Nurse Harrow
← Heroes · #26 of 44 in Phantom+

Nurse Harrow

StrictTerrifyingSaviorComplexity1
Tier
C
Win rate
49.3%
Pick rate
19.3%
Rewards practice
−1.3
Since the patch
+1.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 130s

Leech Therapy

Throw a jar of leeches that attach to enemies, dealing spirit damage over time and eating away at the duration of enemy buffs.

23Damage Per Second
0.65sBuff Duration Drain Per Second

Harrow can pick up leeches after they finish feeding, healing her for the health drained and permanently granting regeneration and fire rate. 25% of your leech stacks are lost on death.

0.6Health Regen Per Leech
5%Fire Rate Per Leech
10Max Leech Stacks
8mLeech Crawl Range
  1. T1Leeches drain stamina and restore it to you on pickup
  2. T2-10s Cooldown +4 Spirit Power Per Leech
  3. T3+1m Radius +0.3 Spirit Scaling +8 Max Leech Stacks
The game has no clip for this ability
Ability 240s

Wretched Vapors

Crack open a vial to release an ethereal vapor onto yourself or an ally that causes a rush, then a crash. Specter Rush: While it lasts, increases the speed of all actions and temporarily numbs all incoming damage creating looming specters. Specter Crash: When the vapors wear off, all actions are slower and any remaining specters deal their delayed damage plus extra damage. Incoming healing will prioritize removing specters first, preventing them from dealing damage.

25%Rush Speed+0.06 per spirit power
4sDuration
30%Extra Damage Taken
4sCrash Duration
−20%Crash Slowdown
  1. T1-15s Cooldown +7m Cast Range
  2. T2+1s Duration +20% Incoming Healing
  3. T3+20% Rush Speed Dispels non-ult debuffs
The game has no clip for this ability
Ability 3

Healing Needles

Load your weapon with a full clip of syringes that heal allies. Dealing damage recovers charges, and each leech you have collected slowly restores them. Reloading spends a charge for a fresh clip. Unused syringes are refunded as a partial charge. Recast to put them away.

On Hit Friendly
22Heal Per Shot+0.24 per spirit power
15%Headshot Heal Bonus
0.15%/sCharge Per Leech
  1. T1+1 Max Charge
  2. T2+16 Heal Per Shot Shots restore 0.6 stamina
  3. T3+0.4 Spirit Scaling Shots extend non-ultimate buff durations by 6%, up to their max duration
The game has no clip for this ability
Ultimate200s

Lurking Terrors

Open your bag and reveal the horrors you carry inside, dealing spirit damage over time to enemies in front of you. Enemies looking at you build up terror and cannot use stamina or movement abilities. At max terror, they flee in fear away from you. Each leech you have collected adds fear duration. Enemies facing away from you take 50% damage unless feared.

60Damage Per Second
2.2sFear Duration
1.75sFear Buildup Time
0.1sFear Duration Per Leech
−30%Move Speed
30%Fire Rate
  1. T1-50s Cooldown
  2. T2-20% Move Speed and Fire Rate +30 DPS
  3. T3+3.0s Channel Time +0.5 Spirit Scaling Takes 50% Reduced Damage while channeling

What to level first

Point 1 → 15
Leech Therapy125
Wretched Vapors4101112
Healing Needles3689
Lurking Terrors71314

unlocks upgrades·The most common path in its most played build · 1,237 matches

In numbers

How it plays

Per-match averages in Phantom+, November 5 to November 8, against the other heroes in the same band.

1.8kills per matchLess than 100% of heroes
32,751souls per matchLess than 100% of heroes
12,626damage to heroes per matchLess than 100% of heroes

Against the other heroes

Accuracy68%avg. 57%
Assists15.6avg. 13.2
Damage taken25,041avg. 30,321
Deaths5.1avg. 6.1
Kills1.8avg. 5.9
Souls32,751avg. 38,315
Damage to heroes12,626avg. 30,473
Objective damage1,512avg. 6,959
Last hits100.3avg. 154.8

By rank

line = 50%
Sentinel and below#22 of 4449.2%
Mystic / Ritualist#27 of 4449.4%
Emissary / Oracle#15 of 4451.8%
Phantom+#26 of 4449.3%

Mastery

−1.3
51.30–950.110+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
40%42%44%46%48%50%52%54%Patch Nov 5before 50.7%after 49.3%Oct 20Oct 26Nov 2Nov 8
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), November 5 to November 8. Only pairs with 100+ matches.

In lane

Souls ahead or behind at 10:00 against each enemy in your lane. It is the lead of your lane pair over theirs, so your lane partner counts too.

Build · 49.2% in 1,237 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Titanic Magazine
Restorative Shot
Kinetic Dash
Arcane Surge
Quicksilver Reload
Spirit Shielding
Toxic Bullets
Extra Spirit
Stamina Mastery
Superior Duration
Healing Tempo
Ricochet
  1. 5′Titanic Magazine
  2. 5′Restorative Shot
  3. 7′Kinetic Dash
  4. 12′Arcane Surge
  5. 13′Quicksilver Reload
  6. 14′Spirit Shielding
  7. 15′Toxic Bullets
  8. 16′Extra Spirit
  9. 17′Stamina Mastery
  10. 24′Superior Duration
  11. 25′Healing Tempo
  12. 27′Ricochet

Soul investment

  • Weapon damage+74%13,600 souls
  • Bonus health+50%11,200 souls
  • Spirit power+457,200 souls

The core build · 12 items1,237 games, 49.2% won · its items add −0.2 win points

Skill path

The order most players level abilities in, step by step.
Leech Therapy◆12
Wretched Vapors◆123
Healing Needles◆123
Lurking Terrors◆12

Buy order

Early game0 – 12 min
  1. 800Extended Magazine
  2. 1,600Titanic Magazine↑
  3. 800Restorative Shot
  4. 800Extra Stamina
  5. 1,600Kinetic Dash↑
  6. 1,600Healing Booster
Mid game12 – 22 min
  1. 1,600Arcane Surge↑
  2. 1,600ImbueQuicksilver Reload
  3. 800ActiveGrit
  4. 1,600Spirit Shielding↑
  5. 800ImbueMystic Expansion
  6. 3,200Toxic Bullets
  7. 3,200Stamina Mastery↑Key
  8. 1,600ImbueDuration Extender
Late game22+ min
  1. 3,200Superior Duration↑Key
  2. 6,400Healing Tempo↑
  3. 6,400Ricochet

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Divine Barrieragainst Pocket, Venator, Bebop
  • Knockdownagainst Vindicta, Lash, Ivy
  • Counterspellagainst Lash, Abrams, Paradox

Phantom+, 2026-11-05 to 2026-11-08. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

A respected pillar at the Marble Hill Possession Ward, Nurse Harrow has dedicated her life to combating the horrors of supernatural possession. A blend of care, severity, and detached pragmatism; Harrow has been called a saint by some of her patients, and a cruel governess by others. Both are probably true.<br><br>But while any sane person would question how and why Harrow keeps the pain of her patients stored in her medical bag,  none can question the results of her treatment program... cruel though it may be.

Base attributes

Health
730+32 per boon
Health regen
0/s
Move speed
6.8 m/s
Sprint speed
+2.5 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
14.44+0.374 per boon
Fire rate
2.63/s
DPS
3825.1 with reload
Clip
11
Reload
1.9 s
Damage per clip
158.9

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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