Infernus
← Heroes · #32 of 42 in Phantom+

Infernus

Lights up enemies and watches them burn

Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.

ArsonistExplosiveBurn RubberComplexity1
Tier
D
Win rate
47.7%
Pick rate
33.0%
Rewards practice
+1.4
Since the patch
−1.3
The kit

Abilities

What each ability does, in the game's own words and numbers. T1, T2 and T3 are the three upgrades you buy with ability points.

Ability 125s

Napalm

Spew napalm that amplifies your damage

Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

40Damage+0.6 per spirit power
On Hit
28%Move Speed
4sSlow Duration
Napalm Effects
16%Damage Taken
8sDebuff Duration
  1. T1+1 Charges
  2. T2Napalm Effect: +15% Lifesteal
  3. T3Napalm Effect: +17% Damage Taken and -33% Healing
Ability 238s

Flame Dash

Blaze forward, leaving a flame trail in your wake

Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time. Hold [W] while active to dash farther.

20mMax Dash Speed
30Damage Per Second
4sTrail Duration
4.5mTrail Width
50%Slow Resistance
  1. T1-12s Cooldown
  2. T2+1.0s Trail Duration and +20.0 DPS
  3. T3Enable 2 Ability Charges with 14s Recharge time
Ability 3

Afterburn

Shoot enemies to set them on fire

Weapon hits build up a burning effect, dealing spirit damage over time. Abilities refresh to the base burn duration and weapon hits extend it.

Burn Effect
14Damage Per Second
3sBase Burn Duration
3sMax Burn Duration
8.1%Buildup Per Bullet
15.4%Buildup Per Headshot
0.5sExtend Per Bullet
1.0sExtend Per Headshot
  1. T1+16 Damage Per Second
  2. T2Burn Effect: -35% Spirit Damage
  3. T3+3.0s Max Burn Duration
Ultimate190s

Concussive Combustion

Stun all nearby enemies after a short delay

Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.

3.25sExplosion Delay
125Damage
On Hit
1.25sStun Duration
12mRadius
  1. T1+100 Damage
  2. T2-65.0s Cooldown and +100.0% Explosion Lifesteal
  3. T3+0.9s Stun Duration and +10m Radius

What to level first

Point 1 → 15
Napalm591011
Flame Dash3415
Afterburn1268
Concussive Combustion7121314

unlocks upgrades·The most common path in its most played build · 10,633 matches

In numbers

How it plays

Per-match averages in Phantom+, September 30 to October 15, against the other heroes in the same band.

6.5deaths per matchMore than 85% of heroes
10.9assists per matchLess than 83% of heroes
61%accuracy More than 83% of heroes

Against the other heroes

Deaths6.5avg. 5.9
Accuracy61%avg. 55%
Souls38,509avg. 37,336
Objective damage8,369avg. 6,995
Last hits178.2avg. 153.9
Kills6.1avg. 5.7
Damage taken31,402avg. 30,844
Damage to heroes30,329avg. 30,641
Assists10.9avg. 12.8

By rank

line = 50%
Sentinel and below#25 of 4247.8%
Mystic / Ritualist#30 of 4246.8%
Emissary / Oracle#27 of 4247.3%
Phantom+#32 of 4247.7%

Mastery

+1.4
47.110–4946.950–9947.3100–24948.5250+matches with the hero

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Win rate over time

Phantom+ · last 30 days
42%44%46%48%50%52%54%Patch Oct 15before 47.7%Sep 15Sep 25Oct 5Oct 15
Matchups

Who to fear

Win rate in the matches where each hero was on the other team (or the same one), September 30 to October 15. Only pairs with 100+ matches.

Build · 48.4% in 10,633 matches

Minute by minute

When each item of the recommended build is finished, on the median.

Swift Striker
Healbane
Titanic Magazine
Rapid Recharge
Toxic Bullets
Dispel Magic
Superior Duration
Escalating Exposure
Ricochet
Spirit Rend
Boundless Spirit
Silencer
  1. 9′Swift Striker
  2. 9′Healbane
  3. 11′Titanic Magazine
  4. 14′Rapid Recharge
  5. 18′Toxic Bullets
  6. 18′Dispel Magic
  7. 21′Superior Duration
  8. 25′Escalating Exposure
  9. 27′Ricochet
  10. 28′Spirit Rend
  11. 30′Boundless Spirit
  12. 34′Silencer

Soul investment

  • Weapon damage+100%22,400 souls
  • Bonus health+38%4,800 souls
  • Spirit power+6619,200 souls

The core build · 12 items10,633 games, 48.4% won · its items add −0.2 win points

Skill path

The order most players level abilities in, step by step.
Napalm◆123
Flame Dash◆12
Afterburn◆123
Concussive Combustion◆123

Buy order

Early game0 – 12 min
  1. 800Extra Spirit
  2. 1,600Improved Spirit↑
  3. 800Rapid Rounds
  4. 800Extended Magazine
  5. 1,600Healbane
  6. 1,600Swift Striker↑
  7. 1,600Titanic Magazine↑
  8. 800Extra Charge
Mid game12 – 22 min
  1. 1,600Spirit Lifesteal
  2. 1,600ImbueDuration Extender
  3. 3,200Rapid Recharge↑
  4. 1,600Mystic Vulnerability
  5. 1,600Spirit Shredder
  6. 3,200Toxic Bullets
  7. 3,200ActiveDispel Magic
  8. 3,200Superior Duration↑Key
Late game22+ min
  1. 6,400Escalating Exposure↑
  2. 6,400Spiritual Overflow↑
  3. 6,400Ricochet
  4. 3,200Spirit Rend↑Key
  5. 6,400Boundless Spirit↑

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Metal Skinagainst Vyper, Haze, Viscous
  • Unstoppableagainst Dynamo, Sinclair, McGinnis
  • Plated Armoragainst Vyper, Haze, Mirage

Phantom+, 2026-09-30 to 2026-10-15. Each item measured against players who reached the same minute with the same souls and spent them on something else.

Lore

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He's happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he's not afraid to dust off the skills he once honed.

Base attributes

Health
830+39 per boon
Health regen
2/s
Move speed
6.7 m/s
Sprint speed
+1.6 m/s
Stamina
3
Melee
50 / 116light / heavy
Spirit power
+1.1per boon

Weapon

Bullet damage
5.5+0.088 per boon
Fire rate
9.52/s
DPS
52.427.8 with reload
Clip
27
Reload
2.25 s
Damage per clip
148.5

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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