Haze
← Heroes · #7 of 42 in Phantom+

Haze

Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

AssassinStealthyLethalComplexity1
Tier
A
Win rate
53.0%
Pick rate
65.3%
Rewards practice
−1.9
Since the patch
+1.3
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 130s

Sleep Dagger

Put an enemy to sleep

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

65Damage+2.2 per spirit power
2.75sSleep Duration
0.2sMin Sleep Time
0.1sWake Up Delay+0.002 per spirit power
1.5mSleep Movespeed
  1. T1-10.0% Bullet Resist Reduction for 6.0s on wake-up
  2. T2+1s Sleep Duration Applies 15.0 Fixation Stacks
  3. T3-17.0s Cooldown -40% Move and Dash Speed for 3s on wake-up
Ability 233s

Smoke Bomb

Fade out of sight

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.

1.5sFade Time
18mSpot Radius
  1. T1+7m Invis Sprint Speed
  2. T2Enable 2 Ability Charges
  3. T3Dispels non-ult debuffs Grants +50% Bullet Lifesteal for 5s
Ability 3

Fixation

Deal increasing bullet damage to a target

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.

0.2/stackWeapon Damage
40Max Stacks
  1. T140.0 Spirit damage and 12% slow for 2s to target every 20 stacks
  2. T2+40 Max Stacks and +5s Duration
  3. T3+0.11/ per Stack Scales with Weapon Damage
Ultimate165s

Bullet Dance

Unleash a flurry of bullets around you

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.

25%Fire Rate
7Bullet Damage
1Targets Hit Per Shot
30%Bullet Evasion
4mDance Movespeed
  1. T1+7 Bullet Damage
  2. T2+10.0% Fire Rate +3m Movespeed
  3. T3+40.0% Evasion -65s Cooldown

What to level first

Point 1 → 15
Sleep Dagger3689
Smoke Bomb4101112
Fixation12513
Bullet Dance71415

unlocks upgrades·The most common path in its most played build · 27,191 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

40,351souls per matchMore than 95% of heroes
7.6kills per matchMore than 90% of heroes
10.6assists per matchLess than 88% of heroes

Against the other heroes

Souls40,351avg. 37,344
Kills7.6avg. 5.7
Last hits189.7avg. 154.0
Objective damage8,505avg. 6,995
Accuracy59%avg. 55%
Damage to heroes32,047avg. 30,636
Deaths5.7avg. 5.9
Damage taken27,744avg. 30,843
Assists10.6avg. 12.8

By rank

line = 50%
Sentinel and below#4 of 4254.0%
Mystic / Ritualist#5 of 4254.0%
Emissary / Oracle#6 of 4253.8%
Phantom+#7 of 4253.0%

Mastery

−1.9
54.410–4952.650–9952.6100–24952.5250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
46%48%50%52%54%56%Patch Oct 15before 52.3%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 53.0% in 27,191 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Swift Striker
Slowing Hex
Fleetfoot
Fortitude
Enduring Speed
Surge of Power
Bullet Resist Shredder
Burst Fire
Recharging Rush
Spirit Resilience
Lucky Shot
Silencer
  1. 7′Swift Striker
  2. 12′Slowing Hex
  3. 12′Fleetfoot
  4. 14′Fortitude
  5. 14′Enduring Speed
  6. 15′Surge of Power
  7. 15′Bullet Resist Shredder
  8. 19′Burst Fire
  9. 21′Recharging Rush
  10. 23′Spirit Resilience
  11. 26′Lucky Shot
  12. 28′Silencer

Soul investment

  • Weapon damage+86%20,800 souls
  • Bonus health+46%8,000 souls
  • Spirit power+456,400 souls

The core build · 12 items27,191 games, 53.0% won · its items add +0.0 win points

Skill path

The order most players level abilities in, step by step.
Sleep Dagger◆123
Smoke Bomb◆123
Fixation◆123
Bullet Dance◆12

Buy order

Early game0 – 12 min
  1. 800Rapid Rounds
  2. 800Extra Spirit
  3. 1,600Active Reload
  4. 1,600Swift Striker↑
  5. 800Extra Health
Mid game12 – 22 min
  1. 1,600ActiveSlowing Hex
  2. 800Sprint Boots
  3. 1,600ActiveFleetfoot
  4. 1,600Enduring Speed↑
  5. 3,200Fortitude↑
  6. 3,200ImbueSurge of Power↑
  7. 1,600Bullet Resist ShredderKey
  8. 3,200Burst Fire↑Key
  9. 6,400Ricochet
Late game22+ min
  1. 3,200Spirit Resilience
  2. 6,400SilencerKey

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.<br><br>As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.

Base attributes

Health
730+33 per boon
Health regen
2/s
Move speed
8.2 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+0.5per boon

Weapon

Bullet damage
5.26+0.143 per boon
Fire rate
9.52/s
DPS
50.125.2 with reload
Clip
25
Reload
2.35 s
Damage per clip
131.5

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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