

The order most players level abilities in, step by step.
Mini Turret◆12
Medicinal Specter◆123
Spectral Wall◆123
Heavy Barrage◆123

Buy order

Early game0 – 12 min
  1. 1,600Intensifying Magazine
  2. 800Extra Charge
  3. 800Extra Stamina
  4. 1,600Arcane Surge↑
  5. 800Sprint Boots
Mid game12 – 22 min
  1. 1,600Suppressor
  2. 1,600Enchanter's EmblemKey
  3. 800ImbueMystic Expansion
  4. 3,200ActiveHeroic Aura
  5. 1,600Enduring Speed↑
  6. 1,600Healbane
  7. 800Extra Spirit
  8. 1,600Mystic Vulnerability
  9. 1,600Improved Spirit↑
  10. 3,200Stamina Mastery↑
  11. 3,200Rapid Recharge↑
Late game22+ min
  1. 6,400Escalating Exposure↑Key
  2. 3,200Greater Expansion↑Key
  3. 6,400Boundless Spirit↑Key

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Slowing Hexagainst Apollo, Mina, Lash

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.<br><br>Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

Base attributes

Health
780+52 per boon
Health regen
2/s
Move speed
6.7 m/s
Sprint speed
+1.6 m/s
Stamina
2
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
6.08+0.171 per boon
Fire rate
4.76/s
DPS
2923.1 with reload
Clip
66
Reload
3.29 s
Damage per clip
401.3

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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