The Deadlock numbers paperVestigo News

Issue No. 1 · Price: 1 soul
Wednesday, September 16, 2026
Read the official notes ↗
09-16-2026 Update · Official notes

ThanksYoshi

7 heroes nerfed, 10 buffed and 2 with mixed changes. 11 items trimmed and 10 improved.

7Nerfs
CelesteViscousWraithWardenIvyParadoxVyper
10Buffs
SilverHollidayPaigeHazeLady GeistShivVenatorYamatoGravesKelvin
2Mixed
LashAbrams
1Fixes
Rem
69hero changes
36item changes
17system changes

Systems

What changes for everyone
  1. Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  2. Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  3. Slightly reduced comeback bounties in general (this is in addition to the above change)
  4. A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  5. Guardian bounty increased by 10%
  6. Walker bounty increased by 5%
  7. Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  8. Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  9. Using parry now pauses reloading
  10. Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  11. Getting stunned now pauses your reload rather than restarting it
  12. Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  13. Breakables in the underground tunnels respawn rate increased from 3m to 5m
  14. All move slow values reduced by ~20% globally
  15. All ground dash slows reduced by ~10% globally
  16. Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  17. Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Heroes

20 heroes · 69 changes

Celeste

▼ Nerf▼ 7
Hero baseHealth, gun and movement
  • Stamina cooldown: 5 → 5.3
Light Eater
  • Spirit lifesteal: 20% → 18%
  • Upgrade 3: +25 → +22
Dazzling Trick
  • Cooldown: 34s → 38s
Radiant Daggers
  • Upgrade 2: +80 → +70
Shining Wonder
  • Radius: 16.5m → 15.5m
  • Upgrade 3 · Max Bounces: +8 → +6

Viscous

▼ Nerf▲ 2▼ 4
Hero baseHealth, gun and movement
  • Alt fire damage growth: −10%
Splatter
  • Detonation cooldown: 0.15 → 0.12
  • Upgrade 1: +2m → +1.5m
The Cube
  • Cast range: 26m → 20m
Puddle Punch
  • Cooldown: 21s → 24s
Goo Ball
  • Upgrade 3 · now also increases spirit scaling by 0.2

Wraith

▼ Nerf▲ 1▼ 5
Card Trick
  • Heart heal: 75 → 60
  • Heart heal spirit scaling: 0.75 → 0.5
  • Diamond Bullet and Spirit Resist reduction: -8% → -7%
  • Upgrade 3 · Diamond Bullet and Spirit Resist reduction: -5% → -4%
  • Upgrade 3 · Clubs slow: +20% → +15%
Project Mind
  • Fixed Project Mind getting caught on edges/corners when aiming past it
Full Auto
  • Spirit damage per bullet scaling: 0.03 → 0.045

Warden

▼ Nerf▼ 5
Hero baseHealth, gun and movement
  • Bullet damage per boon: 0.28 → 0.25
  • Fire Rate spirit scaling: 0.25 → 0.21
Alchemical Flask
  • Projectile range and speed: −30%
Willpower
  • Upgrade 3 · spirit scaling: +2.7 → +2.1
  • Upgrade 3 · debuff resistance: 40% → 30%

Ivy

▼ Nerf▼ 2
Stone Form
  • Radius: 6m → 5.75m
  • Upgrade 1 · max health heal: 7% → 6%

Paradox

▼ Nerf▼ 2
Kinetic Carbine
  • Min damage multiplier: 25% → 10% (max damage multiplier unaffected)
  • Min damage multiplier no longer gets increased by the T3

Vyper

▼ Nerf▼ 2
Slither
  • Upgrade 3 · barrier duration: 5s → 4s
Petrifying Bola
  • Cooldown: 105s → 115s

Lash

◆ Mixed▲ 3▼ 5
Hero baseHealth, gun and movement
  • Gun falloff range: 18m–54m → 16m–48m
Ground Strike
  • Upgrade 3 · spirit scaling: +0.03 → +0.04
  • Upgrade 3 · damage per meter scaling: 110% → 120%
Grapple
  • Upgrade 2 · Weapon Damage buff duration: 10s → 6s
Flog
  • Heal: 50% → 40%
  • Angle: 38 → 40
  • Upgrade 3: +40 degrees angle → +25
  • Upgrade 3: +20% heal → +15%

Abrams

◆ Mixed▲ 1▼ 1
Infernal Resilience
  • Upgrade 3: +8% → +9%
Seismic Impact
  • Upgrade 3: 6s Unstoppable → 5s

Silver

▲ Buff▲ 4▼ 2
Hero baseHealth, gun and movement
  • Health per boon: 28 → 31
  • Sprint speed: 1.5 → 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
Boot Kick
  • Can only target heroes and objectives now
Entangling Bola
  • Can only target heroes now

Holliday

▲ Buff▲ 3
Hero baseHealth, gun and movement
  • Health per boon: 41 → 43
  • Lasso duration extention by Bounce Pad: +1s → +1.25s
Crackshot
  • Upgrade 2 · now also applies -6% Bullet Resistance for 5s

Paige

▲ Buff▲ 3
Hero baseHealth, gun and movement
  • Heavy Melee spirit scaling: 0.3 → 0.45
Captivating Read
  • Upgrade 1: -11s Cooldown → -14s
  • Upgrade 3: +1m → +2m
Rallying Charge
  • Fixed some collision issues with Rallying Charge

Haze

▲ Buff▲ 2
Fixation
  • Headshot stack count: +2 → +3
  • Upgrade 3 · weapon scaling: 0.0003 → 0.00035

Lady Geist

▲ Buff▲ 2
Life Drain
  • Upgrade 3 · spirit scaling: +0.3 → +0.45
Essence Bomb
  • Upgrade 3 · damage: 26% → 30%

Shiv

▲ Buff▲ 2
Hero baseHealth, gun and movement
  • Alt fire base damage: +4%
  • Alt fire damage per boon: +0.2 → +0.24
Serrated Knives
  • While rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Venator

▲ Buff▲ 2
Ira Domini
  • Now works with Ricochet, all the shots will bounce
  • Can now split shot (releases 1 extra bolt on each side, 3 total)

Yamato

▲ Buff▲ 2
Crimson Slash
  • Upgrade 3 · now also increases the heal spirit scaling by +0.4
Flying Slash
  • Light melee scaling: 1.0 → 1.2

Graves

▲ Buff▲ 1
Hero baseHealth, gun and movement
  • Health per boon: 33 → 35

Kelvin

▲ Buff▲ 1
Frozen Shelter
  • Base ability health regen now scales with spirit power (0.2)

Rem

✚ Fix
Hero baseHealth, gun and movement
  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers
  • Now have a target UI when instant cast mode is selected

Items

22 items · 36 changes

Veil Walker

▼ Nerf
  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power: 10 → 6

Spiritual Overflow

▼ Nerf
  • Buildup is 35% slower
  • Spirit Power on proc: 40 → 30
  • Fire Rate: 30% → 25%

Golden Goose Egg

▼ Nerf
  • Damage Penalty: -10% → -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute: 90 → 80

Restorative Locket

▼ Nerf
  • Heal per boon: 0.5 → 0.45
  • Stack range: 35m → 32m

Mercurial Magnum

▼ Nerf
  • Base bullet damage scaling: 0.49 → 0.38
  • Base bullet damage: 25% → 20%

Weakening Headshot

▼ Nerf
  • Bullet Resist Reduction: -13% → -12%

Cultist Sacrifice

▼ Nerf
  • Bounty: 180% → 170%

Trophy Collector

▼ Nerf
  • Souls per minute: 18 → 16

Slowing Hex

▼ Nerf
  • Cooldown: 27s → 29s

Radiant Regeneration

▼ Nerf
  • Healing on Ability Cast per boon scaling: 2 → 1.7

Tankbuster

▼ Nerf
  • Current Health Bonus damage: 8% → 7.5%

Decay

◆ Mixed
  • DPS: −25%
  • Duration: +20%

Shadow Weave

▲ Buff
  • Now builds from Sprint Boots
  • Sprint speed: 1.5 → 2
  • Cooldown: 45s → 37s

Lifestrike

▲ Buff
  • Heal on Melee hit: 100+1.5 → 120+1.75
  • Melee hit heal: 30% → 35%

Focus Lens

▲ Buff
  • Damage: 30% → 35%
  • Cast range: 20m → 25m

Hollow Point

▲ Buff
  • Bullet Resist Reduction: 9% → 10%

Toxic Bullets

▲ Buff
  • Spirit scaling: 0.005% → 0.006%

Ballistic Enchantment

▲ Buff
  • Duration: 14s → 20s

Fortitude

▲ Buff
  • Max Health regen: 2% → 2.25%

Leech

▲ Buff
  • Bullet and Spirit Lifesteal: 25% → 28%

Plated Armor

▲ Buff
  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Diviner's Kevlar

▲ Buff
  • Now grants +10% Ultimate Ability Cooldown Reduction
Source: official notes on Steam · Numbers: Vestigo on deadlock-apivestigo.gg

Archive

Every edition, newest first.

  1. November 5Fewer shields, more points11-04-2026 UpdateLatestSpecial edition
  2. October 30Trick or nerfHalloween 2026 + Gameplay Update▼ 10 ▲ 19
  3. October 15Quiet Hands at Valve10-14-2026 Update▼ 1 ▲ 1
  4. October 5Ratannia falls10-05-2026 Update▼ 1 ▲ 0
  5. September 29Six on the ballotCity Never SleepsSpecial edition
  6. September 16Thanks Yoshi09-16-2026 Update▼ 7 ▲ 10

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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