Mo & Krill
← Heroes · #23 of 42 in Phantom+

Mo & Krill

Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Tag-TeamInitiatorBurrowerComplexity3
Tier
C
Win rate
48.6%
Pick rate
31.9%
Rewards practice
−0.7
Since the patch
−4.2
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 113s

Scorn

Damage enemies nearby, healing from each hit

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

50Damage+0.75 per spirit power
1.2xHero Damage to Heal
0.35xDamage to Heal
  1. T1+35 Damage
  2. T2-5.0s Cooldown +1m Radius
  3. T3Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Ability 240s

Burrow

Travel underground, emerging with spin damage

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage, slow, and knockup.

5mMove Speed
75Damage Per Second+1.488 per spirit power
1.5sSpin Duration
1sDuration
60%Bullet Resist
30%Spirit Resist
  1. T1+50.0 Spin DPS
  2. T2+4s Burrow time and +2m radius
  3. T3-20.0 Cooldown and +4m/s Move Speed
Ability 340s

Sand Blast

Disarm enemies in front of you

Spray sand that disarms enemies in front of you and deals damage.

2.5sDuration
40Damage
  1. T1+50 Damage and +5m Range
  2. T2Slow targets by -24% and reduces dash distances by -26%
  3. T3+1.5s Duration and -25.0 Cooldown
Ultimate150s

Combo

Hold the enemy hero in place and pummel them

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

40Damage Per Second+0.6 per spirit power
40Bonus Max Health Per Kill
  1. T1+100% lifesteal
  2. T2-30.0s Cooldown and +50.0% Bullet Resist
  3. T3+0.7s Duration and +40.0 Damage Per Second and increased scaling

What to level first

Point 1 → 15
Scorn125
Burrow4689
Sand Blast3131415
Combo7101112

unlocks upgrades·The most common path in its most played build · 9,491 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

45,644damage taken per matchMore than 100% of heroes
15.2assists per matchMore than 90% of heroes
47%accuracy Less than 88% of heroes

Against the other heroes

Damage taken45,644avg. 30,843
Assists15.2avg. 12.8
Deaths6.1avg. 5.9
Souls37,839avg. 37,344
Last hits139.7avg. 154.0
Kills5.2avg. 5.7
Objective damage5,298avg. 6,995
Damage to heroes29,105avg. 30,636
Accuracy47%avg. 55%

By rank

line = 50%
Sentinel and below#20 of 4248.9%
Mystic / Ritualist#21 of 4249.1%
Emissary / Oracle#21 of 4248.9%
Phantom+#23 of 4248.6%

Mastery

−0.7
49.410–4947.850–9948.4100–24948.7250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%54%56%58%Patch Oct 15before 50.5%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 50.7% in 9,491 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Quicksilver Reload
Trophy Collector
Healbane
Warp Stone
Improved Spirit
Tankbuster
Spirit Resilience
Superior Duration
Greater Expansion
Scourge
Arctic Blast
Transcendent Cooldown
  1. 4′Quicksilver Reload
  2. 7′Trophy Collector
  3. 13′Healbane
  4. 17′Warp Stone
  5. 17′Improved Spirit
  6. 22′Tankbuster
  7. 22′Spirit Resilience
  8. 23′Superior Duration
  9. 27′Greater Expansion
  10. 28′Scourge
  11. 29′Arctic Blast
  12. 31′Transcendent Cooldown

Soul investment

  • Weapon damage—0 souls
  • Bonus health+46%9,600 souls
  • Spirit power+10032,000 souls

The core build · 12 items9,491 games, 50.7% won · its items add −0.1 win points

Skill path

The order most players level abilities in, step by step.
Scorn◆12
Burrow◆123
Sand Blast◆123
Combo◆123

Buy order

Early game0 – 12 min
  1. 1,600ImbueQuicksilver Reload
  2. 800Mystic Burst
  3. 800Sprint Boots
  4. 1,600Trophy Collector↑
  5. 1,600ActiveCold Front
  6. 800Extra Spirit
Mid game12 – 22 min
  1. 3,200Torment Pulse
  2. 1,600Healbane
  3. 1,600Improved Spirit↑
  4. 3,200ActiveWarp Stone
  5. 1,600ImbueCompress Cooldown
  6. 1,600ImbueDuration Extender
Late game22+ min
  1. 3,200Tankbuster↑
  2. 3,200Spirit Resilience
  3. 3,200Superior Duration↑Key
  4. 3,200Superior Cooldown↑
  5. 6,400ActiveScourgeKey
  6. 6,400ActiveArctic Blast↑
  7. 6,400Transcendent Cooldown↑Key

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Unstoppableagainst Dynamo, Sinclair, Abrams
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Divine Barrieragainst Pocket, Graves, Viscous
  • Slowing Hexagainst Apollo, Mina, Wraith

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Base attributes

Health
930+65 per boon
Health regen
1/s
Move speed
8 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
2.82 ×4+0.085 per boon
Fire rate
5.29/s
DPS
59.732.9 with reload
Clip
20
Reload
2.82 s
Damage per clip
225.6

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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