Barrage
Air glide while firing multiple projectiles
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.
- T1+16 Damage Per Projectile
- T2-16s Cooldown
- T3+4% Amp Per Stack and 3m Radius





















