8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#22 of 38 Rising
49.4%Win rate
58.6%Pick rate
+0.6Skill gap
+1.9Since the patch

Soul investment

  • Weapon damage0 souls
  • Bonus health+46%9,600 souls
  • Spirit power+7524,800 souls

The core build · 12 items5,878 games, 51.6% won · +2.2 vs this hero's 49.4%

Skill path

The order most players level abilities in, step by step.
Serrated Knives123
Slice and Dice123
Bloodletting123
Killing Blow12

Buy order

Early game0 – 12 min
  1. 800Extra RegenExtra Regen
  2. 800Extra ChargeKeyExtra Charge
  3. 800Mystic RegenerationMystic Regeneration
  4. 3,200Radiant RegenerationRadiant Regeneration
  5. 1,600SuppressorSuppressor
Mid game12 – 22 min
  1. 1,600HealbaneKeyHealbane
  2. 1,600Restorative LocketKeyRestorative Locket
  3. 1,600Healing BoosterKeyHealing Booster
  4. 1,600Enchanter's EmblemKeyEnchanter's Emblem
  5. 3,200DecayDecay
  6. 3,200Torment PulseKeyTorment Pulse
  7. 1,600Mystic VulnerabilityMystic Vulnerability
Late game22+ min
  1. 3,200CounterspellCounterspell
  2. 6,400Escalating ExposureKeyEscalating Exposure
  3. 6,400Ethereal ShiftKeyEthereal Shift

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Metal Skinagainst Vyper, Haze, Vindicta
  • Rapid Rechargeagainst Lady Geist, Silver, Venator
  • Dispel Magicagainst Infernus, Mirage, Silver
  • Return Fireagainst Vyper, Haze, McGinnis
  • Rebuttalagainst Viscous, Billy, Venator
  • Spellbreakeragainst Grey Talon, Sinclair, Paradox

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 44.5% with 10+ games on this hero to 49.4% with 250+.

  1. 44.5%10+ games1,383
  2. 46.9%50+ games1,817
  3. 47.1%100+ games3,144
  4. 49.4%250+ games3,797

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo