8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#38 of 38 Falling
45.4%Win rate
48.5%Pick rate
+0.5Skill gap
−2.4Since the patch

Soul investment

  • Weapon damage+74%13,600 souls
  • Bonus health+46%9,600 souls
  • Spirit power+384,800 souls

The core build · 12 items6,014 games, 39.9% won · −5.5 vs this hero's 45.4%

Skill path

The order most players level abilities in, step by step.
Pulse Grenade12
Kinetic Carbine12
Time Wall123
Paradoxical Swap123

Buy order

Early game0 – 12 min
  1. 800Restorative ShotKeyRestorative Shot
  2. 800Headshot BoosterHeadshot Booster
  3. 800High-Velocity RoundsHigh-Velocity Rounds
  4. 1,600Opening RoundsOpening Rounds
  5. 1,600Mystic ShotMystic Shot
  6. 1,600Long RangeLong Range
  7. 3,200HeadhunterHeadhunter
  8. 800Sprint BootsSprint Boots
  9. 1,600Trophy CollectorTrophy Collector
Mid game12 – 22 min
  1. 1,600Restorative LocketKeyRestorative Locket
  2. 1,600Slowing HexSlowing Hex
  3. 800Extra StaminaExtra Stamina
  4. 3,200Veil WalkerVeil Walker
  5. 3,200SharpshooterSharpshooter
  6. 800Mystic BurstMystic Burst
  7. 3,200Express ShotKeyExpress Shot
  8. 3,200TankbusterTankbuster
Late game22+ min
  1. 3,200Stamina MasteryKeyStamina Mastery

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Knockdownagainst Seven, Vindicta, Kelvin
  • Disarming Hexagainst Vyper, Wraith, Grey Talon
  • Reactive Barrieragainst Silver, Bebop, Haze

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 45.8% with 10+ games on this hero to 48.6% with 250+.

  1. 45.8%10+ games2,782
  2. 43.7%50+ games2,717
  3. 47.5%100+ games2,934
  4. 48.6%250+ games3,502

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo