Apollo
← Heroes · #19 of 42 in Phantom+

Apollo

FinesseMobilityA Cut AboveComplexity2
Tier
B
Win rate
50.2%
Pick rate
22.5%
Rewards practice
+2.9
Since the patch
+3.0
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 112s

Disengaging Sigil

Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

85Damage
24%Move Speed
4sSlow Duration
6.5mRadius
  1. T1Gain +25% Fire Rate and +25% Bullet Speed for 8s
  2. T2On Player Hit: +1 stamina restored and resets Air Jump/Dash limit
  3. T3Can be Recast within 4s
The game has no clip for this ability
Ability 222s

Riposte

Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist. Press Ability 2 to select a target. Does not trigger against trooper or neutral damage.

0.3sInvulnerability Duration
On Pommel Hit
0.8sStun Duration
-25%Melee Resist
3.0sMelee Resist Reduction Duration
  1. T1-8s Cooldown
  2. T2-25% Melee Resist and +0.4s Stun Duration
  3. T3Gain 75% Bullet, Spirit & Melee Lifesteal against the Riposte target for 13s
Ability 326s

Flawless Advance

Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage. Press Ability 3 to re-cast.

25Base Hold Damage
40Max Hold Damage
3Max Lunges
On Perfect Hold
65Perfect Damage
  1. T1Perfect Hit on Hero: Heal 35
  2. T2-12s Cooldown. Gain +60% Bullet Resist during lunge
  3. T3+65 Perfect Damage with improved Spirit scaling. Increased lunge speed & distance.
Ultimate145s

Itani Lo Sahn

Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. While in slow motion, Apollo is invulnerable and enemies take reduced damage. Hold Ability 4 or to delay the cast.

200Delayed Damage+2.6 per spirit power
60%Bonus Damage
70%Time Slow Damage Reduction
50%Low Health Threshold
1.8sDebuff Duration
  1. T1+8m Dash Range
  2. T2-35s Cooldown
  3. T3+50% Bonus Damage

What to level first

Point 1 → 15
Disengaging Sigil1111214
Riposte48910
Flawless Advance2357
Itani Lo Sahn613

unlocks upgrades·The most common path in its most played build · 6,765 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

35,725souls per matchLess than 90% of heroes
6.5deaths per matchMore than 88% of heroes
61%accuracy More than 80% of heroes

Against the other heroes

Deaths6.5avg. 5.9
Accuracy61%avg. 55%
Damage taken36,303avg. 30,843
Kills6.4avg. 5.7
Damage to heroes31,538avg. 30,636
Objective damage5,944avg. 6,995
Assists12.6avg. 12.8
Last hits133.0avg. 154.0
Souls35,725avg. 37,344

By rank

line = 50%
Sentinel and below#9 of 4252.6%
Mystic / Ritualist#8 of 4252.7%
Emissary / Oracle#12 of 4251.3%
Phantom+#19 of 4250.2%

Mastery

+2.9
48.310–4950.650–9951.1100–24951.2250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
44%46%48%50%52%54%56%Patch Oct 15before 50.1%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 48.5% in 6,765 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Cold Front
Healing Booster
Healbane
Melee Charge
Lifestrike
Spirit Snatch
Stamina Mastery
Point Blank
Tankbuster
Superior Cooldown
Greater Expansion
Mystic Reverb
  1. 8′Cold Front
  2. 11′Healing Booster
  3. 12′Healbane
  4. 13′Melee Charge
  5. 15′Lifestrike
  6. 16′Spirit Snatch
  7. 21′Stamina Mastery
  8. 21′Point Blank
  9. 24′Tankbuster
  10. 27′Superior Cooldown
  11. 29′Greater Expansion
  12. 31′Mystic Reverb

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+46%9,600 souls
  • Spirit power+6620,800 souls

The core build · 12 items6,765 games, 48.5% won · its items add −0.4 win points

Skill path

The order most players level abilities in, step by step.
Disengaging Sigil◆123
Riposte◆123
Flawless Advance◆123
Itani Lo Sahn◆1

Buy order

Early game0 – 12 min
  1. 800Melee Lifesteal
  2. 800Extra Spirit
  3. 800Mystic Burst
  4. 800ImbueMystic Expansion
  5. 1,600ActiveCold Front
  6. 800Extra Regen
  7. 1,600Improved Spirit↑
  8. 800Spirit Strike
  9. 1,600Healing Booster↑
Mid game12 – 22 min
  1. 1,600Healbane
  2. 1,600Melee Charge
  3. 800Close Quarters
  4. 3,200Lifestrike↑
  5. 3,200Spirit Snatch↑
  6. 3,200ActiveDispel Magic
  7. 3,200Point Blank↑
Late game22+ min
  1. 1,600ImbueCompress Cooldown
  2. 6,400Boundless Spirit↑
  3. 3,200Tankbuster↑
  4. 3,200Superior Cooldown↑Key
  5. 3,200Greater Expansion↑Key

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Hunter's Auraagainst Deadman Danny, Solomon, Baba
  • Close Quartersagainst Deadman Danny, Solomon, Baba
  • Unstoppableagainst Dynamo, Graves, Sinclair
  • Melee Lifestealagainst Deadman Danny, Solomon, Baba
  • Mystic Reverbagainst The Doorman, Vindicta, Viscous
  • Plated Armoragainst Vyper, Haze, Venator

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.<br><br>Adjusting to life at Blackmore Academy didn't come easy to Apollo. His school was supposed to be filled with The Cursed Apple's best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.<br><br>However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.

Base attributes

Health
770+45 per boon
Health regen
1/s
Move speed
7.2 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
63 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
18.5+0.825 per boon
Fire rate
2.63/s
DPS
48.732.8 with reload
Clip
15
Reload
2.5 s
Damage per clip
277.5

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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