Graves
← Heroes · #13 of 42 in Phantom+

Graves

MorbidArea DenialNecromancerComplexity2
Tier
A
Win rate
51.5%
Pick rate
21.1%
Rewards practice
+4.4
Since the patch
+1.1
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 14 charges

Jar of Dead

Passive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

4Deadheads
16Damage
7mSearch Range
15mDash Range
  1. T1Collecting death heals 5 health per pickup
  2. T2On Hit: Apply 24% Slow for 1s
  3. T3+2 Deadheads +4s Deadhead Lifetime
The game has no clip for this ability
Ability 234s

Grasping Hands

Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.

1Ghouls Raised
90Damage
1.0sImmobilize Duration
  1. T1+2s Duration
  2. T2+90 Damage and +10m Wall Length
  3. T3+1 Ghouls Raised -14s Cooldown +0.75s Immobilize Duration
The game has no clip for this ability
Ability 3

Essence Theft

Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

25%Max Weapon Damage Stolen+0.25 per spirit power
10%Max Spirit Resist Stolen
3Max Steal Targets
4sTime for Max Damage
  1. T1+5% Max Spirit Resist Stolen
  2. T2+20% Max Weapon Damage Stolen
  3. T3+1 Max Steal Targets All Summons now apply Essence Theft
The game has no clip for this ability
Ultimate140s

Borrowed Decree

Innate: Abilities can summon Ghouls that shamble toward the enemy base, dealing melee damage. They explode when they approach a hero or objective, dealing spirit damage in an area and applying a brief slow

Active: Create a gravestone at a target location that summons Ghouls over time. Enemies can destroy the gravestone with two heavy melees.

115Damage
64%Move Speed
180Summon Health
40Melee Damage
20sSummon Lifetime
1.25sSlow Duration
6.5mExplosion Radius
4sTime to Summon
  1. T1+25% Ghoul Speed -15s Cooldown
  2. T2+10s Duration -0.3s Time To Spawn
  3. T3On Death: Deal +5% Current Health as Damage

What to level first

Point 1 → 15
Jar of Dead1215
Grasping Hands38910
Essence Theft4111213
Borrowed Decree56714

unlocks upgrades·The most common path in its most played build · 5,521 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

24,533damage taken per matchLess than 85% of heroes
185.7last hits per matchMore than 85% of heroes
9,255objective damage per matchMore than 83% of heroes

Against the other heroes

Last hits185.7avg. 154.0
Objective damage9,255avg. 6,995
Souls38,636avg. 37,344
Damage to heroes32,014avg. 30,636
Deaths5.8avg. 5.9
Assists11.8avg. 12.8
Kills4.5avg. 5.7
Damage taken24,533avg. 30,843

By rank

line = 50%
Sentinel and below#3 of 4255.0%
Mystic / Ritualist#3 of 4255.5%
Emissary / Oracle#5 of 4254.0%
Phantom+#13 of 4251.5%

Mastery

+4.4
48.910–4950.750–9953.2100–24953.3250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
44%46%48%50%52%54%56%Patch Oct 15before 51.3%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 52.1% in 5,521 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Restorative Shot
Mystic Shot
Arcane Surge
Enchanter's Emblem
Heroic Aura
Stamina Mastery
Toxic Bullets
Superior Duration
Boundless Spirit
Spirit Burn
Escalating Exposure
Refresher
  1. 3′Restorative Shot
  2. 6′Mystic Shot
  3. 7′Arcane Surge
  4. 10′Enchanter's Emblem
  5. 15′Heroic Aura
  6. 18′Stamina Mastery
  7. 18′Toxic Bullets
  8. 20′Superior Duration
  9. 28′Boundless Spirit
  10. 29′Spirit Burn
  11. 30′Escalating Exposure
  12. 31′Refresher

Soul investment

  • Weapon damage+62%8,800 souls
  • Bonus health+38%4,800 souls
  • Spirit power+10030,400 souls

The core build · 12 items5,521 games, 52.1% won · its items add −0.6 win points

Skill path

The order most players level abilities in, step by step.
Jar of Dead◆12
Grasping Hands◆123
Essence Theft◆123
Borrowed Decree◆123

Buy order

Early game0 – 12 min
  1. 800Restorative Shot
  2. 1,600Mystic Shot
  3. 800Extra Spirit
  4. 800Extra Stamina
  5. 1,600Arcane Surge↑
  6. 1,600Enchanter's Emblem
  7. 1,600Improved Spirit↑
Mid game12 – 22 min
  1. 1,600ImbueDuration Extender
  2. 1,600ImbueCompress Cooldown
  3. 3,200ActiveHeroic AuraKey
  4. 3,200Stamina Mastery↑
  5. 3,200Toxic Bullets
  6. 3,200Superior Duration↑
Late game22+ min
  1. 6,400ActiveImbueEcho Shard
  2. 3,200Superior Cooldown↑
  3. 6,400Boundless Spirit↑
  4. 6,400Spirit Burn
  5. 6,400Transcendent Cooldown↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Counterspellagainst Lash, Billy, Apollo
  • Knockdownagainst Vindicta, Seven, Lady Geist
  • Metal Skinagainst Haze, Vyper, Ivy

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.<br><br>Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.<br><br>It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.<br><br>Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.

Base attributes

Health
730+35 per boon
Health regen
1/s
Move speed
7 m/s
Sprint speed
+2.2 m/s
Stamina
2
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
3.6+0.054 per boon
Fire rate
9.8/s
DPS
35.320.2 with reload
Clip
40
Reload
2.8 s
Damage per clip
144

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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