Dynamo
← Heroes · #6 of 42 in Phantom+

Dynamo

Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

TeamplayInitiatorClutchComplexity2
Tier
S
Win rate
53.0%
Pick rate
20.5%
Rewards practice
+1.2
Since the patch
−0.2
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 126s

Kinetic Pulse

Release a ground pulse that knocks enemies into the air

Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

115Damage+1.55 per spirit power
1sDuration
16mPulse Range
5.5mPulse Width
  1. T1+1 Charge
  2. T2On Hit: -15% Bullet Resist and -24% Move Speed for 4s
  3. T3+135.0 Damage and +20m Cast Range
Ability 220s

Quantum Entanglement

Blink in and out of existence

Briefly become untargetable while teleporting to the target location. Restores stamina upon use. Bring nearby allies with you.

10mCast Range
1.4sDuration
1Stamina Restored
13mAlly Distance
  1. T1+6m Cast Range
  2. T2-6s Cooldown
  3. T3Reduces non-ult debuffs by 50% Replenishes 1 Charge
Ability 348s

Rejuvenating Aurora

Heal yourself and those around you

While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.

30/sHealth Restored
5sChannel Duration
8mFriendly Heal Radius
  1. T1Aura provides +4m Move Speed during channel
  2. T2-20.0s Cooldown and +1.0s Duration
  3. T3Full move and ability use and additionally heals +2.5% of Max Health per second
Ultimate250s

Singularity

Pull in and stun the enemy team

Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

75Damage Per Second+0.28 per spirit power
7mSingularity Radius
2.75sChannel Duration
  1. T1+2m Singularity Radius
  2. T2+0.75s Channel Duration
  3. T3+6% Max Health as Damage

What to level first

Point 1 → 15
Kinetic Pulse12515
Quantum Entanglement4121314
Rejuvenating Aurora31011
Singularity6789

unlocks upgrades·The most common path in its most played build · 4,389 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

19,821damage to heroes per matchLess than 98% of heroes
3.5kills per matchLess than 95% of heroes
15.8assists per matchMore than 95% of heroes

Against the other heroes

Assists15.8avg. 12.8
Damage taken37,845avg. 30,843
Accuracy56%avg. 55%
Deaths5.6avg. 5.9
Souls36,162avg. 37,344
Objective damage4,982avg. 6,995
Last hits132.0avg. 154.0
Kills3.5avg. 5.7
Damage to heroes19,821avg. 30,636

By rank

line = 50%
Sentinel and below#11 of 4251.6%
Mystic / Ritualist#9 of 4252.6%
Emissary / Oracle#4 of 4254.0%
Phantom+#6 of 4253.0%

Mastery

+1.2
52.810–4951.450–9953.1100–24954.0250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
40%42%44%46%48%50%52%54%56%58%Patch Oct 15before 53.3%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 55.1% in 4,389 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Trophy Collector
Arcane Surge
Enchanter's Emblem
Healing Booster
Rapid Recharge
Warp Stone
Superior Duration
Greater Expansion
Refresher
Transcendent Cooldown
Diviner's Kevlar
Cheat Death
  1. 7′Trophy Collector
  2. 9′Arcane Surge
  3. 12′Enchanter's Emblem
  4. 13′Healing Booster
  5. 14′Rapid Recharge
  6. 17′Warp Stone
  7. 25′Superior Duration
  8. 25′Greater Expansion
  9. 26′Refresher
  10. 32′Transcendent Cooldown
  11. 34′Diviner's Kevlar
  12. 34′Cheat Death

Soul investment

  • Weapon damage—0 souls
  • Bonus health+54%20,800 souls
  • Spirit power+7524,000 souls

The core build · 12 items4,389 games, 55.1% won · its items add −0.3 win points

Skill path

The order most players level abilities in, step by step.
Kinetic Pulse◆123
Quantum Entanglement◆123
Rejuvenating Aurora◆12
Singularity◆123

Buy order

Early game0 – 12 min
  1. 800Extra Charge
  2. 800Extra Regen
  3. 800Sprint Boots
  4. 1,600Trophy Collector↑
  5. 800Extra Stamina
  6. 1,600Arcane Surge↑
Mid game12 – 22 min
  1. 1,600Enchanter's Emblem
  2. 800ImbueMystic Expansion
  3. 1,600Healing Booster↑Key
  4. 1,600ImbueCompress Cooldown
  5. 3,200Rapid Recharge↑
  6. 3,200ActiveWarp Stone
  7. 1,600ImbueDuration Extender
Late game22+ min
  1. 1,600Debuff Reducer
  2. 3,200Superior Cooldown↑
  3. 3,200Greater Expansion↑
  4. 3,200Superior Duration↑
  5. 6,400ActiveRefresher
  6. 6,400ActiveUnstoppable↑
  7. 6,400Transcendent Cooldown↑Key
  8. 6,400Cheat Death

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Vindicta, Seven, Grey Talon
  • Slowing Hexagainst Apollo, Mina, Mirage

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.<br><br>But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

Base attributes

Health
880+61 per boon
Health regen
1.75/s
Move speed
6.7 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
12.6+0.5 per boon
Fire rate
3.81/s
DPS
4832.1 with reload
Clip
20
Reload
2.35 s
Damage per clip
252

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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