Sinclair
← Heroes · #18 of 42 in Phantom+

Sinclair

Misdirect and hex enemies

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

TricksterCopycatVersatileComplexity4
Tier
B
Win rate
50.3%
Pick rate
16.7%
Rewards practice
+3.9
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 124s

Vexing Bolt

Launch a guided bolt of magic

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage. Press Ability 1 to redirect the bolt towards your crosshairs.

60Minimum Damage
120Max Damage
50%Assistant Damage
2sTime for Max Damage
  1. T1Bolts apply -25% Fire Rate for 5s.
  2. T2-13s Cooldown
  3. T3+126.0 Max Damage. +50.0% Assistant Damage.
Ability 240s

Spectral Assistant

Summon your faithful assistant

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. While the Assistant is out, you can press Ability 2 to swap positions with your Assistant. Casting Spectral Assistant also reloads your weapon.

15Damage
6sDuration
2Max Swaps
  1. T1-10s Cooldown
  2. T2+7s Duration & 5m Range
  3. T3+60% Fire Rate and +12.599999 Assistant Damage
Ability 326s

Rabbit Hex

Hex a target area and transform all enemies into a Rabbit for a limited duration. Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.

2sHex Duration
15%Damage Amp
36%Move Speed bonus
6mRadius
  1. T1-10s Cooldown
  2. T2+1s Hex Duration
  3. T3+7% Damage Amp and +2m Radius
Ultimate85s

Audience Participation

Copy an enemy's Ultimate for a limited time

Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead. Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.

9sCopy Duration
60%Copied Cooldown
  1. T1Upgrade the Copy.
  2. T2Upgrade the Copy AGAIN!
  3. T3Upgrade the Copy ONCE AGAIN!

What to level first

Point 1 → 15
Vexing Bolt381415
Spectral Assistant125
Rabbit Hex4111213
Audience Participation67910

unlocks upgrades·The most common path in its most played build · 6,961 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

5.0deaths per matchLess than 93% of heroes
23,836damage taken per matchLess than 88% of heroes
48%accuracy Less than 85% of heroes

Against the other heroes

Assists13.6avg. 12.8
Objective damage6,692avg. 6,995
Kills4.8avg. 5.7
Last hits135.1avg. 154.0
Souls36,392avg. 37,344
Damage to heroes28,394avg. 30,636
Accuracy48%avg. 55%
Damage taken23,836avg. 30,843
Deaths5.0avg. 5.9

By rank

line = 50%
Sentinel and below#27 of 4247.1%
Mystic / Ritualist#25 of 4248.1%
Emissary / Oracle#24 of 4248.3%
Phantom+#18 of 4250.3%

Mastery

+3.9
46.910–4952.450–9950.5100–24950.8250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
40%42%44%46%48%50%52%54%56%58%Patch Oct 15before 48.7%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 50.3% in 6,961 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Opening Rounds
Trophy Collector
Rapid Recharge
Enchanter's Emblem
Alchemical Fire
Fortitude
Greater Expansion
Compress Cooldown
Superior Duration
Boundless Spirit
Diviner's Kevlar
Transcendent Cooldown
  1. 4′Opening Rounds
  2. 9′Trophy Collector
  3. 10′Rapid Recharge
  4. 12′Enchanter's Emblem
  5. 13′Alchemical Fire
  6. 15′Fortitude
  7. 22′Greater Expansion
  8. 22′Compress Cooldown
  9. 23′Superior Duration
  10. 23′Boundless Spirit
  11. 27′Diviner's Kevlar
  12. 33′Transcendent Cooldown

Soul investment

  • Weapon damage+46%4,800 souls
  • Bonus health+50%12,800 souls
  • Spirit power+7524,000 souls

The core build · 12 items6,961 games, 50.3% won · its items add +0.1 win points

Skill path

The order most players level abilities in, step by step.
Vexing Bolt◆123
Spectral Assistant◆12
Rabbit Hex◆123
Audience Participation◆123

Buy order

Early game0 – 12 min
  1. 800High-Velocity Rounds
  2. 1,600Opening Rounds↑
  3. 800Extra Charge
  4. 800Extra Spirit
  5. 800Extra Stamina
  6. 1,600Improved Spirit↑
  7. 1,600Arcane Surge↑
  8. 800Sprint Boots
  9. 1,600Trophy Collector↑
  10. 3,200Rapid Recharge↑
Mid game12 – 22 min
  1. 800Extra Health
  2. 1,600Enchanter's Emblem
  3. 3,200ActiveAlchemical FireKey
  4. 800ImbueMystic Expansion
  5. 3,200Fortitude↑Key
  6. 1,600ImbueDuration Extender
Late game22+ min
  1. 1,600ImbueCompress Cooldown
  2. 3,200Greater Expansion↑
  3. 6,400Boundless Spirit↑
  4. 3,200Superior Duration↑Key
  5. 3,200Superior Cooldown↑
  6. 6,400Diviner's KevlarKey
  7. 6,400Transcendent Cooldown↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Unstoppableagainst Dynamo, Seven, Lash
  • Divine Barrieragainst Pocket, Billy, Rem
  • Warp Stoneagainst Dynamo, Lash, Silver
  • Lightning Scrollagainst Seven, McGinnis, Celeste
  • Escalating Exposureagainst Seven, McGinnis, Silver
  • Knockdownagainst Vindicta, Seven, Kelvin

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.<br><br>When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.<br><br>Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.<br><br>When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

Base attributes

Health
730+38 per boon
Health regen
1/s
Move speed
7.2 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.3per boon

Weapon

Bullet damage
16.5+0.55 per boon
Fire rate
2.72/s
DPS
44.931 with reload
Clip
16
Reload
2.5 s
Damage per clip
264

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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