Bebop
← Heroes · #30 of 42 in Phantom+

Bebop

Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

HookBombPunchComplexity2
Tier
D
Win rate
47.9%
Pick rate
44.6%
Rewards practice
+3.0
Since the patch
−0.9
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 122s

Exploding Uppercut

Punch someone away from you

Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.

0.01Uppercut Damage
0.5sDuration
On Landing
75Area Damage
-14%Fire Rate
14mLanding Radius
  1. T1-11s Cooldown
  2. T2On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
  3. T3On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Ability 218s

Sticky Bomb

Plant a bomb on an enemy

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills

3.5sFuse Time
On Hit
85Damage+1.5 per spirit power
On Hero Hit
1.0%Sticky Bomb Damage+0.0015 per spirit power
On Hero Kill
2.5%Sticky Bomb Damage+0.01 per spirit power
  1. T1-8s Cooldown
  2. T2+85 Damage
  3. T3On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Ability 323s

Grapple Arm

Pull in a target to you

Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.

30mCast Range
  1. T1+20% weapon damage against victims for 6s
  2. T2+30m Cast Range
  3. T3-11.5s Cooldown
Ultimate120s

Hyper Beam

Unleash a massive damaging beam

Channel a powerful torrent of energy that deals spirit damage and applies slow.

160Damage Per Second+2.511 per spirit power
On Hit
20%Move Speed
70mBeam Length
2.9mBeam Width
  1. T1-20s Cooldown
  2. T2+108 Damage Per Second
  3. T3Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

What to level first

Point 1 → 15
Exploding Uppercut4810
Sticky Bomb1256
Grapple Arm391112
Hyper Beam7131415

unlocks upgrades·The most common path in its most played build · 18,580 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

3,506objective damage per matchLess than 98% of heroes
7.3deaths per matchMore than 95% of heroes
35,191souls per matchLess than 93% of heroes

Against the other heroes

Deaths7.3avg. 5.9
Damage taken39,844avg. 30,843
Assists14.4avg. 12.8
Kills6.2avg. 5.7
Damage to heroes29,870avg. 30,636
Accuracy53%avg. 55%
Last hits121.2avg. 154.0
Souls35,191avg. 37,344
Objective damage3,506avg. 6,995

By rank

line = 50%
Sentinel and below#33 of 4246.1%
Mystic / Ritualist#31 of 4246.3%
Emissary / Oracle#31 of 4247.2%
Phantom+#30 of 4247.9%

Mastery

+3.0
45.910–4948.450–9947.4100–24948.9250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
44%46%48%50%52%Patch Oct 15before 47.9%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 47.9% in 18,580 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Trophy Collector
Stalker
Headhunter
Slowing Hex
Enduring Speed
Healing Booster
Fortitude
Veil Walker
Spirit Snatch
Fleetfoot
Spirit Resilience
Siphon Bullets
  1. 7′Trophy Collector
  2. 7′Stalker
  3. 10′Headhunter
  4. 12′Slowing Hex
  5. 14′Enduring Speed
  6. 14′Healing Booster
  7. 14′Fortitude
  8. 14′Veil Walker
  9. 17′Spirit Snatch
  10. 17′Fleetfoot
  11. 24′Spirit Resilience
  12. 28′Siphon Bullets

Soul investment

  • Weapon damage+54%6,400 souls
  • Bonus health+54%20,800 souls
  • Spirit power+384,800 souls

The core build · 12 items18,580 games, 47.9% won · its items add +0.0 win points

Skill path

The order most players level abilities in, step by step.
Exploding Uppercut◆12
Sticky Bomb◆123
Grapple Arm◆123
Hyper Beam◆123

Buy order

Early game0 – 12 min
  1. 800Headshot Booster
  2. 800Extra Regen
  3. 800Spirit Strike
  4. 1,600StalkerKey
  5. 800Sprint Boots
  6. 1,600Trophy Collector↑
  7. 3,200Headhunter↑
  8. 800Extra Health
Mid game12 – 22 min
  1. 1,600ActiveSlowing Hex
  2. 3,200Veil Walker
  3. 1,600Enduring Speed↑
  4. 1,600Healing Booster↑Key
  5. 3,200Fortitude↑Key
  6. 3,200Spirit Snatch↑
  7. 1,600ActiveFleetfootKey
Late game22+ min
  1. 3,200Spirit Resilience
  2. 6,400Siphon BulletsKey

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Knockdownagainst Vindicta, Seven, McGinnis
  • Metal Skinagainst Vyper, Haze, Silver
  • Rebuttalagainst Billy, Viscous, Abrams
  • Unstoppableagainst Dynamo, Lash, Seven
  • Spellbreakeragainst Grey Talon, Paradox, Mina

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Base attributes

Health
880+52 per boon
Health regen
2.5/s
Move speed
6.45 m/s
Sprint speed
+4 m/s
Stamina
3
Melee
63 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
4.98+0.115 per boon
Fire rate
11.9/s
DPS
59.340.4 with reload
Clip
66
Reload
2.35 s
Damage per clip
328.7

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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