Billy
Tier
C
Win rate
48.7%
Pick rate
21.7%
Rewards practice
+1.4
Since the patch
−1.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 135s

Bashdown

Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.

35Damage+1.1 per spirit power
On Hit
0.4sDuration
  1. T1-10s Cooldown
  2. T2+1 Charge and +2m Radius
  3. T3-3.0s Charge Time Now deals 50% Heavy Melee Damage
The game has no clip for this ability
Ability 232s

Rising Ram

Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.

On Impact
40Damage+1.9 per spirit power
  1. T1On Impact: +25.0% weapon damage for 5s
  2. T2+0.4s Duration
  3. T3+10% Max Health · +16s Duration · -13s Cooldown
The game has no clip for this ability
Ability 327s

Blasted

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.

Active: Bullets are amplified against wrecked enemies. Using melee boosts max health and extends duration.

While Blasted
70Melee Bonus Health+0.6 per spirit power
10%Wrecked Bullet Amp
11sHealth Boost Duration
  1. T1While Blasted: +2.25m/s bonus move speed
  2. T2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
  3. T3+50 Melee Bonus Health and increases spirit scaling
The game has no clip for this ability
Ultimate175s

Chain Gang

Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.

120Damage+0.7 per spirit power
2.8sDuration
35%Velocity Slow
  1. T1+40% spirit resist & bullet resist
  2. T2-40s Cooldown
  3. T3+5m Range +1.3s of Unstoppable Per Hero pulled in

What to level first

Point 1 → 15
Bashdown391011
Rising Ram468
Blasted12512
Chain Gang7131415

unlocks upgrades·The most common path in its most played build · 3,282 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

6.6deaths per matchMore than 90% of heroes
40,273damage taken per matchMore than 90% of heroes
28,511damage to heroes per matchLess than 76% of heroes

Against the other heroes

Deaths6.6avg. 5.9
Damage taken40,273avg. 30,843
Assists13.2avg. 12.8
Last hits147.3avg. 154.0
Objective damage6,669avg. 6,995
Kills6.0avg. 5.7
Souls37,116avg. 37,344
Accuracy55%avg. 55%
Damage to heroes28,511avg. 30,636

By rank

line = 50%
Sentinel and below#24 of 4248.0%
Mystic / Ritualist#23 of 4248.4%
Emissary / Oracle#32 of 4246.8%
Phantom+#22 of 4248.7%

Mastery

+1.4
47.410–4949.450–9948.8100–24948.8250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
44%46%48%50%52%54%56%Patch Oct 15before 49.7%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 49.4% in 2,862 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Weakening Headshot
Spirit Shielding
Lifestrike
Bullet Resist Shredder
Spirit Snatch
Melee Charge
Point Blank
Dispel Magic
Spirit Resilience
Berserker
Crushing Fists
Colossus
  1. 10′Weakening Headshot
  2. 12′Spirit Shielding
  3. 14′Lifestrike
  4. 15′Bullet Resist Shredder
  5. 17′Spirit Snatch
  6. 19′Melee Charge
  7. 20′Point Blank
  8. 20′Dispel Magic
  9. 23′Spirit Resilience
  10. 25′Berserker
  11. 28′Crushing Fists
  12. 29′Colossus

Soul investment

  • Weapon damage+86%16,000 souls
  • Bonus health+54%17,600 souls
  • Spirit power+384,800 souls

The core build · 12 items2,862 games, 49.4% won · its items add +0.2 win points

Skill path

The order most players level abilities in, step by step.
Bashdown◆123
Rising Ram◆123
Blasted◆12
Chain Gang◆123

Buy order

Early game0 – 12 min
  1. 800Melee Lifesteal
  2. 800Close Quarters
  3. 800ActiveGrit
  4. 1,600Stalker
  5. 1,600Weakening Headshot
Mid game12 – 22 min
  1. 1,600Spirit Shielding↑
  2. 800Spirit Strike
  3. 3,200Lifestrike↑
  4. 1,600Bullet Resist ShredderKey
  5. 3,200Spirit Snatch↑
  6. 1,600Melee Charge
  7. 3,200Point Blank↑
  8. 3,200ActiveDispel Magic
Late game22+ min
  1. 3,200Spirit Resilience
  2. 800Extra Health
  3. 3,200BerserkerKey
  4. 6,400Crushing Fists↑
  5. 6,400ActiveColossus↑Key

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Phantom Strikeagainst Vindicta, Grey Talon, Mo & Krill
  • Unstoppableagainst Dynamo, Lady Geist, Seven
  • Metal Skinagainst Haze, Vyper, Silver
  • Rebuttalagainst Baba, Abrams, Viscous
  • Healbaneagainst Victor, Rem, Kelvin

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it's the cops. Maybe it's magic regulations. Maybe it's the service at the gyro place downtown. (Not the good one. The other one.)<br><br>Don't ask him how he got the goat head.

Base attributes

Health
820+53 per boon
Health regen
2/s
Move speed
7 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
6.3+0.127 per boon
Fire rate
11.76/s
DPS
74.133.2 with reload
Clip
30
Reload
2.9 s
Damage per clip
189

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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