The Doorman
← Heroes · #29 of 42 in Phantom+

The Doorman

DisorientingMap ControlMind GamesComplexity1
Tier
D
Win rate
47.9%
Pick rate
14.2%
Rewards practice
+5.7
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 118s

Call Bell

Throw out a call bell that deals spirit damage on impact. After a short delay it explodes, dealing additional spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow. Can be shot to detonate early.

On Impact
40Impact Damage+0.7 per spirit power
Explosion
55Explosion Damage+1.2 per spirit power
-40%Weapon Accuracy
28%Move Speed
3sBell Lifetime
4sDebuff Duration
  1. T1+1 Charge
  2. T2+30 Impact Damage +40 Explosion Damage
  3. T3+4.5m Radius +26s Bell Lifetime Improved Scaling
The game has no clip for this ability
Ability 245s

Doorway

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration. The two doors must be placed within the doorway distance of each other.

65mDoorway Distance
  1. T1+20s Duration
  2. T2Grants a Barrier first time traveling through doors
  3. T3+30m Cast Range. +40m Doorway Distance and scales with Spirit Power.
The game has no clip for this ability
Ability 330s

Luggage Cart

Send out a Luggage Cart that deals spirit damage and pulls enemy heroes along its path. Can be alt cast with to target friendly heroes instead.

60Cart Damage

If the cart collides with a wall while dragging an enemy, it will deal bonus damage to the targets.

  1. T1+80 Cart Damage
  2. T2+25m Cast Range +75 Damage on wall impact
  3. T3-15s Cooldown and 1.25s stun on wall impact
The game has no clip for this ability
Ultimate140s

Hotel Guest

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position. A stay at the Baroness Hotel is paid for in spirit damage. Failure to check-out on time costs additional spirit damage.

Cost of Stay
75Damage
Failure to Check-Out
125Damage
While a Guest
6.5sCheck-Out Time
  1. T11 Stamina Drain and -20 Cooldown
  2. T2+150 Damage +1.5s Stun on Failure to Check Out
  3. T3Unstoppable while the Baroness is occupied. 15s Cooldown on Failure to Check Out.

What to level first

Point 1 → 15
Call Bell125
Doorway38910
Luggage Cart4111213
Hotel Guest671415

unlocks upgrades·The most common path in its most played build · 4,453 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

5.0deaths per matchLess than 95% of heroes
64%accuracy More than 90% of heroes
4.1kills per matchLess than 83% of heroes

Against the other heroes

Accuracy64%avg. 55%
Assists13.3avg. 12.8
Souls37,822avg. 37,344
Last hits146.4avg. 154.0
Damage taken28,297avg. 30,843
Objective damage5,108avg. 6,995
Damage to heroes27,933avg. 30,636
Kills4.1avg. 5.7
Deaths5.0avg. 5.9

By rank

line = 50%
Sentinel and below#35 of 4245.2%
Mystic / Ritualist#32 of 4246.3%
Emissary / Oracle#35 of 4245.5%
Phantom+#29 of 4247.9%

Mastery

+5.7
44.210–4945.350–9948.5100–24950.0250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%Patch Oct 15before 47.4%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 46.0% in 4,453 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Opening Rounds
Trophy Collector
Mystic Shot
Spirit Shielding
Rapid Recharge
Recharging Rush
Fortitude
Tankbuster
Greater Expansion
Boundless Spirit
Cheat Death
Spirit Burn
  1. 4′Opening Rounds
  2. 9′Trophy Collector
  3. 10′Mystic Shot
  4. 13′Spirit Shielding
  5. 14′Rapid Recharge
  6. 14′Recharging Rush
  7. 15′Fortitude
  8. 20′Tankbuster
  9. 24′Greater Expansion
  10. 26′Boundless Spirit
  11. 27′Cheat Death
  12. 30′Spirit Burn

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+50%12,800 souls
  • Spirit power+7522,400 souls

The core build · 12 items4,453 games, 46.0% won · its items add −0.6 win points

Skill path

The order most players level abilities in, step by step.
Call Bell◆12
Doorway◆123
Luggage Cart◆123
Hotel Guest◆123

Buy order

Early game0 – 12 min
  1. 800High-Velocity Rounds
  2. 1,600Opening Rounds↑
  3. 800Mystic Burst
  4. 800ActiveGrit
  5. 800Sprint Boots
  6. 800Extra Charge
  7. 800ImbueMystic Expansion
  8. 1,600Trophy Collector↑
  9. 1,600Mystic Shot
Mid game12 – 22 min
  1. 800Extra Health
  2. 1,600Spirit Shielding↑
  3. 800Extra Spirit
  4. 3,200Rapid Recharge↑
  5. 1,600Recharging RushKey
  6. 1,600ActiveSlowing Hex
  7. 3,200Fortitude↑
  8. 1,600Improved Spirit↑
  9. 3,200Tankbuster↑
Late game22+ min
  1. 6,400ActiveVortex Web↑
  2. 3,200Greater Expansion↑
  3. 6,400Boundless Spirit↑
  4. 6,400Cheat DeathKey

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Seven, Vindicta, Celeste

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.<br><br>While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

Base attributes

Health
755+42 per boon
Health regen
1/s
Move speed
7.9 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
24+1.25 per boon
Fire rate
1.47/s
DPS
35.323.9 with reload
Clip
8
Reload
2.4 s
Damage per clip
192

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo