Pocket
← Heroes · #36 of 42 in Phantom+

Pocket

Infiltrates and disrupts the backline

With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.

TricksterBurst DamageFrogsComplexity2
Tier
D
Win rate
46.3%
Pick rate
28.2%
Rewards practice
+5.3
Since the patch
+1.8
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 132s

Barrage

Air glide while firing multiple projectiles

Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloak will not cancel Barrage.

6%Amp Per Stack
32Damage Per Projectile+0.465 per spirit power
24%Move Speed
4Projectile Amount
1.5sSlow Duration
15sAmp Duration
  1. T1+16 Damage Per Projectile
  2. T2-16s Cooldown
  3. T3+4% Amp Per Stack and 3m Radius
Ability 226s

Flying Cloak

Launch a damaging cloak that you can teleport to

Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.

60Damage+1.3 per spirit power
3.8sLifetime
  1. T1+70 Damage
  2. T2+5.0 Weapon Damage for 6s
  3. T3+1.6s Lifetime and -10s Cooldown.
Ability 317s

Enchanter's Satchel

Briefly escape into your suitcase, then deal damage

Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.

1.5sEscape Duration
65Damage+1.1 per spirit power
  1. T1-5s Cooldown
  2. T2+90 Damage
  3. T3+1.5s Duration +4m Radius -32% Move Speed and Fire Rate for 4.0s
Ultimate170s

Affliction

Apply damage over time to enemies nearby

Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.

32Damage Per Second+0.21 per spirit power
10sDebuff Duration
  1. T1-35s Cooldown
  2. T2+3s Duration and +4m Radius
  3. T3Prevents all healing +13.0 DPS with increased Spirit scaling

What to level first

Point 1 → 15
Barrage5101112
Flying Cloak1289
Enchanter's Satchel346
Affliction7131415

unlocks upgrades·The most common path in its most played build · 6,877 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

37,934damage to heroes per matchMore than 100% of heroes
40,292souls per matchMore than 93% of heroes
185.1last hits per matchMore than 80% of heroes

Against the other heroes

Damage to heroes37,934avg. 30,636
Souls40,292avg. 37,344
Last hits185.1avg. 154.0
Objective damage7,258avg. 6,995
Kills5.8avg. 5.7
Accuracy55%avg. 55%
Assists12.1avg. 12.8
Deaths5.5avg. 5.9
Damage taken25,193avg. 30,843

By rank

line = 50%
Sentinel and below#37 of 4245.1%
Mystic / Ritualist#35 of 4245.5%
Emissary / Oracle#36 of 4245.4%
Phantom+#36 of 4246.3%

Mastery

+5.3
43.010–4945.550–9946.8100–24948.3250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%54%Patch Oct 15before 46.7%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 48.6% in 6,877 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Cold Front
Cultist Sacrifice
Enchanter's Emblem
Mystic Vulnerability
Mystic Shot
Majestic Leap
Dispel Magic
Superior Cooldown
Spirit Burn
Superior Duration
Greater Expansion
Boundless Spirit
  1. 6′Cold Front
  2. 9′Cultist Sacrifice
  3. 11′Enchanter's Emblem
  4. 11′Mystic Vulnerability
  5. 15′Mystic Shot
  6. 16′Majestic Leap
  7. 16′Dispel Magic
  8. 21′Superior Cooldown
  9. 23′Spirit Burn
  10. 24′Superior Duration
  11. 28′Greater Expansion
  12. 30′Boundless Spirit

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+46%8,000 souls
  • Spirit power+7525,600 souls

The core build · 12 items6,877 games, 48.6% won · its items add −0.7 win points

Skill path

The order most players level abilities in, step by step.
Barrage◆123
Flying Cloak◆123
Enchanter's Satchel◆12
Affliction◆123

Buy order

Early game0 – 12 min
  1. 800Mystic Burst
  2. 800Monster Rounds
  3. 1,600ActiveCold Front
  4. 3,200ActiveCultist Sacrifice↑
  5. 800Rapid Rounds
  6. 1,600Mystic VulnerabilityKey
  7. 1,600Enchanter's Emblem
  8. 1,600Swift Striker↑
Mid game12 – 22 min
  1. 3,200ActiveMajestic LeapKey
  2. 3,200ActiveDispel Magic
  3. 1,600ImbueCompress Cooldown
  4. 800ImbueMystic Expansion
  5. 3,200Tankbuster↑
  6. 3,200Superior Cooldown↑
Late game22+ min
  1. 1,600ImbueDuration Extender
  2. 6,400Spirit Burn
  3. 3,200Superior Duration↑
  4. 3,200Greater Expansion↑Key
  5. 6,400Transcendent Cooldown↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Close Quartersagainst Deadman Danny, Rem, Grey Talon

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.<br><br>Taking on the name "Pocket", Arin desperately wants to keep their true identity a secret... not only for their own protection; but because they want to forge their own identity separate from their parents.

Base attributes

Health
780+36 per boon
Health regen
1/s
Move speed
7.2 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
60 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
4.28 ×7+0.14 per boon
Fire rate
1.9/s
DPS
57.137.3 with reload
Clip
11
Reload
2.82 s
Damage per clip
329.6

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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