Lash
← Heroes · #17 of 42 in Phantom+

Lash

Dives down to stomp his foes

Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.

InitiatorHigh-FlyingArrogantComplexity3
Tier
B
Win rate
50.7%
Pick rate
48.0%
Rewards practice
+2.7
Since the patch
+2.2
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 118s

Ground Strike

Slam down to the ground, damaging enemies

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

60Stomp Damage+0.7905 per spirit power
5.5Damage Per Meter
  1. T1-10s Cooldown
  2. T2Struck enemies are knocked up and slowed by 40% for 3s
  3. T3Damage Per Meter +120% and improved scaling
Ability 235s

Grapple

Use your whip to pull yourself to an enemy

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

20mJump Velocity
  1. T1-17s Cooldown
  2. T2+20m Cast Range and gain +7.0 Weapon Damage for 6s
  3. T3+1 Charges OnCast : +1 Stamina and +60% Air Control
Ability 326s

Flog

Heals from targets ahead of you

Strike enemies in front of you with your whip, healing for a portion of the damage dealt.

65Damage+0.85 per spirit power
40%Heal vs heroes
40°Attack Angle
16%Heal vs non-heroes
  1. T1Apply -28% Move speed for 3s
  2. T2Apply -30% Fire Rate -16.0s Cooldown
  3. T3+80.0 Damage +25.0 Attack angle +15.0% Heal
Ultimate170s

Death Slam

Lift enemies and smash them into the ground

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

105Impact Damage+0.974938 per spirit power
14mMax Throw Distance+0.14 per spirit power
40%Move Speed
4sSlow Duration
0.3sCharge Time
  1. T1+12m Max Throw Distance
  2. T2-35s Cooldown
  3. T3Stun enemies in Radius for 1.2s +6m Cast Range

What to level first

Point 1 → 15
Ground Strike1289
Grapple41115
Flog351014
Death Slam671213

unlocks upgrades·The most common path in its most played build · 8,747 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

4,460objective damage per matchLess than 88% of heroes
14.3assists per matchMore than 78% of heroes
51%accuracy Less than 78% of heroes

Against the other heroes

Assists14.3avg. 12.8
Deaths6.1avg. 5.9
Kills6.1avg. 5.7
Damage taken30,923avg. 30,843
Damage to heroes30,999avg. 30,636
Souls36,654avg. 37,344
Last hits135.4avg. 154.0
Accuracy51%avg. 55%
Objective damage4,460avg. 6,995

By rank

line = 50%
Sentinel and below#12 of 4251.6%
Mystic / Ritualist#16 of 4250.5%
Emissary / Oracle#14 of 4250.9%
Phantom+#17 of 4250.7%

Mastery

+2.7
49.710–4948.550–9950.2100–24952.3250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
46%48%50%52%54%Patch Oct 15before 50.4%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 56.2% in 8,747 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Quicksilver Reload
Extra Charge
Mystic Shot
Headhunter
Healbane
Stamina Mastery
Tankbuster
Magic Carpet
Greater Expansion
Spirit Burn
Mystic Reverb
Unstoppable
  1. 6′Quicksilver Reload
  2. 8′Extra Charge
  3. 13′Mystic Shot
  4. 14′Headhunter
  5. 15′Healbane
  6. 17′Stamina Mastery
  7. 20′Tankbuster
  8. 22′Magic Carpet
  9. 26′Greater Expansion
  10. 28′Spirit Burn
  11. 28′Mystic Reverb
  12. 30′Unstoppable

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+50%11,200 souls
  • Spirit power+7528,000 souls

The core build · 12 items8,747 games, 56.2% won · its items add −0.5 win points

Skill path

The order most players level abilities in, step by step.
Ground Strike◆123
Grapple◆12
Flog◆123
Death Slam◆123

Buy order

Early game0 – 12 min
  1. 800Mystic Burst
  2. 800Extra Spirit
  3. 1,600ImbueQuicksilver Reload
  4. 800Headshot Booster
  5. 800Extra Charge
  6. 1,600Improved Spirit↑
Mid game12 – 22 min
  1. 800Extra Stamina
  2. 1,600Mystic Shot
  3. 800ImbueMystic Expansion
  4. 3,200Headhunter↑
  5. 1,600Healbane
  6. 3,200Stamina Mastery↑
  7. 3,200Tankbuster↑
Late game22+ min
  1. 3,200Greater Expansion↑
  2. 6,400Boundless Spirit↑
  3. 1,600Debuff Reducer
  4. 6,400Spirit BurnKey
  5. 6,400ActiveUnstoppable↑
  6. 6,400ActiveRefresher

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Jacob Lash is an asshole.

Base attributes

Health
780+50 per boon
Health regen
2/s
Move speed
7.2 m/s
Sprint speed
+2.1 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
8.46+0.31 per boon
Fire rate
5.83/s
DPS
49.333.5 with reload
Clip
29
Reload
2.35 s
Damage per clip
245.3

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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