Rem
Tier
D
Win rate
47.3%
Pick rate
20.9%
Rewards practice
+3.9
Since the patch
−3.5
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 125s

Pillow Toss

Throw your trusty pillow inflicting spirit damage and heavy knockback. Landing hits reduces the cooldown of your other abilities.

75Damage+1.6 per spirit power
36%Fading Move Speed
0.4sDuration
3.0sDebuff Duration
5sCooldown On Pillow Hit
  1. T1-7s Cooldown
  2. T2+2m Radius and applies -35% Fire Rate
  3. T3+100 Damage and +1 Charge
The game has no clip for this ability
Ability 240s

Tag Along

Jump to an ally and nap alongside them. Both you and the ally receive a burst heal based on missing health followed by lingering regeneration. Hop between allies with Ability 2 to apply the heal, once per ally. You are knocked off if stunned by an ultimate ability. You can use items and all self-casts target your ally instead.

15%Missing Health Burst
42/sHealth Restored
2sRegen Duration
  1. T1-8s Cooldown
  2. T235% Bonus Item Range, Duration, and Barrier Effectiveness while napping
  3. T3+15% Spirit Power and +35 Spirit Power while napping and for 10s after napping Improved Spirit Scaling
The game has no clip for this ability
Ability 3

Lil Helpers

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers. Follow a hero: Provides a short burst of spirit resist and fading move speed. Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team. Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

Following Hero
12%Spirit Resist
3.0mMove Speed
8sDuration
Following Trooper
30%Damage / Resists
8/sTrooper Heal
50sDuration
  1. T1+1 Helper +1.5m/s Move Speed
  2. T2+1 Helper +15% Trooper Damage and Resist
  3. T3+1 Helper +15% Spirit Resist
The game has no clip for this ability
Ultimate200s

Naptime

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities. When the channel ends they fall asleep before waking up to a splitting headache that deals heavy spirit damage.

120Wake Damage+1.6 per spirit power
100Sleep Damage Threshold
20%Move/Dash Slow
19.0mRadius
4sSleep Duration
0.5sMin Sleep Time
30%Channel Damage Resist
  1. T1-1 Stamina On Wake and no Stamina Regen while sleeping
  2. T2+3m Radius and +0.75s Sleep Duration
  3. T3-55s cooldown Reduced damage and unstoppable while channeling

What to level first

Point 1 → 15
Pillow Toss341015
Tag Along1289
Lil Helpers5611
Naptime7121314

unlocks upgrades·The most common path in its most played build · 8,760 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

2.8kills per matchLess than 100% of heroes
4.7deaths per matchLess than 100% of heroes
16,291damage to heroes per matchLess than 100% of heroes

Against the other heroes

Assists15.9avg. 12.8
Accuracy54%avg. 55%
Souls35,992avg. 37,344
Damage taken21,120avg. 30,843
Objective damage3,604avg. 6,995
Kills2.8avg. 5.7
Deaths4.7avg. 5.9
Damage to heroes16,291avg. 30,636
Last hits106.7avg. 154.0

By rank

line = 50%
Sentinel and below#31 of 4246.4%
Mystic / Ritualist#33 of 4246.3%
Emissary / Oracle#28 of 4247.2%
Phantom+#33 of 4247.3%

Mastery

+3.9
44.910–4946.850–9948.1100–24948.8250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%54%Patch Oct 15before 47.5%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 47.4% in 8,760 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Opening Rounds
Trophy Collector
Arcane Surge
Rapid Recharge
Tankbuster
Divine Barrier
Superior Duration
Cursed Relic
Greater Expansion
Echo Shard
Boundless Spirit
Transcendent Cooldown
  1. 4′Opening Rounds
  2. 8′Trophy Collector
  3. 11′Arcane Surge
  4. 15′Rapid Recharge
  5. 19′Tankbuster
  6. 23′Divine Barrier
  7. 25′Superior Duration
  8. 25′Cursed Relic
  9. 26′Greater Expansion
  10. 26′Echo Shard
  11. 30′Boundless Spirit
  12. 31′Transcendent Cooldown

Soul investment

  • Weapon damage+12%1,600 souls
  • Bonus health+46%8,000 souls
  • Spirit power+10040,000 souls

The core build · 12 items8,760 games, 47.4% won · its items add +0.3 win points

Skill path

The order most players level abilities in, step by step.
Pillow Toss◆123
Tag Along◆123
Lil Helpers◆12
Naptime◆123

Buy order

Early game0 – 12 min
  1. 800High-Velocity Rounds
  2. 1,600Opening Rounds↑
  3. 800ActiveGrit
  4. 800Mystic Burst
  5. 800Extra Charge
  6. 800Sprint Boots
  7. 1,600Trophy Collector↑
  8. 1,600ActiveGuardian Ward↑
  9. 800Extra Stamina
  10. 1,600Arcane Surge↑
Mid game12 – 22 min
  1. 800Extra Spirit
  2. 800ImbueMystic Expansion
  3. 3,200Rapid Recharge↑
  4. 1,600Improved Spirit↑
  5. 3,200Tankbuster↑
  6. 1,600ImbueCompress Cooldown
Late game22+ min
  1. 6,400ActiveDivine Barrier↑Key
  2. 1,600ImbueDuration Extender
  3. 6,400ActiveCursed Relic
  4. 3,200Superior Duration↑Key
  5. 3,200Superior Cooldown↑
  6. 6,400ActiveImbueEcho ShardKey
  7. 3,200Greater Expansion↑Key
  8. 6,400Boundless Spirit↑Key
  9. 6,400Transcendent Cooldown↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Vindicta, Seven, Lash
  • Disarming Hexagainst Vyper, Silver, Wraith

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.<br><br>So if you ever find yourself dozing off while taking the Blue line home from work, maybe you've just had an encounter with one of the Cursed Apple's newest denizens.

Base attributes

Health
680+28 per boon
Health regen
2/s
Move speed
7.2 m/s
Sprint speed
+4 m/s
Stamina
3
Melee
58 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
16+0.34 per boon
Fire rate
3.85/s
DPS
61.536.9 with reload
Clip
13
Reload
2 s
Damage per clip
208

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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