Celeste
← Heroes · #10 of 42 in Phantom+

Celeste

PerformerDisruptiveDazzlingComplexity2
Tier
A
Win rate
52.6%
Pick rate
22.2%
Rewards practice
+2.0
Since the patch
−1.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 120s

Light Eater

Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.

18%Spirit Lifesteal
40Flare Damage
8sDuration+0.05 per spirit power
On Bullet Hit
15Damage
  1. T1+15% Spirit Lifesteal
  2. T2-10s Cooldown and +3m Cast Range
  3. T3+22 Damage and Increased Spirit Scaling
The game has no clip for this ability
Ability 238s

Dazzling Trick

Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.

100Barrier+0.8 per spirit power
4sBuff Duration
On Explode
1.75sDebuff Duration
50%Barrier Damage
14mExplosion Radius
  1. T1+3.5m Move Speed
  2. T2+70 Barrier and Increased Barrier Spirit Scaling
  3. T3+1.25 Silence Duration and -20s Cooldown. Allows Shining Wonder Bounce.
The game has no clip for this ability
Ability 333s

Radiant Daggers

Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals spirit damage to all targets in the area. Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.

55Impact Damage
7%Spirit Amp per Stack
8mExplosion Radius
1.4sBeam Form Duration
6Max Stacks
30sBuff Duration
  1. T1+2 Charges
  2. T2+70 Impact Damage · -22s Cooldown
  3. T3+4% Spirit Amp per Stack · +9% Fire Rate per Stack
The game has no clip for this ability
Ultimate160s

Shining Wonder

Launch a deadly orb of light that deals spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets. Prioritizes enemy heroes when picking targets.

140Damage
32%Move Speed
-22%Dash Distance
1.5sSlow Duration
15.5mBounce Range
3.25Max Linger Duration
  1. T1-16% Move Speed and -14% Dash Distance
  2. T2+90 Damage and Increased Spirit Scaling
  3. T3+6 Max Bounces and -30s Cooldown

What to level first

Point 1 → 15
Light Eater1689
Dazzling Trick101115
Radiant Daggers2345
Shining Wonder7121314

unlocks upgrades·The most common path in its most played build · 6,590 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

36,723damage to heroes per matchMore than 90% of heroes
5.1deaths per matchLess than 85% of heroes
8,704objective damage per matchMore than 76% of heroes

Against the other heroes

Damage to heroes36,723avg. 30,641
Objective damage8,704avg. 6,995
Souls37,864avg. 37,336
Last hits166.7avg. 153.9
Kills5.9avg. 5.7
Damage taken30,906avg. 30,844
Assists12.5avg. 12.8
Accuracy53%avg. 55%
Deaths5.1avg. 5.9

By rank

line = 50%
Sentinel and below#22 of 4248.6%
Mystic / Ritualist#17 of 4250.3%
Emissary / Oracle#13 of 4251.1%
Phantom+#10 of 4252.6%

Mastery

+2.0
51.410–4952.950–9953.4100–24953.4250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
48%50%52%54%56%58%Patch Oct 15before 52.9%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 52.5% in 6,590 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Suppressor
Restorative Locket
Spirit Shielding
Healbane
Reactive Barrier
Torment Pulse
Opening Rounds
Greater Expansion
Tankbuster
Superior Cooldown
Witchmail
Escalating Exposure
  1. 11′Suppressor
  2. 13′Restorative Locket
  3. 13′Spirit Shielding
  4. 13′Healbane
  5. 15′Reactive Barrier
  6. 16′Torment Pulse
  7. 18′Opening Rounds
  8. 20′Greater Expansion
  9. 22′Tankbuster
  10. 23′Superior Cooldown
  11. 24′Witchmail
  12. 29′Escalating Exposure

Soul investment

  • Weapon damage+12%1,600 souls
  • Bonus health+50%12,800 souls
  • Spirit power+6620,800 souls

The core build · 12 items6,590 games, 52.5% won · its items add +0.1 win points

Skill path

The order most players level abilities in, step by step.
Light Eater◆123
Dazzling Trick◆12
Radiant Daggers◆123
Shining Wonder◆123

Buy order

Early game0 – 12 min
  1. 800High-Velocity Rounds
  2. 800Extra Regen
  3. 800Mystic Burst
  4. 800ImbueMystic Expansion
  5. 800Mystic Regeneration
  6. 3,200Radiant Regeneration↑
  7. 800ActiveGrit
  8. 1,600Suppressor
  9. 1,600Healing Booster↑
Mid game12 – 22 min
  1. 1,600Spirit Shielding↑
  2. 1,600ActiveRestorative LocketKey
  3. 1,600Healbane
  4. 3,200Torment Pulse
  5. 1,600Opening Rounds↑
  6. 3,200Greater Expansion↑Key
Late game22+ min
  1. 3,200Tankbuster↑
  2. 6,400Witchmail
  3. 1,600Mystic Vulnerability
  4. 6,400Escalating Exposure↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Mirage, Infernus, Shiv
  • Unstoppableagainst Dynamo, Vyper, Billy
  • Spirit Snatchagainst Deadman Danny, Solomon, Baba
  • Metal Skinagainst Haze, Vyper, Shiv
  • Indomitableagainst Mo & Krill, The Doorman, Wraith
  • Scourgeagainst McGinnis, Victor, Lady Geist

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act?<br><br>Over the years "The Dazzling Celeste" has grown into one of the more popular attractions on Coney, and while the applause from a cheering audience is appreciated; what keeps her waking up in the morning is the found family she's made at work.<br><br>Keruba the Mermaid.<br><br>Blockhead Lenny.<br><br>Chickenwing.<br><br>Ted.<br><br>These were her people. So when she discovered that one of her own sold part of their soul in order to cover a gambling debt, Celeste knew it was time to step out of the shadows and do whatever it takes to get it back. Is revealing her power to The Patrons a risk? Yes. But that's tomorrow's problem... her family needs help today.

Base attributes

Health
690+33 per boon
Health regen
1/s
Move speed
6.2 m/s
Sprint speed
+1.6 m/s
Stamina
4
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
18+0.82 per boon
Fire rate
1.72/s
DPS
3120.9 with reload
Clip
8
Reload
2 s
Damage per clip
144

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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