Vindicta
← Heroes · #19 of 42 in Phantom+

Vindicta

Snipes the unsuspecting

Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.

SniperSoaringOne Shot KillComplexity1
Tier
B
Win rate
50.3%
Pick rate
31.4%
Rewards practice
+3.7
Since the patch
+0.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 140s

Stake

Tether your enemies to the ground

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

1.75sTether Duration
40Damage+0.5 per spirit power
9mCapture Radius
9mTether Length
40%Move Speed
  1. T1+45 Damage
  2. T2-22s Cooldown
  3. T3+0.75s Tether Duration and +2m Capture Radius
Ability 242s

Flight

Take flight and empower your weapon

Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.

10Spirit Damage Per Bullet
50%Item Range
  1. T1+50% base Ammo while flying
  2. T2+10s Duration
  3. T3Hero Kills Refresh Duration. +10.0 Spirit Damage with increased Spirit scaling
Ability 332s

Crow Familiar

Make a target bleed over time

Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.

40Impact Damage
2.2% DPSBleed Damage
5sDebuff Duration
-6%Bullet Resist
-6%Spirit Resist
  1. T1Reduces Incoming Healing by -35%
  2. T2+0.5% Bleed Damage -16.0s Cooldown
  3. T3+2s Duration -8% Bullet Resist -8% Spirit Resist
Ultimate55s2 charges

Assassinate

Snipe injured targets for massive damage

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.

90Damage+0.93 per spirit power
90Max Bonus Damage+2.3 per spirit power
6%Weapon Damage Per Kill
1.0sFull Charge Time
50%No Charge Damage
20%Headshot Damage
  1. T1-15s Cooldown
  2. T2+80 Max Bonus Damage
  3. T3+4% Weapon Damage Per Kill

What to level first

Point 1 → 15
Stake2359
Flight4101112
Crow Familiar11315
Assassinate67814

unlocks upgrades·The most common path in its most played build · 8,544 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

8.2kills per matchMore than 100% of heroes
37,545damage to heroes per matchMore than 98% of heroes
19,863damage taken per matchLess than 98% of heroes

Against the other heroes

Kills8.2avg. 5.7
Damage to heroes37,545avg. 30,641
Objective damage7,453avg. 6,995
Deaths5.9avg. 5.9
Assists12.6avg. 12.8
Accuracy55%avg. 55%
Souls36,496avg. 37,336
Last hits132.8avg. 153.9
Damage taken19,863avg. 30,844

By rank

line = 50%
Sentinel and below#15 of 4251.1%
Mystic / Ritualist#16 of 4250.6%
Emissary / Oracle#16 of 4250.4%
Phantom+#19 of 4250.3%

Mastery

+3.7
47.210–4949.750–9951.2100–24950.9250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
44%46%48%50%52%54%56%Patch Oct 15before 50.0%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 47.1% in 8,544 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Trophy Collector
Rapid Recharge
Enduring Speed
Swift Striker
Fleetfoot
Counterspell
Sharpshooter
Burst Fire
Titanic Magazine
Superior Duration
Weakening Headshot
Mercurial Magnum
  1. 9′Trophy Collector
  2. 10′Rapid Recharge
  3. 13′Enduring Speed
  4. 14′Swift Striker
  5. 16′Fleetfoot
  6. 18′Counterspell
  7. 20′Sharpshooter
  8. 22′Burst Fire
  9. 23′Titanic Magazine
  10. 23′Superior Duration
  11. 29′Weakening Headshot
  12. 29′Mercurial Magnum

Soul investment

  • Weapon damage+74%12,800 souls
  • Bonus health+42%6,400 souls
  • Spirit power+5912,800 souls

The core build · 12 items8,544 games, 47.1% won · its items add −0.3 win points

Skill path

The order most players level abilities in, step by step.
Stake◆123
Flight◆123
Crow Familiar◆12
Assassinate◆123

Buy order

Early game0 – 12 min
  1. 1,600ImbueQuicksilver Reload
  2. 800Extra Charge
  3. 3,200Rapid Recharge↑
  4. 800Sprint Boots
  5. 1,600Trophy Collector↑
  6. 1,600Opening Rounds↑
Mid game12 – 22 min
  1. 800High-Velocity Rounds
  2. 800Rapid Rounds
  3. 1,600Enduring Speed↑
  4. 1,600Long Range
  5. 1,600Swift Striker↑
  6. 1,600ActiveFleetfootKey
  7. 3,200Counterspell
  8. 3,200Sharpshooter↑
  9. 1,600ImbueDuration Extender
Late game22+ min
  1. 800Extended Magazine
  2. 3,200Burst Fire↑Key
  3. 1,600Titanic Magazine↑Key
  4. 3,200Superior Duration↑Key
  5. 6,400ImbueMercurial Magnum↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Spellbreakeragainst Paradox, Grey Talon, McGinnis
  • Dispel Magicagainst Infernus, Mirage, Yamato
  • Stamina Masteryagainst Deadman Danny, Solomon, Baba
  • Recharging Rushagainst Deadman Danny, Solomon, Baba
  • Metal Skinagainst Haze, Vyper, Rat King
  • Spirit Resilienceagainst Mina, Kelvin, Apollo

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).<br><br>Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.

Base attributes

Health
755+28 per boon
Health regen
2/s
Move speed
7.9 m/s
Sprint speed
+1.6 m/s
Stamina
2
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
12.33+0.495 per boon
Fire rate
4.33/s
DPS
53.431 with reload
Clip
19
Reload
2.91 s
Damage per clip
234.3

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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