Drifter
← Heroes · #21 of 42 in Phantom+

Drifter

StalkerBloodthirstyCruelComplexity3
Tier
C
Win rate
48.9%
Pick rate
44.3%
Rewards practice
+0.4
Since the patch
−0.6
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

The game has no clip for this ability
Ability 116s

Rend

Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.

40Damage+1.4 per spirit power
8mClose Range
  1. T1+40 Damage
  2. T2-8.0s Cooldown
  3. T3Deals 55% Heavy Melee Damage Silences enemies for 2s if close range
The game has no clip for this ability
Ability 226s

Stalker's Mark

Send out a mark that bleeds the first target it hits, dealing spirit damage over time. While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

2.0% DPSBleed Damage
5sDuration
-1.0sCharge Delay
  1. T1-8% Bullet Resist
  2. T2-10s Cooldown and +3s Duration
  3. T3+1.5% Bleed and -40.0% Incoming Healing
The game has no clip for this ability
Ability 3

Bloodscent

Isolated heroes leave a trail as they move, and emit their heartbeat from afar. You deal amplified damage against isolated heroes, and when isolated heroes die nearby you gain permanent weapon damage.

15%Amplified Damage
20mIsolation Range
On Isolated Hero Death
3%Permanent Weapon Damage
  1. T1+3m/s Move Speed when around an isolated enemy hero
  2. T2On isolated hero death: Heal 24% of your missing health and restores 2 Stamina
  3. T3+11% Amplified Damage
The game has no clip for this ability
Ultimate145.0s

Eternal Night

Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration. You gain bonus sprint speed.

15mReduced Vision
2mSprint Speed
2Max Targets
  1. T1+10m Sprint Speed
  2. T2-40s Cooldown
  3. T3+2.5s Duration and +1 Max Target.

What to level first

Point 1 → 15
Rend125
Stalker's Mark36812
Bloodscent491011
Eternal Night7131415

unlocks upgrades·The most common path in its most played build · 6,657 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

7.4deaths per matchMore than 98% of heroes
44%accuracy Less than 95% of heroes
7.6kills per matchMore than 88% of heroes

Against the other heroes

Deaths7.4avg. 5.9
Kills7.6avg. 5.7
Damage to heroes34,361avg. 30,636
Damage taken34,233avg. 30,843
Assists13.0avg. 12.8
Souls36,881avg. 37,344
Objective damage4,498avg. 6,995
Last hits122.6avg. 154.0
Accuracy44%avg. 55%

By rank

line = 50%
Sentinel and below#18 of 4249.5%
Mystic / Ritualist#18 of 4249.6%
Emissary / Oracle#19 of 4249.6%
Phantom+#21 of 4248.9%

Mastery

+0.4
48.610–4948.550–9949.1100–24949.0250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%54%Patch Oct 15before 49.4%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 49.8% in 6,657 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Stalker
Trophy Collector
Spirit Snatch
Veil Walker
Melee Charge
Shadow Weave
Fleetfoot
Fortitude
Hunter's Aura
Tankbuster
Superior Duration
Spirit Burn
  1. 5′Stalker
  2. 9′Trophy Collector
  3. 12′Spirit Snatch
  4. 16′Veil Walker
  5. 16′Melee Charge
  6. 16′Shadow Weave
  7. 16′Fleetfoot
  8. 16′Fortitude
  9. 19′Hunter's Aura
  10. 21′Tankbuster
  11. 25′Superior Duration
  12. 27′Spirit Burn

Soul investment

  • Weapon damage+74%11,200 souls
  • Bonus health+46%8,000 souls
  • Spirit power+6616,000 souls

The core build · 12 items6,657 games, 49.8% won · its items add +0.0 win points

Skill path

The order most players level abilities in, step by step.
Rend◆12
Stalker's Mark◆123
Bloodscent◆123
Eternal Night◆123

Buy order

Early game0 – 12 min
  1. 1,600Stalker
  2. 800Spirit Strike
  3. 800Mystic Burst
  4. 800Sprint Boots
  5. 1,600Trophy Collector↑
  6. 800Extra Health
Mid game12 – 22 min
  1. 3,200Spirit Snatch↑
  2. 1,600Melee ChargeKey
  3. 3,200Veil Walker
  4. 3,200ActiveShadow Weave↑
  5. 1,600ActiveFleetfootKey
  6. 3,200Fortitude↑Key
  7. 3,200Hunter's AuraKey
  8. 3,200Tankbuster↑
Late game22+ min
  1. 1,600ImbueDuration Extender
  2. 3,200Superior Duration↑Key
  3. 6,400Spirit Burn

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Metal Skinagainst Vyper, Haze, Silver
  • Rebuttalagainst Billy, Baba, Abrams
  • Bullet Lifestealagainst Deadman Danny, Dynamo, Warden
  • Disarming Hexagainst Vyper, Vindicta, Infernus
  • Spellbreakeragainst Grey Talon, Pocket, Paradox

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations. Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...

Base attributes

Health
755+41 per boon
Health regen
3.5/s
Move speed
6.9 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
51.5 / 120light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
19.5 ×3+0.49 per boon
Fire rate
2.27/s
DPS
132.787.9 with reload
Clip
12
Reload
2.44 s
Damage per clip
702

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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