Ivy
← Heroes · #3 of 42 in Phantom+

Ivy

Sets up a power duo with a lucky ally

Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.

Team-upDisruptorRock SolidComplexity3
Tier
S
Win rate
53.6%
Pick rate
28.8%
Rewards practice
−0.5
Since the patch
+2.0
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 132s

Entangling Thorns

Damage and slow enemies in the area

Summon a patch of choking thorns that damages and slows enemies in its radius.

40Damage Per Second+0.55 per spirit power
28%Move Speed
  1. T1+1 Charges
  2. T2+2m Radius and increased DPS Spirit scaling
  3. T3Enemies caught in thorns for 2.0s are Immobilized for +1.6s
Ability 237s

Kudzu Connection

Empower yourself and a nearby ally

Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting. Receive 50% of Bonuses with no connection Connection requires line of sight.

10%Fire Rate+0.18 per spirit power
15%Bullet Lifesteal
35%Replicated Healing
1Tether Count
  1. T1+2m Move Speed
  2. T2+8% Fire Rate and +8% Bullet Lifesteal
  3. T3Ability is always active
Ability 340s

Stone Form

Turn into impervious stone and stun enemies nearby

Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.

75Damage+0.6 per spirit power
0.75sStun Duration
6%Max Health Heal
  1. T1+6% Max Health Heal
  2. T2-25s Cooldown
  3. T3+0.75s Stun Duration and increased Damage spirit scaling
Ultimate100s

Air Drop

Death from Above! Fly and drop an ally on enemies

Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage. You and your ally gain increased Outgoing Damage when flying ends. Cooldown reduced by 30% when used on allies. Taking damage briefly disables using the ability. While lifted, your ally cannot attack and deals -20% damage.

115Explode Damage+0.7 per spirit power
20%Outgoing Damage Bonus
20mExplode Radius
8sBuff Duration
  1. T1On Fly End : 300 Barrier to Ivy and ally that scales with Spirit
  2. T2+32% Slow for 3s on enemies hit
  3. T3Silence for 3s on enemies hit. Increases damage and barrier scaling.

What to level first

Point 1 → 15
Entangling Thorns131415
Kudzu Connection48910
Stone Form1235
Air Drop671112

unlocks upgrades·The most common path in its most played build · 6,262 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

25,798damage to heroes per matchLess than 90% of heroes
5.1deaths per matchLess than 85% of heroes
14.9assists per matchMore than 85% of heroes

Against the other heroes

Assists14.9avg. 12.8
Objective damage9,158avg. 6,995
Last hits162.8avg. 154.0
Damage taken29,665avg. 30,843
Souls36,969avg. 37,344
Accuracy54%avg. 55%
Kills4.3avg. 5.7
Deaths5.1avg. 5.9
Damage to heroes25,798avg. 30,636

By rank

line = 50%
Sentinel and below#7 of 4253.4%
Mystic / Ritualist#7 of 4253.7%
Emissary / Oracle#7 of 4253.6%
Phantom+#3 of 4253.6%

Mastery

−0.5
53.210–4953.950–9954.7100–24952.7250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
46%48%50%52%54%56%58%60%Patch Oct 15before 52.5%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 53.3% in 5,734 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Titanic Magazine
Trophy Collector
Healing Nova
Healbane
Alchemical Fire
Rapid Recharge
Echo Shard
Greater Expansion
Superior Duration
Lightning Scroll
Escalating Exposure
Transcendent Cooldown
  1. 6′Titanic Magazine
  2. 8′Trophy Collector
  3. 14′Healing Nova
  4. 15′Healbane
  5. 21′Alchemical Fire
  6. 23′Rapid Recharge
  7. 23′Echo Shard
  8. 25′Greater Expansion
  9. 25′Superior Duration
  10. 29′Lightning Scroll
  11. 30′Escalating Exposure
  12. 32′Transcendent Cooldown

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+42%6,400 souls
  • Spirit power+10035,200 souls

The core build · 12 items5,734 games, 53.3% won · its items add +0.5 win points

Skill path

The order most players level abilities in, step by step.
Entangling Thorns◆123
Kudzu Connection◆12
Stone Form◆123
Air Drop◆123

Buy order

Early game0 – 12 min
  1. 800Extended Magazine
  2. 1,600Titanic Magazine↑
  3. 800ActiveHealing Rite
  4. 800Sprint Boots
  5. 1,600Trophy Collector↑
  6. 800Extra Charge
Mid game12 – 22 min
  1. 800ImbueMystic Expansion
  2. 3,200ActiveHealing Nova↑Key
  3. 1,600ActiveSlowing Hex
  4. 1,600Healbane
  5. 1,600Mystic Slow
  6. 3,200ActiveAlchemical Fire
  7. 1,600ImbueDuration Extender
Late game22+ min
  1. 6,400ActiveImbueEcho Shard
  2. 3,200Rapid Recharge↑
  3. 1,600Mystic Vulnerability
  4. 3,200Greater Expansion↑Key
  5. 3,200Superior Duration↑Key
  6. 6,400ActiveVortex Web↑
  7. 6,400Lightning Scroll↑
  8. 6,400Escalating Exposure↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Vindicta, Seven, Grey Talon
  • Divine Barrieragainst Pocket, Mirage, Warden
  • Disarming Hexagainst Vyper, Silver, Mirage
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Rebuttalagainst Viscous, Baba, Billy
  • Arctic Blastagainst Warden, The Doorman, Infernus

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one. And so the small human said, "I'm going to call you Ivy." The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.<br><br>The humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's. The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called "The Mendoza Syndicate", and they were hurting people...nice people like The Arroyo's.<br><br>18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.

Base attributes

Health
755+45 per boon
Health regen
2/s
Move speed
7.2 m/s
Sprint speed
+1.6 m/s
Stamina
4
Melee
50 / 116light / heavy
Spirit power
+1.2per boon

Weapon

Bullet damage
4.45+0.08 per boon
Fire rate
13.61/s
DPS
60.528.7 with reload
Clip
33
Reload
2.44 s
Damage per clip
146.9

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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