Kelvin
← Heroes · #4 of 42 in Phantom+

Kelvin

Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

ProtectorExplorerIce ColdComplexity2
Tier
S
Win rate
53.6%
Pick rate
20.3%
Rewards practice
+1.1
Since the patch
+2.2
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 130s2 charges

Frost Grenade

Damage and slow enemies

Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.

60Damage
60Heal Amount
32%Move Speed
4sSlow Duration
  1. T1+30 Damage and +30 Heal Amount
  2. T2-10 Cooldown and debuff now freezes Stamina Regen
  3. T3+2m Radius. Damage and Heal Spirit Scaling increased.
Ability 250s

Ice Path

Speed around on a floating path of ice

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.

2mMove Speed
2mSprint Speed
18sIce Trail Duration
  1. T1+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
  2. T2-25s Cooldown
  3. T3+35% Spirit and +20 Spirit for Kelvin while on Ice Path
Ability 328s

Arctic Beam

Apply an escalating slow

Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

45Damage Per Second+0.38 per spirit power
16%Max Move Speed
20%Max Fire Rate
2.0sTime To Max Debuff
25mBeam Length
2sDebuff Linger Duration
-18%Max Dash Slow
  1. T1-20.0% to Fire Rate and Move Speed
  2. T2+20.0 DPS and increased Spirit Scaling
  3. T3-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.
Ultimate185s

Frozen Shelter

Create an impenetrable healing dome

Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed. Objectives become Invulnerable and Frozen under Frozen Shelter

90Health Regen
28%Move Speed
  1. T1-20s Cooldown
  2. T2+1.5s Duration
  3. T3Purges non-ult debuffs for you and your allies. +65 Health Regen and increased Spirit Scaling

What to level first

Point 1 → 15
Frost Grenade125
Ice Path491011
Arctic Beam36812
Frozen Shelter7131415

unlocks upgrades·The most common path in its most played build · 4,907 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

15.6assists per matchMore than 93% of heroes
27,370damage to heroes per matchLess than 83% of heroes
37,471damage taken per matchMore than 80% of heroes

Against the other heroes

Assists15.6avg. 12.8
Damage taken37,471avg. 30,844
Souls37,461avg. 37,336
Accuracy55%avg. 55%
Last hits135.7avg. 153.9
Objective damage5,089avg. 6,995
Kills4.5avg. 5.7
Deaths5.2avg. 5.9
Damage to heroes27,370avg. 30,641

By rank

line = 50%
Sentinel and below#6 of 4253.6%
Mystic / Ritualist#7 of 4253.7%
Emissary / Oracle#3 of 4254.2%
Phantom+#4 of 4253.6%

Mastery

+1.1
53.110–4954.850–9953.1100–24954.1250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
48%50%52%54%56%58%60%Patch Oct 15before 53.6%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 58.6% in 4,907 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Trophy Collector
Enchanter's Emblem
Healing Booster
Healbane
Enduring Speed
Tankbuster
Mystic Reverb
Superior Cooldown
Boundless Spirit
Superior Duration
Greater Expansion
Spirit Burn
  1. 8′Trophy Collector
  2. 10′Enchanter's Emblem
  3. 12′Healing Booster
  4. 13′Healbane
  5. 13′Enduring Speed
  6. 21′Tankbuster
  7. 23′Mystic Reverb
  8. 23′Superior Cooldown
  9. 26′Boundless Spirit
  10. 26′Superior Duration
  11. 27′Greater Expansion
  12. 29′Spirit Burn

Soul investment

  • Weapon damage—0 souls
  • Bonus health+46%8,000 souls
  • Spirit power+10032,000 souls

The core build · 12 items4,907 games, 58.6% won · its items add +0.1 win points

Skill path

The order most players level abilities in, step by step.
Frost Grenade◆12
Ice Path◆123
Arctic Beam◆123
Frozen Shelter◆123

Buy order

Early game0 – 12 min
  1. 800Extra Regen
  2. 800Extra Charge
  3. 800Extra Spirit
  4. 800Sprint Boots
  5. 1,600Trophy Collector↑Key
  6. 800Mystic Burst
  7. 1,600Enchanter's Emblem
Mid game12 – 22 min
  1. 1,600Healing Booster↑
  2. 1,600Enduring Speed↑
  3. 1,600Healbane
  4. 1,600Improved Spirit↑
  5. 800ImbueMystic Expansion
  6. 3,200Rapid Recharge↑
  7. 1,600Mystic Vulnerability
  8. 3,200Tankbuster↑
  9. 1,600ImbueDuration Extender
Late game22+ min
  1. 6,400Escalating Exposure↑
  2. 6,400Boundless Spirit↑Key
  3. 3,200Superior Duration↑
  4. 3,200Greater Expansion↑Key
  5. 6,400Spirit Burn

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Vindicta, Seven, Lash
  • Divine Barrieragainst Pocket, Graves, Infernus
  • Unstoppableagainst Dynamo, The Doorman, Vyper
  • Disarming Hexagainst Vyper, Haze, McGinnis
  • Dispel Magicagainst Mirage, Infernus, Paige

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.<br><br>They never returned.<br><br>A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was "alive".<br><br>Having no memory of what happened on the expedition, Kelvin is looking for answers.

Base attributes

Health
880+60 per boon
Health regen
1/s
Move speed
6.7 m/s
Sprint speed
+1.1 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.3per boon

Weapon

Bullet damage
18.6+0.418 per boon
Fire rate
3.81/s
DPS
70.940 with reload
Clip
14
Reload
2.59 s
Damage per clip
260.4

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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