Violet
← Heroes · #40 of 44 in Phantom+

Violet

AmbitiousNimbleCreativeComplexity1
Tier
D
Win rate
46.6%
Pick rate
12.7%
Rewards practice
+1.0
Since the patch
0.0
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 122s2 charges

Living Ink

Empower ( a b i l i t y1 ): Your next 3 bullets come to life, allowing you to steer them as they travel. The bullets deal increased bullet damage and splash spirit damage in a small area. Each successful hit against a hero reduces all ability cooldowns, and half for all item cooldowns.

35Damage
1.5sCooldown Reduction per Hit
120%Bullet Damage

Draw ( ): Paint a solid stroke of ink instead that blocks projectiles and characters from passing through. The stroke can be destroyed with a heavy melee, but deals spirit damage to the attacker.

25mMax Drawing Size+0.12 per spirit power
20sDrawing Duration
  1. T1-4s Cooldown +15m Max Drawing Distance
  2. T2On Empower: Gain +10% Fire Rate for 10s, stacking 5 times
  3. T3+1s Cooldown Reduction Per Hit Improve scaling
The game has no clip for this ability
Ability 223s

Flow State

Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and spirit damage to enemies it passes through, increased the further it travels. Re-activate the ability to flick the brush forward, ending the ability early but dealing spirit damage in a larger area.

50Minimum Damage
100Max Damage
100%Slide Distance
2sTime for Max Damage
60%Fading Move Speed
2sSlow Duration
  1. T1On Slide: +150% Stamina Regeneration
  2. T2-6s Cooldown +8m Flick Range +4s Trail Duration
  3. T3On Slide: Gain Damage Amp over time, up to 20% for 6s
The game has no clip for this ability
Ability 335s

Still Life

Choose a hero to be your subject, dealing spirit damage over time as long as you are looking at them. If the sketch is completed they take additional spirit damage, suffer from stun, and drop a sketch that can be picked up. For each collected sketch, you permanently gain stats based on the hero.

30Damage Per Second
On Proc
60Damage
0.9sStun Duration
  1. T1While Drawing: Gain 15 Health Regen, refreshed for 4s on pickup
  2. T2While Drawing: Subjects deal -35% Damage
  3. T3+20% Move Speed -11s Cooldown +0.45s Stun Duration
The game has no clip for this ability
Ultimate180s

Abstract Landscape

Create a circular display of ink that blocks vision and grants allies Spirit. Enemies inside are revealed, and leaving causes them to take spirit damage and suffer from Silence and slow, destroying the ink in the process.

On Buff
25Spirit Power
On Enemy Hit
100Damage
−30%Move Speed
2sSilence Duration
  1. T1-20s Cooldown
  2. T2On Buff: +25% Spirit Lifesteal +15 Spirit Power
  3. T3+1.25s Silence Duration +4s Ability Duration

What to level first

Point 1 → 15
Living Ink3468
Flow State5131415
Still Life1212
Abstract Landscape791011

unlocks upgrades·The most common path in its most played build · 1,502 matches

In numbers

How it plays

Per-match averages in Phantom+, November 5 to November 8, against the other heroes in the same band.

68%accuracy More than 100% of heroes
35,867souls per matchLess than 98% of heroes
6.3deaths per matchMore than 70% of heroes

Against the other heroes

Accuracy68%avg. 57%
Deaths6.3avg. 6.1
Assists14.0avg. 13.2
Objective damage5,885avg. 6,959
Kills5.9avg. 5.9
Last hits136.7avg. 154.8
Damage to heroes30,088avg. 30,473
Damage taken26,493avg. 30,321
Souls35,867avg. 38,315

By rank

line = 50%
Sentinel and below#37 of 4446.2%
Mystic / Ritualist#36 of 4446.2%
Emissary / Oracle#42 of 4444.3%
Phantom+#40 of 4446.6%

Mastery

+1.0
49.20–950.210+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
38%40%42%44%46%48%50%52%54%Patch Nov 5before 48.9%after 46.4%Oct 16Oct 24Oct 31Nov 8
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), November 5 to November 8. Only pairs with 100+ matches.

In lane

Souls ahead or behind at 10:00 against each enemy in your lane. It is the lead of your lane pair over theirs, so your lane partner counts too.

Build · 45.7% in 1,502 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Spirit Shielding
Radiant Regeneration
Mystic Shot
Healbane
Weapon Shielding
Rapid Recharge
Reactive Barrier
Disarming Hex
Warp Stone
Tankbuster
Boundless Spirit
Spirit Burn
  1. 10′Spirit Shielding
  2. 10′Radiant Regeneration
  3. 11′Mystic Shot
  4. 13′Healbane
  5. 13′Weapon Shielding
  6. 14′Rapid Recharge
  7. 14′Reactive Barrier
  8. 17′Disarming Hex
  9. 19′Warp Stone
  10. 24′Tankbuster
  11. 26′Boundless Spirit
  12. 30′Spirit Burn

Soul investment

  • Weapon damage+12%1,600 souls
  • Bonus health+46%9,600 souls
  • Spirit power+7525,600 souls

The core build · 12 items1,502 games, 45.7% won · its items add −0.4 win points

Skill path

The order most players level abilities in, step by step.
Living Ink◆123
Flow State◆123
Still Life◆12
Abstract Landscape◆123

Buy order

Early game0 – 12 min
  1. 800ActiveRusted Barrel
  2. 800Mystic Regeneration
  3. 800ActiveGrit
  4. 800Extra Spirit
  5. 800Extra Charge
  6. 1,600Spirit Shielding↑
  7. 3,200Radiant Regeneration↑
  8. 1,600Mystic Shot
Mid game12 – 22 min
  1. 1,600Improved Spirit↑
  2. 1,600Weapon Shielding↑
  3. 1,600HealbaneKey
  4. 3,200Rapid Recharge↑
  5. 1,600Reactive Barrier↑
  6. 800Mystic Burst
  7. 3,200ActiveDisarming Hex↑
  8. 3,200ActiveWarp Stone
  9. 1,600ImbueCompress Cooldown
Late game22+ min
  1. 3,200Tankbuster↑
  2. 3,200Superior Cooldown↑
  3. 6,400Boundless Spirit↑
  4. 6,400Transcendent Cooldown↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Slowing Hexagainst Mina, Wraith, Shiv
  • Counterspellagainst Lash, Drifter, Paradox

Phantom+, 2026-11-05 to 2026-11-08. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Violet immigrated to The Cursed Apple when she was 12, and while there was a certain amount of culture shock to adapting to New York, she quickly fell in love with the vibrance of the city.   Dedicating herself to the pursuit of the arts, Violet's passion lead her to successes far beyond most of her peers.<br><br>First, a full ride to art school.<br><br>Then in her junior year, inclusion in MOMA'S prestigious celebration of student artists: "The Upstart Gallery".<br><br>By any measure she's doing phenomenal for her age, however Violet has not been able shake her existential dread of dying a failure. She knows that commercial success as a fine artist isn't about being good enough. It's not even about being great. It's about being seen by the right person at the right time.  And so she has set her sights on The Ritual... not to embellish on her own talent, but just to have a chance to show the world what she can do.

Base attributes

Health
710+34 per boon
Health regen
2/s
Move speed
6.9 m/s
Sprint speed
+2.5 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
30+0.55 per boon
Fire rate
1.54/s
DPS
46.235.4 with reload
Clip
15
Reload
2.7 s
Damage per clip
450

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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