Viscous
← Heroes · #26 of 42 in Phantom+

Viscous

Rolls around deflecting bullets

Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.

EvasiveDisruptorGooeyComplexity2
Tier
D
Win rate
48.4%
Pick rate
12.5%
Rewards practice
+3.8
Since the patch
+2.1
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 126s

Splatter

Damage enemies and make a mess

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

55Damage+0.7 per spirit power

Multiple hits to the same target deal less damage.

Goo puddles linger on the ground and apply a movement slow to enemies walking on them. You and your allies slide faster on goo puddles.

28%Move Speed
10sPuddle Duration
  1. T1+36.0 Damage and +1.5m Radius
  2. T2-14s Cooldown
  3. T3+1 Bounces and improved Spirit Scaling
Ability 242s

The Cube

The Cube is a safe place to be

Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.

40Health Regen
3sDuration

After exiting the cube, the target has increased move speed and stamina recovery for a short duration.

8sBuff Duration
  1. T1Increases Move Speed and Stamina Recovery
  2. T2+25 Health Regen and +1s Duration
  3. T3Removes all non-ult Debuffs and -20.0s Cooldown
Ability 324s

Puddle Punch

Punch enemies with a giant fist

Materialize a fist in the world that punches everyone in the area, applying knockup. Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack. You and your allies have increased Air Control.

20Damage
24%Move Speed
0.6sDuration
3sSlow Duration
  1. T1+1 Charge and +20 Damage
  2. T2+1.5m Radius and +60% Lifesteal
  3. T3-14.0s Cooldown and now deals Heavy Melee Damage
Ultimate150s

Goo Ball

Roll around and cause chaos

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

110Damage+1 per spirit power
0.5sStun Duration
1.4mBall Radius
35%Spirit Resist
35%Bullet Resist
  1. T1-25s Cooldown
  2. T2+70 Damage and +20% Resists
  3. T3+7s Duration, +0.3s Stun Duration, and +0.2 Spirit Scaling

What to level first

Point 1 → 15
Splatter1257
The Cube3101112
Puddle Punch48913
Goo Ball61415

unlocks upgrades·The most common path in its most played build · 3,297 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

4,645objective damage per matchLess than 83% of heroes
5.3deaths per matchLess than 76% of heroes
14.1assists per matchMore than 76% of heroes

Against the other heroes

Assists14.1avg. 12.8
Damage to heroes32,891avg. 30,636
Accuracy56%avg. 55%
Damage taken31,112avg. 30,843
Souls37,115avg. 37,344
Last hits146.3avg. 154.0
Kills4.7avg. 5.7
Deaths5.3avg. 5.9
Objective damage4,645avg. 6,995

By rank

line = 50%
Sentinel and below#32 of 4246.1%
Mystic / Ritualist#34 of 4245.8%
Emissary / Oracle#34 of 4245.8%
Phantom+#26 of 4248.4%

Mastery

+3.8
46.910–4944.850–9947.0100–24950.7250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
38%40%42%44%46%48%50%52%54%Patch Oct 15before 47.6%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 47.8% in 3,297 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Mystic Shot
Express Shot
Trophy Collector
Healbane
Rescue Beam
Spirit Snatch
Superior Cooldown
Greater Expansion
Boundless Spirit
Mystic Reverb
Spirit Burn
Transcendent Cooldown
  1. 7′Mystic Shot
  2. 9′Express Shot
  3. 9′Trophy Collector
  4. 15′Healbane
  5. 17′Rescue Beam
  6. 18′Spirit Snatch
  7. 25′Superior Cooldown
  8. 26′Greater Expansion
  9. 28′Boundless Spirit
  10. 28′Mystic Reverb
  11. 29′Spirit Burn
  12. 32′Transcendent Cooldown

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+42%6,400 souls
  • Spirit power+10035,200 souls

The core build · 12 items3,297 games, 47.8% won · its items add −0.5 win points

Skill path

The order most players level abilities in, step by step.
Splatter◆123
The Cube◆123
Puddle Punch◆123
Goo Ball◆12

Buy order

Early game0 – 12 min
  1. 800Mystic Burst
  2. 800High-Velocity Rounds
  3. 1,600Mystic Shot
  4. 800ActiveHealing Rite
  5. 800Sprint Boots
  6. 3,200Express Shot↑
  7. 1,600Trophy Collector↑Key
Mid game12 – 22 min
  1. 800Spirit Strike
  2. 800ImbueMystic Expansion
  3. 800Extra Spirit
  4. 1,600Healbane
  5. 1,600Improved Spirit↑
  6. 3,200ActiveRescue Beam↑
  7. 3,200Spirit Snatch↑Key
  8. 1,600ImbueCompress Cooldown
  9. 3,200Tankbuster↑
Late game22+ min
  1. 3,200Superior Cooldown↑
  2. 3,200Greater Expansion↑
  3. 6,400Boundless Spirit↑
  4. 6,400ImbueMystic ReverbKey
  5. 6,400Spirit Burn
  6. 6,400Transcendent Cooldown↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Vindicta, Seven, Kelvin
  • Phantom Strikeagainst Vindicta, Grey Talon, Holliday
  • Divine Barrieragainst Pocket, Mina, Paige
  • Slowing Hexagainst Apollo, Mina, Calico
  • Disarming Hexagainst Vyper, Wraith, Haze
  • Rebuttalagainst Baba, Billy, Abrams

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.<br><br>One of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.

Base attributes

Health
780+45 per boon
Health regen
2/s
Move speed
7.2 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
63 / 116light / heavy
Spirit power
+1.3per boon

Weapon

Bullet damage
10.34+0.36 per boon
Fire rate
4.76/s
DPS
49.229.8 with reload
Clip
20
Reload
2.5 s
Damage per clip
206.8

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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