Shiv
← Heroes · #35 of 42 in Phantom+

Shiv

Bleeds out foes, then goes in for a kill

Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.

RageBleedRepeatComplexity3
Tier
D
Win rate
46.5%
Pick rate
32.3%
Rewards practice
+2.0
Since the patch
−1.2
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 116s2 charges

Serrated Knives

Apply stacking bleed to the target

Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.

10Bleed DPS Per Knife+0.13 per spirit power
5sBleed Duration

Ultimate Unlock: While rage is full knives deal 3.5% of the target's current health as damage on impact and apply a slow to enemies they bleed.

3.5%Current Health Damage+0.01 per spirit power
28%Movement Slow
  1. T1+2s Bleed Duration
  2. T2+2 Charges
  3. T3+12.0 Bleed DPS with increased Spirit scaling
Ability 216s

Slice and Dice

Dash ahead, damaging all enemies along the path

Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.

75Impact Damage+1.2 per spirit power
12mDash Range
-6%Spirit Resist
14sDebuff Duration

Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.

  1. T1-6s Cooldown
  2. T2-4% Spirit Resist +2m Dash Range
  3. T3+50 Impact Damage -2s Cooldown per Hero hit.
Ability 325s

Bloodletting

Defer a portion of damage taken

Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.

25%Incoming Damage Deferred
6sDeferred Damage Duration
On Activate
30%Deferred Damage Cleared

Ultimate Unlock: While rage is full the amount of damage deferred is increased.

15%Incoming Damage Deferred
  1. T1-15s Cooldown
  2. T2+40% Deferred Damage Cleared
  3. T3+15% Incoming Damage Deferred
Ultimate145s

Killing Blow

Travel to a low health hero and instantly kill it

Active: Leap forward, dealing spirit damage to the first enemy hero. If they are below the kill threshold, execute them instead. Finishing an enemy with Killing Blow lets you recast for 16s

200Damage
18%Enemy health threshold

Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and unlocks special properties on his other abilities.

8%Full Rage Damage Bonus

Cooldown is increased by +30% if no hero is impacted.

  1. T1+6 m Range +2 m/s in Full Rage.
  2. T2+16% Full Rage Bonus Damage -25s Cooldown
  3. T3+10% Enemy Health Threshold

What to level first

Point 1 → 15
Serrated Knives1257
Slice and Dice31415
Bloodletting4111213
Killing Blow68910

unlocks upgrades·The most common path in its most played build · 6,362 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

7.7kills per matchMore than 95% of heroes
45%accuracy Less than 93% of heroes
11.2assists per matchLess than 78% of heroes

Against the other heroes

Kills7.7avg. 5.7
Damage taken36,664avg. 30,843
Deaths6.2avg. 5.9
Damage to heroes31,304avg. 30,636
Objective damage5,677avg. 6,995
Souls36,225avg. 37,344
Assists11.2avg. 12.8
Last hits132.5avg. 154.0
Accuracy45%avg. 55%

By rank

line = 50%
Sentinel and below#41 of 4243.5%
Mystic / Ritualist#38 of 4244.2%
Emissary / Oracle#38 of 4244.5%
Phantom+#35 of 4246.5%

Mastery

+2.0
46.010–4945.750–9945.3100–24948.0250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%Patch Oct 15before 46.7%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 48.2% in 6,362 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Close Quarters
Restorative Shot
Bullet Resist Shredder
Radiant Regeneration
Battle Vest
Hunter's Aura
Dispel Magic
Fleetfoot
Express Shot
Spirit Resilience
Berserker
Lucky Shot
  1. 4′Close Quarters
  2. 4′Restorative Shot
  3. 8′Bullet Resist Shredder
  4. 9′Radiant Regeneration
  5. 9′Battle Vest
  6. 15′Hunter's Aura
  7. 17′Dispel Magic
  8. 19′Fleetfoot
  9. 21′Express Shot
  10. 24′Spirit Resilience
  11. 25′Berserker
  12. 28′Lucky Shot

Soul investment

  • Weapon damage+86%19,200 souls
  • Bonus health+46%8,000 souls
  • Spirit power+384,800 souls

The core build · 12 items6,362 games, 48.2% won · its items add +0.3 win points

Skill path

The order most players level abilities in, step by step.
Serrated Knives◆123
Slice and Dice◆12
Bloodletting◆123
Killing Blow◆123

Buy order

Early game0 – 12 min
  1. 800Close Quarters
  2. 800Restorative Shot
  3. 800Mystic Regeneration
  4. 1,600Bullet Resist ShredderKey
  5. 1,600Battle Vest
  6. 3,200Radiant Regeneration↑
Mid game12 – 22 min
  1. 3,200Hunter's Aura
  2. 3,200ActiveDispel Magic
  3. 800High-Velocity Rounds
  4. 1,600ActiveFleetfoot
  5. 3,200Express Shot↑Key
Late game22+ min
  1. 3,200Spirit Resilience
  2. 3,200BerserkerKey
  3. 6,400Lucky ShotKey

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Unstoppableagainst Dynamo, Graves, McGinnis
  • Metal Skinagainst Vyper, Haze, Silver
  • Rebuttalagainst Baba, Viscous, Billy
  • Return Fireagainst Vyper, Haze, Venator
  • Witchmailagainst Seven, McGinnis, Pocket

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.<br><br>While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.

Base attributes

Health
830+46 per boon
Health regen
2/s
Move speed
6.5 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
4.8 ×6+0.165 per boon
Fire rate
1.81/s
DPS
52.233.6 with reload
Clip
10
Reload
2.8 s
Damage per clip
288

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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